Specific unit reclaimer

Specific unit reclaimer

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Kixu
Posts: 44
Joined: 12 Mar 2008, 08:29

Specific unit reclaimer

Post by Kixu » 12 May 2013, 12:49

maybe think about removing "specific unit reclaimer". It has a nice niche value, but I find it causes a lot more problems then it solves as when you drag area reclaim quite often units start getting nommed by accident. (I may have just lost my commander in a ffa game to this :regret:)

Edit: Split from a post in http://springrts.com/phpbb/viewtopic.php?f=44&t=30321. (btw, I'm glad we finally found a way to kill you in ffa :p)
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Does anyone use the IdleBuildersNEW widget?

Post by klapmongool » 12 May 2013, 13:11

Kixu wrote:I use it. ;-; A bit fugly but sure helps late game.

Edit: Also maybe think about removing "specific unit reclaimer". It has a nice niche value, but I find it causes a lot more problems then it solves as when you drag area reclaim quite often units start getting nommed by accident. (I may have just lost my commander in a ffa game to this :regret:)
True story ^^

And yes, the widget does more harm than good.
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Silentwings
Moderator
Posts: 3590
Joined: 25 Oct 2008, 00:23

Re: Specific unit reclaimer

Post by Silentwings » 12 May 2013, 13:16

I agree, its too easy to give a command that wasn't meant. But I won't remove the functionality - I use it and I suspect I'm not the only one.

One possible solution: could make it so as alt has to be pressed as well as starting to draw the reclaim command on the specific unit?
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Specific unit reclaimer

Post by albator » 12 May 2013, 13:41

I think that should just be disable by default, I see player being confused all the time why they don't get metal even they gave a reclaim order, or cons following tank instead of reclaiming and dying at front, and you have no idea what widget is causing this behavior to disable it. I am so glad now I finally disable it... so much game fucked cause of that, tx kix
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dansan
Server Owner & Developer
Posts: 1192
Joined: 29 May 2010, 23:40

Re: Specific unit reclaimer

Post by dansan » 12 May 2013, 15:09

+1 for keeping, but disabling per default || alt-key
(widget is very useful for me, but in a hectic situation gets in the way)
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dansan
Server Owner & Developer
Posts: 1192
Joined: 29 May 2010, 23:40

Re: Specific unit reclaimer

Post by dansan » 15 May 2013, 08:24

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