Map Mutation

Map Mutation

Classic game design, maintained to please you...

Moderators: Content Developer, Content Developer

Post Reply
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Map Mutation

Post by Senna »

Can map mutators be done if well named? esample; instead of
DeltaSiegeDry S or rev or special, just DSD S ?
0 x

User avatar
Silentwings
Moderator
Posts: 3613
Joined: 25 Oct 2008, 00:23

Re: Map Mutation

Post by Silentwings »

Yes, mutators are fine as long as they are well named. The branding policy is here: http://springrts.com/phpbb/viewtopic.php?f=44&t=23943

So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.

Example: Suppose you'd made a mutator where lolcannon caused paralysis instead of damage. Then "DSD (Paralysing lolcannons, BAx.xx)" would be fine. More good examples: "BA Chickens (BAx.xx)", "(BA x.xx) Speedmetal & Duck Cannon"

Map mutators should be used for small changes that are map specific (e.g. Duck Fusions). Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.
0 x

Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: Map Mutation

Post by Senna »

Silentwings wrote: So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
about that everyone knows the map is a mod modification, because ive always add an advise on descriptions on maps, other thing is u doesnt like it and are afraid about dishonesting ur work.

Ive always done it for years and there were no problems in the past, dunno why yes now
0 x

User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Map Mutation

Post by CarRepairer »

Maybe I can help...

[quote="Silentwings"]Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.[/quote]

╭━╮╱╭┳━━━┳╮╭╮╭╮╭━╮╭━┳━━━┳━━━╮╭━━━┳━━┳╮╱╱╭━━━╮╭╮
┃┃╰╮┃┃╭━━┫┃┃┃┃┃┃┃╰╯┃┃╭━╮┣╮╭╮┃┃╭━━┻┫┣┫┃╱╱┃╭━━╯┃┃
┃╭╮╰╯┃╰━━┫┃┃┃┃┃┃╭╮╭╮┃┃╱┃┃┃┃┃┃┃╰━━╮┃┃┃┃╱╱┃╰━━╮┃┃
┃┃╰╮┃┃╭━━┫╰╯╰╯┃┃┃┃┃┃┃┃╱┃┃┃┃┃┃┃╭━━╯┃┃┃┃╱╭┫╭━━╯╰╯
┃┃╱┃┃┃╰━━╋╮╭╮╭╯┃┃┃┃┃┃╰━╯┣╯╰╯┃┃┃╱╱╭┫┣┫╰━╯┃╰━━╮╭╮
╰╯╱╰━┻━━━╯╰╯╰╯╱╰╯╰╯╰┻━━━┻━━━╯╰╯╱╱╰━━┻━━━┻━━━╯╰╯
0 x

luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Map Mutation

Post by luckywaldo7 »

Senna wrote:Ive always done it for years and there were no problems in the past, dunno why yes now
There has been nothing but problems in the past, which is why a (very reasonable) branding policy has already been established.
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Map Mutation

Post by smoth »

Senna wrote:Ive always done it for years and there were no problems in the past
I disagree, I remember there being much drama over you including your ba mutator in a special version of DSD.

not that I cared but I do remember MANY people having a problem with it very vocally.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14616
Joined: 17 Nov 2005, 02:43

Re: Map Mutation

Post by Forboding Angel »

As do I.
0 x

Google_Frog
Moderator
Posts: 2443
Joined: 12 Oct 2007, 09:24

Re: Map Mutation

Post by Google_Frog »

Senna wrote:everyone knows the map is a mod modification
A significant portion of the world's population doesn't know this. Cater to this group, new players come from there.
0 x

Post Reply

Return to “Balanced Annihilation”

cron