BA 7.90 Released! - Page 2

BA 7.90 Released!

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Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: BA 7.90 Released!

Post by Broker »

Hi all

"in this version i cant hide spectators in advanced players list."

it fixed? in this version.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

changelog 7.84->7.86 wrote:> Fixed not being able to toggle specs in AdvPlList
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: BA 7.90 Released!

Post by zoggop »

AI start positions are getting moved before the game starts. Player start locations seem to be left alone. I thought maybe "no close spawns" was messing things up, but disabling it didn't change any start positions.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

zogzop: Which startpoint mode are you using 'choose in game', 'choose before game' or 'fixed/random startpos'?
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: BA 7.90 Released!

Post by zoggop »

ah, right. choose before game. the place the AI ends up starting isn't a start location on the map, of which there are only two.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

Yes, it's a known issue (strangely, Hoijoi reported it only yesterday), ticketed: http://imolarpg.dyndns.org/trac/balatest/ticket/530

(AIs don't normally place startpoints so BA finds sensible startpoints for them; but you are right that this should be disabled for 'choose before game' mode.)
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.90 Released!

Post by klapmongool »

Something weird is happening with nukes if the building is destroyer while the missile is in the air. It will start circling around in a spot.


Example nuke is about 10 minutes before the end. It is fired at one of the geo spots in the north (the one most to the west). It circles above the geo.
http://replays.springrts.com/replay/93d ... b4b4826ae/


Example nuke is a couple a mins from the end. It is one of a mass nuke that circles above the base from which it was launched. North east corner.

http://replays.springrts.com/replay/12b ... 02e2f9a16/
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

Tried to reproduce by killing nuke launcher while missile was in flight and couldn't. Let me know if it reoccurs after http://springrts.com/mantis/view.php?id=4209 (i.e. in 96.0) - it's not directly related but could easily be involved.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

@Hoijoi,zogzop: Join thorium and grab the latest BA test version, AIs should now work with choose-before-game startpoints. Let me know if there are any more problems with it.
Ares
Balanced Annihilation Developer
Posts: 558
Joined: 19 Mar 2011, 13:43

Re: BA 7.90 Released!

Post by Ares »

Really good, I like the spy changes!
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: BA 7.90 Released!

Post by zoggop »

the latest BA test version (at http://imolarpg.dyndns.org/svn/trunk, i'm assuming) indeed does not mess with start positions chosen before game (including AI start positions) for me. thank you for fixing that! who or what is thorium?
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

Thorium is a springie host and is our testing host, you can find it in the lobby online - it always hosts the BA svn so it may contain bugs etc.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

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