Rudeness for newcomers - Page 2

Rudeness for newcomers

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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Rudeness for newcomers

Post by smoth » 25 Jul 2011, 23:46

I don't expect them to be me. I expect them to be self centered aholes. I expect DSD to be a shitfest because most of them are too new at gaming to realize what makes a good TEAM game. That being TEAM work. Not leaning on allies and blaming others for your failures. Sure a player might piss you off but 1/8 or 1/4 isn't the whole team. It may sway the match a bit but like I said I sincerely doubt the match is really all that close. Most of the time it is two teams playing coward on opposite sides of the map with the decent players being the forward ones doing most of the combat. eventually one side masses enough air and GG.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Rudeness for newcomers

Post by Wombat » 26 Jul 2011, 02:20

Sure a player might piss you off but 1/8 or 1/4 isn't the whole team.
eventually one side masses enough air and GG.
so wrong, again shows how much u (dont) play.


@ thread - just make units and attack and raging kids can bite u.
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Manmax
Posts: 76
Joined: 19 May 2011, 13:57

Re: Rudeness for newcomers

Post by Manmax » 26 Jul 2011, 12:08

@epicentre : look at energy-metal converter, every con can build them.

And also instal a widget called "build costs", it really helps you manage your resources efficiently. It should btw be included in the default package imo.
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Epicentre
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Joined: 25 Jul 2011, 11:04

Re: Rudeness for newcomers

Post by Epicentre » 26 Jul 2011, 23:03

Manmax wrote:@epicentre : look at energy-metal converter, every con can build them.

And also instal a widget called "build costs", it really helps you manage your resources efficiently. It should btw be included in the default package imo.
Yea my basic pattern for the back lines is solar/wind/mmakers, since I'm a bit slow to grab metal spots. Also I'll check that widget. Thank you :-)
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very_bad_soldier
Posts: 1371
Joined: 20 Feb 2007, 01:10

Re: Rudeness for newcomers

Post by very_bad_soldier » 26 Jul 2011, 23:09

One of the most important parts of the game is reclaiming wrecks. Usually it takes newbies some time to realize HOW important it actually is, so dont underestimate reclaiming in the first place.
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Manmax
Posts: 76
Joined: 19 May 2011, 13:57

Re: Rudeness for newcomers

Post by Manmax » 26 Jul 2011, 23:18

I agree, and also don't hesitate to reclaim outdated buildings when you get to the next level. Typically, when you have several ad solar, you can reclaim all of your basic solar plants since one ad is equivalent to 3 basics iirc. It frees m allowing you to continue building your eco or producing units.

If you look at good players' bases, you'll notice that there's nothing superfluous.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT » 26 Jul 2011, 23:25

If you look at good players bases, you will notice the lines on the ground insulting your mother.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Rudeness for newcomers

Post by Wombat » 27 Jul 2011, 00:02

^didnt lol so hard in a while. since when you play ba and know such thing picasso xD
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PicassoCT
Journeywar Developer & Mapper
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Re: Rudeness for newcomers

Post by PicassoCT » 27 Jul 2011, 00:10

sometimes, in the dead of night, i smurf and i play all those stuff i condemn ;)

nah, srsly, i just use it as a sort of screensaver to think about game-mechanics..
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PicassoCT
Journeywar Developer & Mapper
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Re: Rudeness for newcomers

Post by PicassoCT » 27 Jul 2011, 20:20

Tanks for trying spring.


edit: Tanks for trying spring?! Sudden subtile advertising. Tank you knorke, for wordfiltering, tank you very much. This is not even funny. Gundam it. This is zerok-ship. I ll report this to Amensty international. This is TArrism.

Help!Help! Im beeing supremeComandpressed!
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Rudeness for newcomers

Post by oksnoop2 » 27 Jul 2011, 20:25

^lol

I so wish this board had a "like" button.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Rudeness for newcomers

Post by AF » 27 Jul 2011, 23:41

oksnoop2 wrote:^lol

I so wish this board had a +1 button.

Googlian conspirator!!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Rudeness for newcomers

Post by Jazcash » 28 Jul 2011, 03:39

Image
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PJY
Posts: 24
Joined: 11 Jul 2011, 13:08

Re: Rudeness for newcomers

Post by PJY » 03 Aug 2011, 10:51

How about we indulge in some rudeness for oldtimers.

For example, er ... Jazcash looks like a Krogoth!

How's that?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT » 03 Aug 2011, 16:27

pretty accurate- hope this doesent insult the krogoth. I mean, he does have some years on his back, and if you lock from below, you see the polys you are suppossed to see, but are not there, and the textures are old, and well, its main benefits are nostalgia, but thats wha we are here for ;D
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Jazcash
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Re: Rudeness for newcomers

Post by Jazcash » 03 Aug 2011, 16:59

Image
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Rudeness for newcomers

Post by KaiserJ » 03 Aug 2011, 17:25

only the oldtimers have seen the face of jaz
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PicassoCT
Journeywar Developer & Mapper
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:D

Post by PicassoCT » 03 Aug 2011, 18:50

ever thought about making a real gundam singleplayer with your own storyline?
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Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: Rudeness for newcomers

Post by Yuri » 06 Aug 2011, 12:03

*le NuclearWitner;
2 retarded noobs join;
both of them place nowhere near to a M spot;
both of them don't react on the rage messages;
both of them hitting 'READY';
*dguning them solves their misery ASAP

Is this normal?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Rudeness for newcomers

Post by knorke » 06 Aug 2011, 12:19

Yuri wrote:Is this normal?
multiple accounts to get metal from blown commanders?
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