Balanced Annihilation 7.63
Moderator: Content Developer
Re: Balanced Annihilation 7.63
Not sure if this is BA specific or not.
I'm using
- spring 0.85
- BA 7.63
- AMD 7970 (driver 11.12)
- windows 7 64bit
When I mouse over a unit or building, the pulsing blue affect (which works on my nvidia rig) turns half the screen Cyan and makes it chug a bit. A friend of mine has an older AMD card and has the same issue.
Regards,
Otto.
I'm using
- spring 0.85
- BA 7.63
- AMD 7970 (driver 11.12)
- windows 7 64bit
When I mouse over a unit or building, the pulsing blue affect (which works on my nvidia rig) turns half the screen Cyan and makes it chug a bit. A friend of mine has an older AMD card and has the same issue.
Regards,
Otto.
Re: Balanced Annihilation 7.63
Its BA specific, turn off the XRay shader and unit highlighting widgets.
Re: Balanced Annihilation 7.63
How do you manage the settings just for BA?
Re: Balanced Annihilation 7.63
type beginning of game:mrlc wrote:How do you manage the settings just for BA?
/doline Spring.Restart("-C BA.cfg script.txt","")
Re: Balanced Annihilation 7.63
I am a newbie. How do I get to the command line to type the restart command?
Re: Balanced Annihilation 7.63
press enter, just like you would to do chatmrlc wrote:I am a newbie. How do I get to the command line to type the restart command?
Re: Balanced Annihilation 7.63
though if you just want to
you can just press F11 while playing and turn off the entries. (click them so they turn red)turn off the XRay shader and unit highlighting widgets.
Re: Balanced Annihilation 7.63
Why are AA units able to hit ground based ones?
Re: Balanced Annihilation 7.63
Its fixed in svn, and its caused by an engine change in .86
Re: Balanced Annihilation 7.63
Any chance of a new release soon for the new engine version, 87.0? I don't have the svn set up...Beherith wrote:Its fixed in svn, and its caused by an engine change in .86
Thanks!
Re: Balanced Annihilation 7.63
You can get it from Thorium host in lobby (thanks det!)
Re: Balanced Annihilation 7.63
I right rlicked on Thorium and tried to download the game and got this error:Beherith wrote:You can get it from Thorium host in lobby (thanks det!)
What am I not doing right? (sorry if I'm missing something obvious...)
- Attachments
-
- SpringLobbyError - Screenshot at 2012-03-05.png
- Full Screenshot
- (440.2 KiB) Downloaded 2 times
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- SpringLobbyError.png
- Crop
- (18.97 KiB) Downloaded 2 times
Re: Balanced Annihilation 7.63
SpringLobby doesn't support downloading of rapid mods.
To install
And to update
To install
Code: Select all
sudo apt-get install rapid-spring
rapid pin ba:test
Code: Select all
rapid clean-upgrade -y
Re: Balanced Annihilation 7.63
Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63
<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd
Maybe this widget needs code review or something like that?
<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd
Maybe this widget needs code review or something like that?
Re: Balanced Annihilation 7.63
Its been set to off by default.
Re: Balanced Annihilation 7.63
Thanks det!det wrote:SpringLobby doesn't support downloading of rapid mods.
To installAnd to updateCode: Select all
sudo apt-get install rapid-spring rapid pin ba:test
Code: Select all
rapid clean-upgrade -y
Re: Balanced Annihilation 7.63
Strangely, the problem does not occur in every game. This indicates that the problem may lie in widget code and not the driver.jamerlan wrote:Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63
<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd
Maybe this widget needs code review or something like that?
Re: Balanced Annihilation 7.63
iirc it is something with setting pointsize to certain values (>1 ?) and then drawing.
So it is a bug in the ati driver but wupgets can avoid using these functions.
So it is a bug in the ati driver but wupgets can avoid using these functions.
Re: Balanced Annihilation 7.63
Anyone here have an AMD gpu and is willing to test what happens if I clamp pointsize to [0,1]?
How I can get GPU type from lua?
How I can get GPU type from lua?
Code: Select all
C:\Users\Peti\Documents\My Games\Spring\mods\basvn.sdd>python find.py PointSize
1430 \luaui\widgets\camera_smooth_move.lua
37 local glPointSize = gl.PointSize
1430 \luaui\widgets\camera_smooth_move.lua
211 glPointSize(s)
1430 \luaui\widgets\camera_smooth_move.lua
244 glPointSize(1)
1447 \luaui\widgets\gui_attack_aoe.lua
71 local glPointSize = gl.PointSize
1447 \luaui\widgets\gui_attack_aoe.lua
465 glPointSize(pointSizeMult / mouseDistance)
1447 \luaui\widgets\gui_attack_aoe.lua
472 glPointSize(1)
1449 \luaui\widgets\gui_buildbar.lua
517 gl.PointSize(pt*0.066)
1449 \luaui\widgets\gui_buildbar.lua
520 gl.PointSize(pt*0.051)
1449 \luaui\widgets\gui_buildbar.lua
523 gl.PointSize(1)
1461 \luaui\widgets\gui_hilight_unit.lua
64 local glPointSize = gl.PointSize
1461 \luaui\widgets\gui_hilight_unit.lua
205 glPointSize(outlineWidth)
1461 \luaui\widgets\gui_hilight_unit.lua
212 glPointSize(1)
1486 \luaui\widgets\minimap_startbox.lua
402 gl.PointSize(11)
1486 \luaui\widgets\minimap_startbox.lua
405 gl.PointSize(7.5)
1486 \luaui\widgets\minimap_startbox.lua
413 gl.PointSize(1.0)
15 matches in 10491 files
Re: Balanced Annihilation 7.63
See lups/lups.lua, in particular:Beherith wrote:How I can get GPU type from lua?
Code: Select all
local GL_VENDOR = 0x1F00
local GL_RENDERER = 0x1F01
local GL_VERSION = 0x1F02
...
local glVendor = gl.GetString(GL_VENDOR)
...
isATI = (vendor:find("ATI "))