Balanced Annihilation 7.63 - Page 2

Balanced Annihilation 7.63

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romulous
Posts: 39
Joined: 31 Jan 2010, 12:36

Re: Balanced Annihilation 7.63

Post by romulous »

Not sure if this is BA specific or not.

I'm using
- spring 0.85
- BA 7.63
- AMD 7970 (driver 11.12)
- windows 7 64bit

When I mouse over a unit or building, the pulsing blue affect (which works on my nvidia rig) turns half the screen Cyan and makes it chug a bit. A friend of mine has an older AMD card and has the same issue.

Regards,
Otto.
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Beherith
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Posts: 4937
Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation 7.63

Post by Beherith »

Its BA specific, turn off the XRay shader and unit highlighting widgets.
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mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Balanced Annihilation 7.63

Post by mrlc »

How do you manage the settings just for BA?
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Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Balanced Annihilation 7.63

Post by Pako »

mrlc wrote:How do you manage the settings just for BA?
type beginning of game:
/doline Spring.Restart("-C BA.cfg script.txt","")
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mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Balanced Annihilation 7.63

Post by mrlc »

I am a newbie. How do I get to the command line to type the restart command?
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gajop
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Joined: 05 Aug 2009, 20:42

Re: Balanced Annihilation 7.63

Post by gajop »

mrlc wrote:I am a newbie. How do I get to the command line to type the restart command?
press enter, just like you would to do chat
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Balanced Annihilation 7.63

Post by knorke »

though if you just want to
turn off the XRay shader and unit highlighting widgets.
you can just press F11 while playing and turn off the entries. (click them so they turn red)
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YamroZ
Posts: 35
Joined: 24 Oct 2006, 10:13

Re: Balanced Annihilation 7.63

Post by YamroZ »

Why are AA units able to hit ground based ones?
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Beherith
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Re: Balanced Annihilation 7.63

Post by Beherith »

Its fixed in svn, and its caused by an engine change in .86
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askuhn
Posts: 30
Joined: 01 Aug 2011, 19:06

Re: Balanced Annihilation 7.63

Post by askuhn »

Beherith wrote:Its fixed in svn, and its caused by an engine change in .86
Any chance of a new release soon for the new engine version, 87.0? I don't have the svn set up... :roll:
Thanks! :mrgreen:
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation 7.63

Post by Beherith »

You can get it from Thorium host in lobby (thanks det!)
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askuhn
Posts: 30
Joined: 01 Aug 2011, 19:06

Re: Balanced Annihilation 7.63

Post by askuhn »

Beherith wrote:You can get it from Thorium host in lobby (thanks det!)
I right rlicked on Thorium and tried to download the game and got this error:
Image
What am I not doing right? (sorry if I'm missing something obvious...)
Attachments
SpringLobbyError - Screenshot at 2012-03-05.png
Full Screenshot
(440.2 KiB) Downloaded 2 times
SpringLobbyError.png
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(18.97 KiB) Downloaded 2 times
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det
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Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Balanced Annihilation 7.63

Post by det »

SpringLobby doesn't support downloading of rapid mods.

To install

Code: Select all

sudo apt-get install rapid-spring
rapid pin ba:test
And to update

Code: Select all

rapid clean-upgrade -y
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Balanced Annihilation 7.63

Post by jamerlan »

Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63

<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd

Maybe this widget needs code review or something like that?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation 7.63

Post by Beherith »

Its been set to off by default.
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askuhn
Posts: 30
Joined: 01 Aug 2011, 19:06

Re: Balanced Annihilation 7.63

Post by askuhn »

det wrote:SpringLobby doesn't support downloading of rapid mods.

To install

Code: Select all

sudo apt-get install rapid-spring
rapid pin ba:test
And to update

Code: Select all

rapid clean-upgrade -y
Thanks det! :-)
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User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Balanced Annihilation 7.63

Post by Cheesecan »

jamerlan wrote:Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63

<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd

Maybe this widget needs code review or something like that?
Strangely, the problem does not occur in every game. This indicates that the problem may lie in widget code and not the driver.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Balanced Annihilation 7.63

Post by knorke »

iirc it is something with setting pointsize to certain values (>1 ?) and then drawing.
So it is a bug in the ati driver but wupgets can avoid using these functions.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation 7.63

Post by Beherith »

Anyone here have an AMD gpu and is willing to test what happens if I clamp pointsize to [0,1]?

How I can get GPU type from lua?

Code: Select all

C:\Users\Peti\Documents\My Games\Spring\mods\basvn.sdd>python find.py PointSize
1430 \luaui\widgets\camera_smooth_move.lua
37 local glPointSize = gl.PointSize
1430 \luaui\widgets\camera_smooth_move.lua
211 glPointSize(s)
1430 \luaui\widgets\camera_smooth_move.lua
244 glPointSize(1)
1447 \luaui\widgets\gui_attack_aoe.lua
71 local glPointSize            = gl.PointSize
1447 \luaui\widgets\gui_attack_aoe.lua
465 glPointSize(pointSizeMult / mouseDistance)
1447 \luaui\widgets\gui_attack_aoe.lua
472 glPointSize(1)
1449 \luaui\widgets\gui_buildbar.lua
517 gl.PointSize(pt*0.066)
1449 \luaui\widgets\gui_buildbar.lua
520 gl.PointSize(pt*0.051)
1449 \luaui\widgets\gui_buildbar.lua
523 gl.PointSize(1)
1461 \luaui\widgets\gui_hilight_unit.lua
64 local glPointSize               = gl.PointSize
1461 \luaui\widgets\gui_hilight_unit.lua
205 glPointSize(outlineWidth)
1461 \luaui\widgets\gui_hilight_unit.lua
212 glPointSize(1)
1486 \luaui\widgets\minimap_startbox.lua
402 gl.PointSize(11)
1486 \luaui\widgets\minimap_startbox.lua
405 gl.PointSize(7.5)
1486 \luaui\widgets\minimap_startbox.lua
413 gl.PointSize(1.0)
15 matches in 10491 files
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: Balanced Annihilation 7.63

Post by Niobium »

Beherith wrote:How I can get GPU type from lua?
See lups/lups.lua, in particular:

Code: Select all

local GL_VENDOR   = 0x1F00
local GL_RENDERER = 0x1F01
local GL_VERSION  = 0x1F02
...
local glVendor   = gl.GetString(GL_VENDOR)
...
isATI     = (vendor:find("ATI "))
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