BA 7.84 Released!

BA 7.84 Released!

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

BA 7.84 Released!

Post by Silentwings »

Changelog for 7.83 -> 7.84

BA 7.84 needs Spring 95.0 or later to work correctly!

> Added LUA loadscreen
> Fixed StartPointAssist and enabled
> Added NewbiePlacer as modoption
> Added support for queueing in Set Target
> Made AdvPlList relative to bottom right corner of screen
> Added TrueSkill column to AdvPlList
> Fixed Mex Upgrader not working after rejoin
> Added more death messages
> Fixed SleepAward name colour
> Fixed battleships having sub icon
> Added shards effect for wreck/heap damage
> Increased delay in Autoquit slightly
> All weapons can target features (including dt/walls)
> Fixed Chainsaw/Eradicator sometimes not firing
> Fixed Kroggy footcrusher weapon
> Reduced hp of Fortification Wall, increased cost
> Reduced closed & open hp of Doomsday Machine, increased e cost
> Reduced T1 subs speed slightly
> Increased Mercury/Screamer aoe, reduced edgeeffectiveness
> Increased Merl/Diplomat speed, made stealthy, tweaked weapon

~ Bluestone, TheFatController, BrainDamage, Beherith, Nixtux, DeadNightWarrior

Download Here
http://springfiles.com/spring/games/bal ... ilation-42

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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.84 Released!

Post by klapmongool »

Good stuff! Especially the nanoframe reclaim and reduced t1 sub speed. I also like that you are slightly adjusting very impopular units. Hopefully these will be used for their respective roles from now on.

Thanks!
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: BA 7.84 Released!

Post by dansan »

\o/
enginegamesyncedrelease - very nice!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.84 Released!

Post by jamerlan »

I love nanoframe reclaim, TS in adv player list and DOOMSDAY NERF!! Great Job!!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.84 Released!

Post by jamerlan »

depthcharges are not working (Anemone)
They are missing targets
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.84 Released!

Post by klapmongool »

As I said in lobby; nanoframe reclaim not working.
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: BA 7.84 Released!

Post by FabriceFABS »

Thx !
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.84 Released!

Post by Silentwings »

nanoframe reclaim not working.
Yes, looking into it.

edit: now fixed in svn
Kapytii
Posts: 64
Joined: 14 Mar 2013, 08:40

Re: BA 7.84 Released!

Post by Kapytii »

Whats the kroggy footcrusher weapon?

Good thing about ddm and walls, maybe now we see less core players.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.84 Released!

Post by Silentwings »

Whats the kroggy footcrusher weapon?
Try walking a kroggy through a crowded sea of smaller enemy units e.g. reapers - it will trample them to death.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.84 Released!

Post by albator »

I noticed most weapons (e.g. green laser on core t2 destroyer, rocket from rocko, llt,...) cannot hit unit being in water (e.g. ship, t1 torpedo launcher, ground (thud) unit being a underwater).
It looks like the projectile tries to aim at a too low position so that it reaches water before reaching the hit sphere on the targeted unit.
Dunno if that is engine related or not.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.84 Released!

Post by Silentwings »

Ok, will look into it.

If you could make a short demo (use /cheat and /give and /godmode) to illustrate precisely what you mean that would be very helpful.

edit: you are right, mantised.
muckl
Posts: 151
Joined: 30 Aug 2010, 07:18

Re: BA 7.84 Released!

Post by muckl »

thx silentwings
Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: BA 7.84 Released!

Post by Broker »

in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: BA 7.84 Released!

Post by Jools »

Broker wrote:in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
That's trueskill value. Like ELO in chess.

But what do the colors mean?
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.84 Released!

Post by Silentwings »

Jools wrote:But what do the colors mean?
Shares of white -> grey -> red correspond to the the variance of the displayed TS value, with white being the lowest. The * corresponds to privacy mode.
broker wrote:in this version i cant hide spectators in advanced players list.
Known bug, fixed in svn, thanks :)
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.84 Released!

Post by jamerlan »

I got strange error:

[f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/Widgets/gui_team_stats.lua"]:181: attempt to call upvalue 'getConfigSaveRelSizes' (a nil value)

http://pastebin.com/scETTB8v
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.84 Released!

Post by Silentwings »

From that infolog it looks to me as though your teamstats widget is broken.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.84 Released!

Post by jamerlan »

ah.. true :-D Will remove it. Thanks!
CopyyyCattt
Posts: 37
Joined: 21 Aug 2013, 13:29

Re: BA 7.84 Released!

Post by CopyyyCattt »

Is rebinding keybinds with an in game menu in there yet?
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