BA 8.00 Released!

BA 8.00 Released!

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

BA 8.00 Released!

Post by Silentwings »

Changelog for 7.99 -> 8.00

> Players who leave before 5 minutes in FFA mode won't leave wrecks (increased from 2 minutes)
> Units cannot be closed/opened while emp'ed
> Disabled FPS mode
> Fixed game ending in "never end" mode
> Fixed build ETAs showing with GUI disabled
> Fixed comblast/dgun range circles showing through hills
> Limit DGun lines fade out as camera zooms out
> LUPS won't render for units that are drawn as icons or too far away

~ Bluestone, BrainDamage, Nixtux, Beherith

Download Here
http://springfiles.com/spring/games/bal ... ilation-47

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 8.00 Released!

Post by abma »

thanks, nice changelog! :)
w00tguy123
Posts: 3
Joined: 04 Oct 2007, 01:51

Re: BA 8.00 Released!

Post by w00tguy123 »

FPS mode... disabled? :cry:

Long live v7.99!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA 8.00 Released!

Post by smoth »

w00tguy123 wrote:FPS mode... disabled? :cry:

Long live v7.99!
FPS mode has been critically broken for around 3 years now man. I don't know how you find this current version to somehow be worth keeping.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: BA 8.00 Released!

Post by BaNa »

smoth wrote:
w00tguy123 wrote:FPS mode... disabled? :cry:

Long live v7.99!
FPS mode has been critically broken for around 3 years now man. I don't know how you find this current version to somehow be worth keeping.
exploits bro
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 8.00 Released!

Post by Silentwings »

Yep, sorry! However cute it may be, FPS mode has too many oddities/exploits/fails associated to it. It will stay removed for as long as it does not interact properly with lua. You can still access it through /cheat.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA 8.00 Released!

Post by smoth »

BaNa wrote:exploits bro
LOL, people had the time to range exploit? or is this for stuff like DSD? can that not be fought with the Lifetime tag?
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Sereiya
Posts: 63
Joined: 28 Aug 2009, 18:03

Re: BA 8.00 Released!

Post by Sereiya »

In my humble opinion the Mortys are quite overpowered for its price... :(
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Re: BA 8.00 Released!

Post by pheldens »

[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number
stack traceback:
[string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:568: in function 'UpdateMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:892: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?


when morphing a mech advanced constructor spring 96 ba 8.0
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 8.00 Released!

Post by Silentwings »

You have the wrong game - BA does not contain a morph gadget!
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Re: BA 8.00 Released!

Post by pheldens »

weird, I was already wondering why i had never seen it before, but its in BA 8.0 from springfiles

it's offered in the map widepass

ba-v8.00.sdz 26556 k
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 8.00 Released!

Post by Silentwings »

You have stumbled across the remains of someone who (several years ago now) tried to promote their stuff by impersonating popular games, using confusing names and packaging scripts inside of maps.

BA V8.00, which by coincidence is the version number of the current live BA version (see above), is here http://springfiles.com/spring/games/bal ... ilation-47. You can get a version of the Wide Pass map that doesn't contain ridiculous crap from here http://springfiles.com/spring/spring-ma ... ass-fineto. They should work fine together :)
Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: BA 8.00 Released!

Post by Bla »

pheldens wrote:[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number
stack traceback:
[string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:568: in function 'UpdateMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:892: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?


when morphing a mech advanced constructor spring 96 ba 8.0
If you want the modern version of that game, which is robust and not limited to one map, it is here: http://springfiles.com/spring/games/tech-annihilation-8
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 8.00 Released!

Post by Silentwings »

There are many games containing a morph gadget! BA is actually one of the few that chooses not too.

edit:

BA V8.01 can be found here http://springrts.com/phpbb/viewtopic.php?f=44&t=32625

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