BA 7.68 - fix commander/con movement - Page 3

BA 7.68 - fix commander/con movement

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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: BA 7.68 - fix commander/con movement

Post by Johannes »

Pyros always leave heaps, never wrecks. But these heaps are resurrectable, and have the amount of metal you'd expect a wreck to have, compared to the units cost.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.68 - fix commander/con movement

Post by albator »

 Endlessly

Code: Select all

i had alot of fun with stumpys at front for a long time

only thing that sucked... all cons started assisting factory

else i would have eaten so much metal... steamroll

what that widget again that makes cons assist fac?
remove factory guard by default plz, I already asked for it, noob get confused
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA 7.68 - fix commander/con movement

Post by smoth »

If they were noob metal would have been massively lost. As if someone too noob to turn off widget was really running that tight an economy
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.68 - fix commander/con movement

Post by albator »

Learning widget is painful, you have to know what to disable, poeple have no idea, this above proves it. I get confused too. And the opnioon of poeple usign widget every single day and coding them certainly wont make a point about any of this.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.68 - fix commander/con movement

Post by klapmongool »

I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)

I'd be in favour of having it turned off by default.
gajop
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Joined: 05 Aug 2009, 20:42

Re: BA 7.68 - fix commander/con movement

Post by gajop »

klapmongool wrote:I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)

I'd be in favour of having it turned off by default.
if you want to assist a factory you build nanos, cons are there to get metal from the battleground, the default setting is just silly
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: BA 7.68 - fix commander/con movement

Post by hoijui »

whay if every con, when built, builds a nano next to fac, and then goes to the front? ;-)

or every second con assists fac only.

or con only assists fac if metal storage is at 50+%

or ...
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA 7.68 - fix commander/con movement

Post by Beherith »

Hoijui, the above conditions should be done by user widgets, not mod side.
Also, factory guard has been disabled by default in SVN (thanks VBS!)
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: BA 7.68 - fix commander/con movement

Post by zerver »

Thanks. It is a bit confusing to have this as a default behavior.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.68 - fix commander/con movement

Post by albator »

 evilPHish Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...

Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...

sorry, wasn't supposed to go twice
to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough



more



 Floris isnt it b and n now?

 [TaG]gluon add a [name] to your nicks

 Floris i m not sure either

 [i5]J it is

 Floris but i hate it, i cant reach those keys
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: BA 7.68 - fix commander/con movement

Post by BaNa »

albator wrote: to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough
I totally disagree with this, imo default building keybinds were one of the best things to happen.
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