Balanced Annihilation 7.60 - Page 5

Balanced Annihilation 7.60

Classic game design, maintained to please you...

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Balanced Annihilation 7.60

Post by albator »

Ok thanks.

Also, after playing so game with bantha, blades cannot emp bantha even with 50 of them. I think bantha emp resistance should be set to something like 10% then increase if needed but 50% is like 100% for blades right now
Degenerated3
Posts: 1
Joined: 03 Oct 2011, 22:32

Re: Balanced Annihilation 7.60

Post by Degenerated3 »

Good luck TFC, glad you're back! :)
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Balanced Annihilation 7.60

Post by qray »

First of all: thanks for the work :-)

One question though:
Did I get it right: the Juno has now just the effect on Nanos or is the anti radar/jammer/minefield effect still on?
I would really miss destroying enemies radars and more importantly jammers (can get really on your nerves if your radars disappear as soon as they are build... at least I have been told so).
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