Interest in an 'experimental' version?

Interest in an 'experimental' version?

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Interest in an 'experimental' version?

Post by TheFatController » 16 Aug 2011, 16:55

So after some convo with Beherith I volunteered to make some changes for the next BA version and ended up getting a bit carried away and now have a copy of BA on my local machine with a load of balance tweaks and changes which imo put right some problems remaining from 7.4x and assist in addressing a few other long standing issues.

Cause I've changed more than I intended to I'd love to trial an experimental/alpha version for feedback first.

What I'd like to gauge in this thread is if people are happy enough with BA 7.50 that they wont try it, or if the community is interested in trying a bit of this?

(note: no detail provided on the actual changes to avoid derailment :P )
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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: Interest in an 'experimental' version?

Post by Senna » 16 Aug 2011, 17:51

I vote 1, on this, is always good to have new changes and stuff even if its experimental.

There is a lack of devs actually, some of them just dont have time and we dont had many of them.
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albator
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Joined: 14 Jan 2009, 14:20

Re: Interest in an 'experimental' version?

Post by albator » 16 Aug 2011, 18:21

ba7.4++ changes made me progressively quit ba, so I will definitly give a try to a new balance.
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Interest in an 'experimental' version?

Post by smoth » 16 Aug 2011, 18:44

Is it skipping all the improvements of 1.5 or based on 1.5 but with major balance changes? I am not sure if it is based on 1.4 or 1.5 hard to follow that in your post Does it bring back nonsensical classes etc all questions I would be interested in.

I just don't believe in going for changes just because I like someone or didn't like a version. Then again I don't "play" ba enough to count etc
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MrCucumber
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Joined: 31 Oct 2010, 19:09

Re: Interest in an 'experimental' version?

Post by MrCucumber » 16 Aug 2011, 19:21

I'm down to try it
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Ares
Posts: 315
Joined: 19 Mar 2011, 13:43

Re: Interest in an 'experimental' version?

Post by Ares » 16 Aug 2011, 20:17

Sounds interesting, I'd happily play some games on this in future, with the rest of iNRGiZE.
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: Interest in an 'experimental' version?

Post by TheFatController » 17 Aug 2011, 00:03

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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Interest in an 'experimental' version?

Post by hoijui » 17 Aug 2011, 14:21

do you have your changes in a separate VCS branch, in separate commits? or are they all mixed together as one on your file-system? if the later, how hard is it to separate them?
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