BA 7.84 Released!
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
BA 7.84 Released!
Changelog for 7.83 -> 7.84
BA 7.84 needs Spring 95.0 or later to work correctly!
> Added LUA loadscreen
> Fixed StartPointAssist and enabled
> Added NewbiePlacer as modoption
> Added support for queueing in Set Target
> Made AdvPlList relative to bottom right corner of screen
> Added TrueSkill column to AdvPlList
> Fixed Mex Upgrader not working after rejoin
> Added more death messages
> Fixed SleepAward name colour
> Fixed battleships having sub icon
> Added shards effect for wreck/heap damage
> Increased delay in Autoquit slightly
> All weapons can target features (including dt/walls)
> Fixed Chainsaw/Eradicator sometimes not firing
> Fixed Kroggy footcrusher weapon
> Reduced hp of Fortification Wall, increased cost
> Reduced closed & open hp of Doomsday Machine, increased e cost
> Reduced T1 subs speed slightly
> Increased Mercury/Screamer aoe, reduced edgeeffectiveness
> Increased Merl/Diplomat speed, made stealthy, tweaked weapon
~ Bluestone, TheFatController, BrainDamage, Beherith, Nixtux, DeadNightWarrior
Download Here
http://springfiles.com/spring/games/bal ... ilation-42
BA 7.84 needs Spring 95.0 or later to work correctly!
> Added LUA loadscreen
> Fixed StartPointAssist and enabled
> Added NewbiePlacer as modoption
> Added support for queueing in Set Target
> Made AdvPlList relative to bottom right corner of screen
> Added TrueSkill column to AdvPlList
> Fixed Mex Upgrader not working after rejoin
> Added more death messages
> Fixed SleepAward name colour
> Fixed battleships having sub icon
> Added shards effect for wreck/heap damage
> Increased delay in Autoquit slightly
> All weapons can target features (including dt/walls)
> Fixed Chainsaw/Eradicator sometimes not firing
> Fixed Kroggy footcrusher weapon
> Reduced hp of Fortification Wall, increased cost
> Reduced closed & open hp of Doomsday Machine, increased e cost
> Reduced T1 subs speed slightly
> Increased Mercury/Screamer aoe, reduced edgeeffectiveness
> Increased Merl/Diplomat speed, made stealthy, tweaked weapon
~ Bluestone, TheFatController, BrainDamage, Beherith, Nixtux, DeadNightWarrior
Download Here
http://springfiles.com/spring/games/bal ... ilation-42
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.84 Released!
Good stuff! Especially the nanoframe reclaim and reduced t1 sub speed. I also like that you are slightly adjusting very impopular units. Hopefully these will be used for their respective roles from now on.
Thanks!
Thanks!
Re: BA 7.84 Released!
\o/
enginegamesyncedrelease - very nice!
enginegamesyncedrelease - very nice!
Re: BA 7.84 Released!
I love nanoframe reclaim, TS in adv player list and DOOMSDAY NERF!! Great Job!!
Re: BA 7.84 Released!
depthcharges are not working (Anemone)
They are missing targets
They are missing targets
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.84 Released!
As I said in lobby; nanoframe reclaim not working.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.84 Released!
Yes, looking into it.nanoframe reclaim not working.
edit: now fixed in svn
Re: BA 7.84 Released!
Whats the kroggy footcrusher weapon?
Good thing about ddm and walls, maybe now we see less core players.
Good thing about ddm and walls, maybe now we see less core players.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.84 Released!
Try walking a kroggy through a crowded sea of smaller enemy units e.g. reapers - it will trample them to death.Whats the kroggy footcrusher weapon?
Re: BA 7.84 Released!
I noticed most weapons (e.g. green laser on core t2 destroyer, rocket from rocko, llt,...) cannot hit unit being in water (e.g. ship, t1 torpedo launcher, ground (thud) unit being a underwater).
It looks like the projectile tries to aim at a too low position so that it reaches water before reaching the hit sphere on the targeted unit.
Dunno if that is engine related or not.
It looks like the projectile tries to aim at a too low position so that it reaches water before reaching the hit sphere on the targeted unit.
Dunno if that is engine related or not.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.84 Released!
Ok, will look into it.
If you could make a short demo (use /cheat and /give and /godmode) to illustrate precisely what you mean that would be very helpful.
edit: you are right, mantised.
edit: you are right, mantised.
Re: BA 7.84 Released!
in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
Re: BA 7.84 Released!
That's trueskill value. Like ELO in chess.Broker wrote:in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
But what do the colors mean?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.84 Released!
Shares of white -> grey -> red correspond to the the variance of the displayed TS value, with white being the lowest. The * corresponds to privacy mode.Jools wrote:But what do the colors mean?
Known bug, fixed in svn, thanks :)broker wrote:in this version i cant hide spectators in advanced players list.
Re: BA 7.84 Released!
I got strange error:
[f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/Widgets/gui_team_stats.lua"]:181: attempt to call upvalue 'getConfigSaveRelSizes' (a nil value)
http://pastebin.com/scETTB8v
[f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/Widgets/gui_team_stats.lua"]:181: attempt to call upvalue 'getConfigSaveRelSizes' (a nil value)
http://pastebin.com/scETTB8v
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.84 Released!
From that infolog it looks to me as though your teamstats widget is broken.
Re: BA 7.84 Released!
ah.. true :-D Will remove it. Thanks!
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- Posts: 37
- Joined: 21 Aug 2013, 13:29
Re: BA 7.84 Released!
Is rebinding keybinds with an in game menu in there yet?