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nuke animation

Posted: 04 Mar 2012, 08:25
by jamerlan
Hi to all!

I just watched nuke video from AA: http://www.youtube.com/watch?v=6udIo5Sm ... re=related

It is beautiful! Why BA has not such animation?

Re: nuke animation

Posted: 04 Mar 2012, 08:47
by SanadaUjiosan
Because I imagine it would nuke low end computers :wink:

But that is a really nice CEG.

Re: nuke animation

Posted: 04 Mar 2012, 10:17
by jamerlan
Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?

Re: nuke animation

Posted: 04 Mar 2012, 10:19
by klapmongool
jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.

Re: nuke animation

Posted: 06 Mar 2012, 22:59
by bobthedinosaur
radiation symbols? like sim city?

Re: nuke animation

Posted: 06 Mar 2012, 23:46
by AntiAllez
cmon, c&c2 have even a better animation than the nuke of ba

Re: nuke animation

Posted: 06 Mar 2012, 23:51
by smoth
klapmongool wrote:
jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.
Image

Re: nuke animation

Posted: 07 Mar 2012, 16:02
by Senna
:) On new DSD rev. there will be some new animations, and some changes like decreasing by 10 - 15% energy and metal cost for t1 units.

Also limitations because of spammers, something like 60 units limit for each cheap spammer units like scouts ak.peewe

Re: nuke animation

Posted: 07 Mar 2012, 16:14
by Anarchid
dsd is a whole separate game

Re: nuke animation

Posted: 07 Mar 2012, 16:32
by jamerlan
Senna, do you mean: in new DSD will be easy to understand that it was a nuke?
There will be a new nuke animation?

Re: nuke animation

Posted: 07 Mar 2012, 17:27
by Senna
Yes

Re: nuke animation

Posted: 10 Mar 2012, 01:46
by Karl
First of it is not an animation when then CEG -
Also this effects is very old and IIRC still used by old CA for very long time no idea about Zero-K I assume it it still so.

Re: nuke animation

Posted: 10 Mar 2012, 02:10
by jamerlan
Karl wrote:...I assume it it still so.
Yes, Zero-k uses beautiful nuke animation. I see it today.
Because I imagine it would nuke low end computers
If it works for zero-k, it should work for BA too

Re: nuke animation

Posted: 05 Apr 2012, 07:35
by Saktoth
This was made by Quantum, for CA. 'AA' (Nixa's version?) nicked it and branded it and people STILL call it the 'AA' nuke- credit where appropriate please: that is Quant's nuke!

And yeah, it's the nuke in Zero-K, which means it's free to nick for whatever purposes. One problem though is that it obscures vision of the area for a fairly significant time (This is so there is no guessing about whether it is a nuke or not- it's impossible to miss).

It doesn't kill PC's, I don't know how quant did it but its actually -really- efficient. The default nuke is worse for PC's (At least last time i played, there was always a short lag burst on comm deaths or nukes- which I admit was quite a while ago).