Hi
Can make a server with lots of players? for example 15 to 15. sometimes there are enough players for that.
about servers
Moderator: Content Developer
Re: about servers
Most of the people will be lagged out. It's unplayable. I hope it will be changed with future releases.
Re: about servers
I remember that we tried to play 8v8v8v8. kind of worked. seems to me that the 10v10 will work.jamerlan wrote:Most of the people will be lagged out. It's unplayable. I hope it will be changed with future releases.
and i know two map
1. Valiant_Saltscape
2. like DeltaSiegeRevX
Re: about servers
You are running a simulation with lots of units. The more you have the slower it gets. Add to this that pathfinding breaks when you clump say mass flea into a wall. Most computers will not be able to handle this beyond a certain point. There has been little in the way of performance improvements so the real question is why should it work? Even 8v8 is slow because some people have awful CPU. The first thing you would want is a way to remove all players with a shitty system.
Then when have only 3770k or better see what is possible.
When I started playing I had a 700mhz CPU. That is the kind of CPU they designed spring for. All the rest is just hacks on top to add multithreading. Compare it to a modern engine with even GPU acceleration of game logics and you see why performance isn't optimal.
Then when have only 3770k or better see what is possible.
When I started playing I had a 700mhz CPU. That is the kind of CPU they designed spring for. All the rest is just hacks on top to add multithreading. Compare it to a modern engine with even GPU acceleration of game logics and you see why performance isn't optimal.
Re: about servers
Because of the pathfinder I play Chickens / RoboDef often on green maps. It makes a big difference! If you want to organize >8v8 matches, I suggest you use very flat maps.
For less lag use massive static AA instead of fighter shield. You can disable fighters for all teams.
For less lag use massive static AA instead of fighter shield. You can disable fighters for all teams.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: about servers
Interesting - there are those custom made maps for chickens which have the chickens coming out of rugged mountains, would be pretty easy to remake those with flat ground in place
As to huge games - no, its a silly idea, its been tried/discussed lots before. It's fun as a one off thing on rare occasions, but no more.
As to huge games - no, its a silly idea, its been tried/discussed lots before. It's fun as a one off thing on rare occasions, but no more.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: about servers
hahaha...spring has really gone down the shitter.
Maybe its time to convert it into an MMORTS?
User was warned for this post. Felony 2.
Maybe its time to convert it into an MMORTS?
User was warned for this post. Felony 2.
Re: about servers
many servers. most of them are empty. one can make a large number of players. it does not hurt others. Players will have a choice.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: about servers
This is wrong because the choice is made as a group, in that there are people who want particular styles of game and can only join ones that are already running.it does not hurt others. Players will have a choice.
They fulfill different purposes & cater for the many types of game which can be sensibly played. Almost all of the BA autohosts online recieve regular use, to varying extents.many servers. most of them are empty.
Re: about servers
I played BA-Chickens on Chicken_Farm_v02 just 4 days ago, and was lagged out after 30min. With previous engine+BA-Chickens versions (even with lower hardware specs) there were no problems on that map.Silentwings wrote:Interesting - there are those custom made maps for chickens which have the chickens coming out of rugged mountains, would be pretty easy to remake those with flat ground in place.
I don't want to rant on the engine-performance, but say "yes - flat chickens maps totally make sense". Thing is: I prefer hills and seas for diversity of game play xD
Maybe a good middle-way would be to have hills and seas, but the space between to be well plain.