Rudeness for newcomers - Page 2

Rudeness for newcomers

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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: Rudeness for newcomers

Post by smoth »

I don't expect them to be me. I expect them to be self centered aholes. I expect DSD to be a shitfest because most of them are too new at gaming to realize what makes a good TEAM game. That being TEAM work. Not leaning on allies and blaming others for your failures. Sure a player might piss you off but 1/8 or 1/4 isn't the whole team. It may sway the match a bit but like I said I sincerely doubt the match is really all that close. Most of the time it is two teams playing coward on opposite sides of the map with the decent players being the forward ones doing most of the combat. eventually one side masses enough air and GG.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Rudeness for newcomers

Post by Wombat »

Sure a player might piss you off but 1/8 or 1/4 isn't the whole team.
eventually one side masses enough air and GG.
so wrong, again shows how much u (dont) play.


@ thread - just make units and attack and raging kids can bite u.
Manmax
Posts: 76
Joined: 19 May 2011, 13:57

Re: Rudeness for newcomers

Post by Manmax »

@epicentre : look at energy-metal converter, every con can build them.

And also instal a widget called "build costs", it really helps you manage your resources efficiently. It should btw be included in the default package imo.
Epicentre
Posts: 9
Joined: 25 Jul 2011, 11:04

Re: Rudeness for newcomers

Post by Epicentre »

Manmax wrote:@epicentre : look at energy-metal converter, every con can build them.

And also instal a widget called "build costs", it really helps you manage your resources efficiently. It should btw be included in the default package imo.
Yea my basic pattern for the back lines is solar/wind/mmakers, since I'm a bit slow to grab metal spots. Also I'll check that widget. Thank you :-)
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very_bad_soldier
Posts: 1385
Joined: 20 Feb 2007, 01:10

Re: Rudeness for newcomers

Post by very_bad_soldier »

One of the most important parts of the game is reclaiming wrecks. Usually it takes newbies some time to realize HOW important it actually is, so dont underestimate reclaiming in the first place.
Manmax
Posts: 76
Joined: 19 May 2011, 13:57

Re: Rudeness for newcomers

Post by Manmax »

I agree, and also don't hesitate to reclaim outdated buildings when you get to the next level. Typically, when you have several ad solar, you can reclaim all of your basic solar plants since one ad is equivalent to 3 basics iirc. It frees m allowing you to continue building your eco or producing units.

If you look at good players' bases, you'll notice that there's nothing superfluous.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT »

If you look at good players bases, you will notice the lines on the ground insulting your mother.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Rudeness for newcomers

Post by Wombat »

^didnt lol so hard in a while. since when you play ba and know such thing picasso xD
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT »

sometimes, in the dead of night, i smurf and i play all those stuff i condemn ;)

nah, srsly, i just use it as a sort of screensaver to think about game-mechanics..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT »

Tanks for trying spring.


edit: Tanks for trying spring?! Sudden subtile advertising. Tank you knorke, for wordfiltering, tank you very much. This is not even funny. Gundam it. This is zerok-ship. I ll report this to Amensty international. This is TArrism.

Help!Help! Im beeing supremeComandpressed!
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Rudeness for newcomers

Post by oksnoop2 »

^lol

I so wish this board had a "like" button.
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AF
AI Developer
Posts: 20678
Joined: 14 Sep 2004, 11:32

Re: Rudeness for newcomers

Post by AF »

oksnoop2 wrote:^lol

I so wish this board had a +1 button.

Googlian conspirator!!
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Rudeness for newcomers

Post by Jazcash »

Image
PJY
Posts: 24
Joined: 11 Jul 2011, 13:08

Re: Rudeness for newcomers

Post by PJY »

How about we indulge in some rudeness for oldtimers.

For example, er ... Jazcash looks like a Krogoth!

How's that?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Rudeness for newcomers

Post by PicassoCT »

pretty accurate- hope this doesent insult the krogoth. I mean, he does have some years on his back, and if you lock from below, you see the polys you are suppossed to see, but are not there, and the textures are old, and well, its main benefits are nostalgia, but thats wha we are here for ;D
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Rudeness for newcomers

Post by Jazcash »

Image
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Rudeness for newcomers

Post by KaiserJ »

only the oldtimers have seen the face of jaz
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

:D

Post by PicassoCT »

ever thought about making a real gundam singleplayer with your own storyline?
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Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: Rudeness for newcomers

Post by Yuri »

*le NuclearWitner;
2 retarded noobs join;
both of them place nowhere near to a M spot;
both of them don't react on the rage messages;
both of them hitting 'READY';
*dguning them solves their misery ASAP

Is this normal?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Rudeness for newcomers

Post by knorke »

Yuri wrote:Is this normal?
multiple accounts to get metal from blown commanders?
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