nuke animation

nuke animation

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

nuke animation

Post by jamerlan » 04 Mar 2012, 08:25

Hi to all!

I just watched nuke video from AA: http://www.youtube.com/watch?v=6udIo5Sm ... re=related

It is beautiful! Why BA has not such animation?
0 x

User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: nuke animation

Post by SanadaUjiosan » 04 Mar 2012, 08:47

Because I imagine it would nuke low end computers :wink:

But that is a really nice CEG.
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: nuke animation

Post by jamerlan » 04 Mar 2012, 10:17

Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
0 x

klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: nuke animation

Post by klapmongool » 04 Mar 2012, 10:19

jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.
0 x

User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: nuke animation

Post by bobthedinosaur » 06 Mar 2012, 22:59

radiation symbols? like sim city?
0 x

User avatar
AntiAllez
Posts: 105
Joined: 06 Mar 2012, 18:22

Re: nuke animation

Post by AntiAllez » 06 Mar 2012, 23:46

cmon, c&c2 have even a better animation than the nuke of ba
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: nuke animation

Post by smoth » 06 Mar 2012, 23:51

klapmongool wrote:
jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.
Image
0 x

Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: nuke animation

Post by Senna » 07 Mar 2012, 16:02

:) On new DSD rev. there will be some new animations, and some changes like decreasing by 10 - 15% energy and metal cost for t1 units.

Also limitations because of spammers, something like 60 units limit for each cheap spammer units like scouts ak.peewe
0 x

User avatar
Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: nuke animation

Post by Anarchid » 07 Mar 2012, 16:14

dsd is a whole separate game
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: nuke animation

Post by jamerlan » 07 Mar 2012, 16:32

Senna, do you mean: in new DSD will be easy to understand that it was a nuke?
There will be a new nuke animation?
0 x

Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: nuke animation

Post by Senna » 07 Mar 2012, 17:27

Yes
0 x

User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: nuke animation

Post by Karl » 10 Mar 2012, 01:46

First of it is not an animation when then CEG -
Also this effects is very old and IIRC still used by old CA for very long time no idea about Zero-K I assume it it still so.
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: nuke animation

Post by jamerlan » 10 Mar 2012, 02:10

Karl wrote:...I assume it it still so.
Yes, Zero-k uses beautiful nuke animation. I see it today.
Because I imagine it would nuke low end computers
If it works for zero-k, it should work for BA too
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: nuke animation

Post by Saktoth » 05 Apr 2012, 07:35

This was made by Quantum, for CA. 'AA' (Nixa's version?) nicked it and branded it and people STILL call it the 'AA' nuke- credit where appropriate please: that is Quant's nuke!

And yeah, it's the nuke in Zero-K, which means it's free to nick for whatever purposes. One problem though is that it obscures vision of the area for a fairly significant time (This is so there is no guessing about whether it is a nuke or not- it's impossible to miss).

It doesn't kill PC's, I don't know how quant did it but its actually -really- efficient. The default nuke is worse for PC's (At least last time i played, there was always a short lag burst on comm deaths or nukes- which I admit was quite a while ago).
0 x

Post Reply

Return to “Balanced Annihilation”