BA 7.68 - fix commander/con movement
Moderator: Content Developer
Re: BA 7.68 - fix commander/con movement
Pyros always leave heaps, never wrecks. But these heaps are resurrectable, and have the amount of metal you'd expect a wreck to have, compared to the units cost.
Re: BA 7.68 - fix commander/con movement
 Endlessly
remove factory guard by default plz, I already asked for it, noob get confused
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i had alot of fun with stumpys at front for a long time
only thing that sucked... all cons started assisting factory
else i would have eaten so much metal... steamroll
what that widget again that makes cons assist fac?
Re: BA 7.68 - fix commander/con movement
If they were noob metal would have been massively lost. As if someone too noob to turn off widget was really running that tight an economy
Re: BA 7.68 - fix commander/con movement
Learning widget is painful, you have to know what to disable, poeple have no idea, this above proves it. I get confused too. And the opnioon of poeple usign widget every single day and coding them certainly wont make a point about any of this.
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Re: BA 7.68 - fix commander/con movement
I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)
I'd be in favour of having it turned off by default.
I'd be in favour of having it turned off by default.
Re: BA 7.68 - fix commander/con movement
if you want to assist a factory you build nanos, cons are there to get metal from the battleground, the default setting is just sillyklapmongool wrote:I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)
I'd be in favour of having it turned off by default.
Re: BA 7.68 - fix commander/con movement
whay if every con, when built, builds a nano next to fac, and then goes to the front?
or every second con assists fac only.
or con only assists fac if metal storage is at 50+%
or ...
or every second con assists fac only.
or con only assists fac if metal storage is at 50+%
or ...
Re: BA 7.68 - fix commander/con movement
Hoijui, the above conditions should be done by user widgets, not mod side.
Also, factory guard has been disabled by default in SVN (thanks VBS!)
Also, factory guard has been disabled by default in SVN (thanks VBS!)
Re: BA 7.68 - fix commander/con movement
Thanks. It is a bit confusing to have this as a default behavior.
Re: BA 7.68 - fix commander/con movement
to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough evilPHish Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...
Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...
sorry, wasn't supposed to go twice
more
 Floris isnt it b and n now?
 [TaG]gluon add a [name] to your nicks
 Floris i m not sure either
 [i5]J it is
 Floris but i hate it, i cant reach those keys
Re: BA 7.68 - fix commander/con movement
I totally disagree with this, imo default building keybinds were one of the best things to happen.albator wrote: to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough