Large delay before replay

Large delay before replay

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RickHustle
Posts: 51
Joined: 13 Sep 2012, 14:40

Large delay before replay

Post by RickHustle »

Hello!

I have delay before replay is start. I'm set 20x speed but it's not help.
How it's looks. Spring loaded, map is loaded but no players connected (i see it in log) and thats situation can be continue from 5 sec up to 2 mins.
I'm checked old replays BA 9.06 - i haven't this issue, 9.11 already have etc up to last 9.15 version.
I'm check it at 2 separate PC - it's no difference.

replay for example:
http://replays.springrts.com/replay/4a3 ... 086318fec/
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Silentwings
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Posts: 3718
Joined: 25 Oct 2008, 00:23

Re: Large delay before replay

Post by Silentwings »

I get this too.
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Forboding Angel
Evolution RTS Developer
Posts: 14671
Joined: 17 Nov 2005, 02:43

Re: Large delay before replay

Post by Forboding Angel »

Spring has a bit of a fetish for rewriting archivecache. Reduce number of sdd/sd7/sdz for better performance.

If you have a bunch of git repos as sdd, make sure to add a proper springignore:
https://github.com/EvolutionRTS/Evoluti ... ignore.txt
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Large delay before replay

Post by Silentwings »

As said in the first post, the delay is ingame, after all the archives have been loaded.
gajop
Moderator
Posts: 3049
Joined: 05 Aug 2009, 20:42

Re: Large delay before replay

Post by gajop »

That's probably pre-game chatter when people are still readying up and stuff, and is thus unaffected by speed.
8611z
Posts: 169
Joined: 08 Jul 2015, 20:20

Re: Large delay before replay

Post by 8611z »

What happens pre-game IS affected by gamespeed: with increased speed the chatting, map-drawing, mouse movements and whatever else goes on is played faster.
I have the same problem with the linked replay.
After a while the replay DOES play, but it took about half a minute at 20x speed until players connected and gamestart.
Usually pregame chatter/waiting can be skipped by typing /skip 1 ( https://springrts.com/wiki/Spring_Replays#Chat_Commands ) however in the linked replay that does not work. Even with /luaui disable it does not work.
I think a bit unlikely that this would be caused by mod...?
gajop
Moderator
Posts: 3049
Joined: 05 Aug 2009, 20:42

Re: Large delay before replay

Post by gajop »

I stand corrected then.
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Forboding Angel
Evolution RTS Developer
Posts: 14671
Joined: 17 Nov 2005, 02:43

Re: Large delay before replay

Post by Forboding Angel »

Silentwings wrote:As said in the first post, the delay is ingame, after all the archives have been loaded.
Doah, missed that bit.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Large delay before replay

Post by jamerlan »

I had the same effect.. After spring 100. I think even before BA 9+
Demo started... and pause ~ for 20 seconds. Speed settings have no effect
no chat, no placed players - nothing. But after this delay - all ok
lamer
Posts: 153
Joined: 08 Mar 2014, 23:13

Re: Large delay before replay

Post by lamer »

Try

Code: Select all

/forcestart
as a workaround, then skip and then speed change. Works for me in ZK (has replay delay after spring 100 too).
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Silentwings
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Posts: 3718
Joined: 25 Oct 2008, 00:23

Re: Large delay before replay

Post by Silentwings »

Report to mantis.
lamer
Posts: 153
Joined: 08 Mar 2014, 23:13

Re: Large delay before replay

Post by lamer »

lol +1

EDIT: Now we need matches (few long and one short). How's workaround? Does it work with BA or it's ZK only?
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