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Re: BA 7.75 Released!

Posted: 06 Apr 2013, 21:06
by Jonny5isalivetm
Few issues I noticed while spectating recently..

Core Missile Ships wouldn't kill a Big Bertha in its range.

Lancet Torpedo bombers seemed to miss their intended targets.

Re: BA 7.75 Released!

Posted: 06 Apr 2013, 21:19
by Silentwings
Can you reproduce either of those things in a demo? Or link the replays and tell the time + area of map to look at?

Re: BA 7.75 Released!

Posted: 05 May 2013, 19:48
by albator
After playing, some feed back:

- Globally something is wrong with most of unit: friendly fire happen a lot with mobile defence, it looks like a problem with collisions, I guess that is an engine problem right ?

- deep charge launcher are bugged: projectile die as soon as it gets in water when it is fired from high cliff: you need to force fire to use it correctly.

- I like the engineer change. Also, the fact cans are a bit better in 1v1 vs zeus is counter balanced by AoE zeus weapon plus it needs no E to fire.

- Bantha still a far too op imo. I would not touch its hp since arm need to good hp unit, but I would either increase its cost (+20% to start), or decrease it speeds.

Re: BA 7.75 Released!

Posted: 08 May 2013, 11:45
by Silentwings
deep charge launcher are bugged: projectile die as soon as it gets in water when it is fired from high cliff: you need to force fire to use it correctly.
This is an engine problem, afaik.
friendly fire happen a lot with mobile defence, it looks like a problem with collisions
No one else has reported a problem - could you provide a replay of what you think is the bug? Collision volumes in BA match unit sizes much more closely in 7.73+ than previous versions. There were some changes a while ago in how the engine works out what it considers friendly fire but the mod side of that has not changed (else it would on changelog).
I like the engineer change.
Ty :)

Re: BA 7.75 Released!

Posted: 12 May 2013, 13:06
by albator
Silentwings wrote:No one else has reported a problem - could you provide a replay of what you think is the bug? Collision volumes in BA match unit sizes much more closely in 7.73+ than previous versions. There were some changes a while ago in how the engine works out what it considers friendly fire but the mod side of that has not changed (else it would on changelog)
yep asap I will have it again.

Would it be possible to realize new BA so torpedo bomber can target water unit properly ? Or it that an engine bug as well ?

Re: BA 7.75 Released!

Posted: 12 May 2013, 13:08
by Silentwings
Iirc all the stuff with torpedo targetting behaving oddly is caused by an engine bug, but I'll remember to check it before next release.

Re: BA 7.75 Released!

Posted: 14 May 2013, 08:36
by Silentwings
Split posts relating to liche and antinuke silos into their own threads.

Re: BA 7.75 Released!

Posted: 20 May 2013, 00:33
by Silentwings