BA 8.00 Released!

BA 8.00 Released!

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Silentwings
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BA 8.00 Released!

Post by Silentwings » 10 Jun 2014, 22:43

Changelog for 7.99 -> 8.00

> Players who leave before 5 minutes in FFA mode won't leave wrecks (increased from 2 minutes)
> Units cannot be closed/opened while emp'ed
> Disabled FPS mode
> Fixed game ending in "never end" mode
> Fixed build ETAs showing with GUI disabled
> Fixed comblast/dgun range circles showing through hills
> Limit DGun lines fade out as camera zooms out
> LUPS won't render for units that are drawn as icons or too far away

~ Bluestone, BrainDamage, Nixtux, Beherith

Download Here
http://springfiles.com/spring/games/bal ... ilation-47

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abma
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Re: BA 8.00 Released!

Post by abma » 11 Jun 2014, 01:40

thanks, nice changelog! :)
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w00tguy123
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Re: BA 8.00 Released!

Post by w00tguy123 » 03 Jul 2014, 05:14

FPS mode... disabled? :cry:

Long live v7.99!
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smoth
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Re: BA 8.00 Released!

Post by smoth » 03 Jul 2014, 07:19

w00tguy123 wrote:FPS mode... disabled? :cry:

Long live v7.99!
FPS mode has been critically broken for around 3 years now man. I don't know how you find this current version to somehow be worth keeping.
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BaNa
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Re: BA 8.00 Released!

Post by BaNa » 03 Jul 2014, 08:57

smoth wrote:
w00tguy123 wrote:FPS mode... disabled? :cry:

Long live v7.99!
FPS mode has been critically broken for around 3 years now man. I don't know how you find this current version to somehow be worth keeping.
exploits bro
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Silentwings
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Re: BA 8.00 Released!

Post by Silentwings » 04 Jul 2014, 01:23

Yep, sorry! However cute it may be, FPS mode has too many oddities/exploits/fails associated to it. It will stay removed for as long as it does not interact properly with lua. You can still access it through /cheat.
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smoth
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Re: BA 8.00 Released!

Post by smoth » 04 Jul 2014, 02:37

BaNa wrote:exploits bro
LOL, people had the time to range exploit? or is this for stuff like DSD? can that not be fought with the Lifetime tag?
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Sereiya
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Re: BA 8.00 Released!

Post by Sereiya » 02 Aug 2014, 14:50

In my humble opinion the Mortys are quite overpowered for its price... :(
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pheldens
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Re: BA 8.00 Released!

Post by pheldens » 08 Aug 2014, 08:47

[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number
stack traceback:
[string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:568: in function 'UpdateMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:892: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?


when morphing a mech advanced constructor spring 96 ba 8.0
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Silentwings
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Re: BA 8.00 Released!

Post by Silentwings » 08 Aug 2014, 08:50

You have the wrong game - BA does not contain a morph gadget!
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pheldens
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Joined: 12 Aug 2006, 21:35

Re: BA 8.00 Released!

Post by pheldens » 09 Aug 2014, 00:01

weird, I was already wondering why i had never seen it before, but its in BA 8.0 from springfiles

it's offered in the map widepass

ba-v8.00.sdz 26556 k
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Silentwings
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Re: BA 8.00 Released!

Post by Silentwings » 09 Aug 2014, 00:13

You have stumbled across the remains of someone who (several years ago now) tried to promote their stuff by impersonating popular games, using confusing names and packaging scripts inside of maps.

BA V8.00, which by coincidence is the version number of the current live BA version (see above), is here http://springfiles.com/spring/games/bal ... ilation-47. You can get a version of the Wide Pass map that doesn't contain ridiculous crap from here http://springfiles.com/spring/spring-ma ... ass-fineto. They should work fine together :)
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Bla
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Re: BA 8.00 Released!

Post by Bla » 20 Aug 2014, 06:21

pheldens wrote:[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number
stack traceback:
[string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:568: in function 'UpdateMorph'
[string "LuaRules/Gadgets/unit_morph.lua"]:892: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?


when morphing a mech advanced constructor spring 96 ba 8.0
If you want the modern version of that game, which is robust and not limited to one map, it is here: http://springfiles.com/spring/games/tech-annihilation-8
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Silentwings
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Re: BA 8.00 Released!

Post by Silentwings » 20 Aug 2014, 08:42

There are many games containing a morph gadget! BA is actually one of the few that chooses not too.

edit:

BA V8.01 can be found here http://springrts.com/phpbb/viewtopic.php?f=44&t=32625

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