Game End screen
Moderator: Content Developer
Game End screen
I have a suggestion and a - probably well known - bug for future versions (to fix):
* The stats page could need a caption/legend which color belonged to which player.
* It displays "You won" to often - even if you were a spec.
I don't know if it is complicated to find out at the end if a player was a spec from the beginning/joined as a spec or became one during the game... anyway - the display is often not right :)
Thanx
* The stats page could need a caption/legend which color belonged to which player.
* It displays "You won" to often - even if you were a spec.
I don't know if it is complicated to find out at the end if a player was a spec from the beginning/joined as a spec or became one during the game... anyway - the display is often not right :)
Thanx
Re: Game End screen
The default endgame screen is internal to the engine. to have a customizable one the developer of said project would be required to write it from scratch in lua.
Re: Game End screen
I see...
You think I should post the thing about "win even if you're a spec" @engine forum or ticket system?
You think I should post the thing about "win even if you're a spec" @engine forum or ticket system?
Re: Game End screen
Well it is a bug in the engine, so yeah, I'd go ahead
Re: Game End screen
Yeah, it's possible to know whether a person played and became a spec or joined later.
A player that died has boolean isDead = true; a spec has the value = false. The winner has the value = false but he has units left.
IIRC.
Code: Select all
Spring.GetTeamInfo
[size=85] ( number teamID ) ->
nil | number teamID,
number leader, (:= a player id)
boolean isDead,
boolean isAiTeam,
string "side",
number allyTeam,
table customTeamKeys,
number incomeMultiplier[/size]
IIRC.
Re: Game End screen
Thank you.
I have reported the spec-won-issue @springs mantis: http://springrts.com/mantis/view.php?id=2567
And the legend thing as feature request http://springrts.com/mantis/view.php?id=2568
Low priority things :)
I have reported the spec-won-issue @springs mantis: http://springrts.com/mantis/view.php?id=2567
And the legend thing as feature request http://springrts.com/mantis/view.php?id=2568
Low priority things :)
Re: Game End screen
About the end game stats: there's a lot of them but many of them are quite irrelevant. What I'd like to see is how much damage inflicted by me on player i, and vice versa.
But that's a lot of work to implement.
But that's a lot of work to implement.
Re: Game End screen
Oh - yeah - I've also got some ideas like put a marker on the line where I got my 1st T2 con or built my 1st T2 lab etc.
But I think this advanced statistics stuff should be done by content creators, not engine devs.
But I think this advanced statistics stuff should be done by content creators, not engine devs.
Re: Game End screen
But then it must be done many times -- inefficient.
Re: Game End screen
And also clarify and put in plain text the meaning of all those abbreviations... I have no idea what they mean..
And make numbers arrangeable by decreasing order...
And make numbers arrangeable by decreasing order...
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- Moderator
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Re: Game End screen
Not so. If one game adds something another game could take the code and use it too.Jools wrote:But then it must be done many times -- inefficient.
Re: Game End screen
But I like seeing that I won, it makes my E-Penis grow larger
- TheFatController
- Balanced Annihilation Developer
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- Joined: 10 Dec 2006, 18:46
Re: Game End screen
It doesn't sound like a bug, as a spectator you are assigned a players team - you see their resources and can turn LOS to their view and can change team with the number keys. When the game ends you see the Game End screen for the team you were watching afaik which is a nice touch.
Re: Game End screen
Yeah, it depends on how you interpret it really, it can be considered both as a bug or feature. But it's like those football fans who rejoice when England won and they say "we won!". No, you didnd't win, your team won and you were sitting on the couch with a bag of crisps.
Sometimes however you get the "You won"-screen in situations where you really lost, if game/host crashed etc, those are situations where you really didn't win.
Regarding spectating: you can change which team you observe but IIRC the spectators will always have teamID = 0, so if team 0 wins then they win too. In a replay, it usually says that the spectator 0 in the replay changed the game speed, even though it was the replay host who changed it.
Sometimes however you get the "You won"-screen in situations where you really lost, if game/host crashed etc, those are situations where you really didn't win.
Regarding spectating: you can change which team you observe but IIRC the spectators will always have teamID = 0, so if team 0 wins then they win too. In a replay, it usually says that the spectator 0 in the replay changed the game speed, even though it was the replay host who changed it.