Can map mutators be done if well named? esample; instead of
DeltaSiegeDry S or rev or special, just DSD S ?
Map Mutation
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Map Mutation
Yes, mutators are fine as long as they are well named. The branding policy is here: http://springrts.com/phpbb/viewtopic.php?f=44&t=23943
So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
Example: Suppose you'd made a mutator where lolcannon caused paralysis instead of damage. Then "DSD (Paralysing lolcannons, BAx.xx)" would be fine. More good examples: "BA Chickens (BAx.xx)", "(BA x.xx) Speedmetal & Duck Cannon"
Map mutators should be used for small changes that are map specific (e.g. Duck Fusions). Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.
So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
Example: Suppose you'd made a mutator where lolcannon caused paralysis instead of damage. Then "DSD (Paralysing lolcannons, BAx.xx)" would be fine. More good examples: "BA Chickens (BAx.xx)", "(BA x.xx) Speedmetal & Duck Cannon"
Map mutators should be used for small changes that are map specific (e.g. Duck Fusions). Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.
Re: Map Mutation
about that everyone knows the map is a mod modification, because ive always add an advise on descriptions on maps, other thing is u doesnt like it and are afraid about dishonesting ur work.Silentwings wrote: So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
Ive always done it for years and there were no problems in the past, dunno why yes now
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Map Mutation
Maybe I can help...
[quote="Silentwings"]Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.[/quote]
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[quote="Silentwings"]Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.[/quote]
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Map Mutation
There has been nothing but problems in the past, which is why a (very reasonable) branding policy has already been established.Senna wrote:Ive always done it for years and there were no problems in the past, dunno why yes now
Re: Map Mutation
I disagree, I remember there being much drama over you including your ba mutator in a special version of DSD.Senna wrote:Ive always done it for years and there were no problems in the past
not that I cared but I do remember MANY people having a problem with it very vocally.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map Mutation
As do I.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Map Mutation
A significant portion of the world's population doesn't know this. Cater to this group, new players come from there.Senna wrote:everyone knows the map is a mod modification