BA 7.75 Released! - Page 2

BA 7.75 Released!

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Jonny5isalivetm
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Joined: 04 Jul 2006, 02:43

Re: BA 7.75 Released!

Post by Jonny5isalivetm »

Few issues I noticed while spectating recently..

Core Missile Ships wouldn't kill a Big Bertha in its range.

Lancet Torpedo bombers seemed to miss their intended targets.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.75 Released!

Post by Silentwings »

Can you reproduce either of those things in a demo? Or link the replays and tell the time + area of map to look at?
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albator
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Joined: 14 Jan 2009, 14:20

Re: BA 7.75 Released!

Post by albator »

After playing, some feed back:

- Globally something is wrong with most of unit: friendly fire happen a lot with mobile defence, it looks like a problem with collisions, I guess that is an engine problem right ?

- deep charge launcher are bugged: projectile die as soon as it gets in water when it is fired from high cliff: you need to force fire to use it correctly.

- I like the engineer change. Also, the fact cans are a bit better in 1v1 vs zeus is counter balanced by AoE zeus weapon plus it needs no E to fire.

- Bantha still a far too op imo. I would not touch its hp since arm need to good hp unit, but I would either increase its cost (+20% to start), or decrease it speeds.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.75 Released!

Post by Silentwings »

deep charge launcher are bugged: projectile die as soon as it gets in water when it is fired from high cliff: you need to force fire to use it correctly.
This is an engine problem, afaik.
friendly fire happen a lot with mobile defence, it looks like a problem with collisions
No one else has reported a problem - could you provide a replay of what you think is the bug? Collision volumes in BA match unit sizes much more closely in 7.73+ than previous versions. There were some changes a while ago in how the engine works out what it considers friendly fire but the mod side of that has not changed (else it would on changelog).
I like the engineer change.
Ty :)
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albator
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Joined: 14 Jan 2009, 14:20

Re: BA 7.75 Released!

Post by albator »

Silentwings wrote:No one else has reported a problem - could you provide a replay of what you think is the bug? Collision volumes in BA match unit sizes much more closely in 7.73+ than previous versions. There were some changes a while ago in how the engine works out what it considers friendly fire but the mod side of that has not changed (else it would on changelog)
yep asap I will have it again.

Would it be possible to realize new BA so torpedo bomber can target water unit properly ? Or it that an engine bug as well ?
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Silentwings
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Re: BA 7.75 Released!

Post by Silentwings »

Iirc all the stuff with torpedo targetting behaving oddly is caused by an engine bug, but I'll remember to check it before next release.
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Silentwings
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Re: BA 7.75 Released!

Post by Silentwings »

Split posts relating to liche and antinuke silos into their own threads.
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Silentwings
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Re: BA 7.75 Released!

Post by Silentwings »

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