Favourite faction and factories, and why?
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Favourite faction and factories, and why?
Something like this
Fav faction: Arm
Fav Factories:
t1 kbot core
t1 veh arm/core for 1v1 mostly arm
t1 air arm/core for teamgames core
t1 sea core
t2 kbot core
t2 veh core
t2 air core
t2 sea arm
t3 kbot core
I am just intrested what do the community think about the sides so lets hear the pros and cons and nominate a winner faction !
Fav faction: Arm
Fav Factories:
t1 kbot core
t1 veh arm/core for 1v1 mostly arm
t1 air arm/core for teamgames core
t1 sea core
t2 kbot core
t2 veh core
t2 air core
t2 sea arm
t3 kbot core
I am just intrested what do the community think about the sides so lets hear the pros and cons and nominate a winner faction !
Re: Favourite faction and factories, and why?
I like CORE cause they got pew pew lasers.
Re: Favourite faction and factories, and why?
Core t1 and t2 kbots all the way.
Re: Favourite faction and factories, and why?
as arm player i nominate core. arm got only t1 veh better :<and nominate a winner faction !
Re: Favourite faction and factories, and why?
I play CORE because................. their units and buildings look cooler
I do envy ARM for the Consul, Liche, Flash and Vanguard.
I do envy ARM for the Consul, Liche, Flash and Vanguard.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Favourite faction and factories, and why?
I just simply love arm.
t2 vehicles and t2 kbots
t2 vehicles and t2 kbots
- Panther
Penetrator
Sniper
Zipper
Fido
Maverick
Fatboy
Re: Favourite faction and factories, and why?
I play alternately every game as I don't really have a favourite. Each faction has its strengths and weaknesses but I prefer certain units for certain situations.
This is my preference for each particular lab.
Arm T1 Veh > Core T1 Veh
Core T2 Veh > Arm T2 veh
Arm T1 Bots > Core T1 Bots
Core T2 Bots > Arm T2 Bots
Core T1 Air > Arm T1 Air
Arm T2 Air > Core T2 Air
Core T3 > Arm T3
Also, just something that might be of interest. I never, ever build warriors, thuds or hammers.
This is my preference for each particular lab.
Arm T1 Veh > Core T1 Veh
Core T2 Veh > Arm T2 veh
Arm T1 Bots > Core T1 Bots
Core T2 Bots > Arm T2 Bots
Core T1 Air > Arm T1 Air
Arm T2 Air > Core T2 Air
Core T3 > Arm T3
Also, just something that might be of interest. I never, ever build warriors, thuds or hammers.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Favourite faction and factories, and why?
Actually, I prefer Storms over Rockos, but I chose Arm due to Peewee and Flea being winrar.Lolsquad_Steven wrote:Arm rockos
Re: Favourite faction and factories, and why?
core
t2
morty
dominator..
we have done this dance before gentlemen
t2
morty
dominator..
we have done this dance before gentlemen
Re: Favourite faction and factories, and why?
Thuds seem to be very effective anti-riot tank and a group will kill stray commanders surprisingly well.
Re: Favourite faction and factories, and why?
I CORE --> AK --> KARGANETH --> WWWIIINNN
Re: Favourite faction and factories, and why?
t1 flashtank arm
Re: Favourite faction and factories, and why?
You obviously haven't played BA in a whileMidKnight wrote:t1 flashtank arm
Re: Favourite faction and factories, and why?
I like flash because of the pew pew machinegun.
Re: Favourite faction and factories, and why?
Core
Gator.
Gator.
Re: Favourite faction and factories, and why?
Also commanders that are behind troops. They really shoot surprisingly far if they have any elevation advantage, and since they shoot well over obstacles and almost always hit inside los, they are very good at concentrating fire at high-value targets.Ares wrote:Thuds seem to be very effective anti-riot tank and a group will kill stray commanders surprisingly well.
Can't count the times when someone was com + storm/rocko pushing me against a hill, and after he was a little inside my range, all target the com. With 15 thuds, you've got 4 seconds to get away. They never do. Also, if he tries, the com nicely blows up all his troops, while almost all of the thuds usually survive.
Re: Favourite faction and factories, and why?
After playing a lot of 1v1 my opinion is changed, the factions are balanced for 1v1 the more crowded the battlefield becomes with players core skips ahead with his brute force.
T1 kbot Core
The more trees and hills on the map the better Pw becomes over ak and rocket kbots true range will be blocked most of the time, if its a smaller almost flat map then ak and rocket kbot becomes superior. There is no clear winner arm versatility often does not worth it over cores brute force even in 1v1.
T2 kbot Core
Arm t2 kbot selection is very poor i rather go t2 veh combat builder instead and have fatboy supported by pw , resbot , aa kbots
T1 veh Arm
Core again skips ahead if battlefield becomes crowded, with riots but in 1v1 big maps their role is very limited and 1v1 small maps core might have better luck with kbots, gator is clearly inferior to flash.
T2 veh Arm
Combat builder is the key here panther and fatboy also two very well selected and useful units probably best units out of arms t2 factories. Core must keep the factory after building it and reaper tank is inferior to 3 med tanks also i prefer tachion over banisher, ok goliath is awesome but fatboy comes very close , goliaths awful turret turn speed often leads to trouble and loss of dps.
T1 air Arm
They are very close core has better fighters and bomber , also bladewings was recently buffed against planes they take 2 hits instead of one, all that arm has to offer is the banshee but banshee only really countered by ground anti air if you expect fighters you should have few ground aa of your own nearby. Banshee pretty much strangle the opponent cutting of the resources leaving him the starved out main base.
T2 air Arm
Also t2 core fighters better, not that it matter in 1v1 , nuke bomber and better gunship for arm easy decision for me.
T1 sea Core
Corvette cost less and bit better , sub cost little more but micro better due to increased acceleration, scout little cheaper , destroyer better. So core sea is slightly better than arm but arm has nothing to offer in return in t1.
Amphi complex Core
Another point for core on the sea, corcs are very popular units for the right reason, triton is not bad either but has double buildtime which makes it hard to recommend.
Hover platform Arm
Arm has better hovertank , but core halberd has it uses for taking out the seaguy just have to be careful with it since they can be kited by corvettes, hovertanks and very tasty target for a dgun.
So generally as Core you want crocs for land raiding but as arm you pick skimmer , anaconda and later you want pelicans for this role. Corcs are better once the fighting start on land but hovers have greater versatility.
T2 sea Arm
Arm is much better simply in all category.
T3 Core
Karganeth
Yea my favorite is the better factory, and of course always open for discussion new players cant go wrong with the above choices.
T1 kbot Core
The more trees and hills on the map the better Pw becomes over ak and rocket kbots true range will be blocked most of the time, if its a smaller almost flat map then ak and rocket kbot becomes superior. There is no clear winner arm versatility often does not worth it over cores brute force even in 1v1.
T2 kbot Core
Arm t2 kbot selection is very poor i rather go t2 veh combat builder instead and have fatboy supported by pw , resbot , aa kbots
T1 veh Arm
Core again skips ahead if battlefield becomes crowded, with riots but in 1v1 big maps their role is very limited and 1v1 small maps core might have better luck with kbots, gator is clearly inferior to flash.
T2 veh Arm
Combat builder is the key here panther and fatboy also two very well selected and useful units probably best units out of arms t2 factories. Core must keep the factory after building it and reaper tank is inferior to 3 med tanks also i prefer tachion over banisher, ok goliath is awesome but fatboy comes very close , goliaths awful turret turn speed often leads to trouble and loss of dps.
T1 air Arm
They are very close core has better fighters and bomber , also bladewings was recently buffed against planes they take 2 hits instead of one, all that arm has to offer is the banshee but banshee only really countered by ground anti air if you expect fighters you should have few ground aa of your own nearby. Banshee pretty much strangle the opponent cutting of the resources leaving him the starved out main base.
T2 air Arm
Also t2 core fighters better, not that it matter in 1v1 , nuke bomber and better gunship for arm easy decision for me.
T1 sea Core
Corvette cost less and bit better , sub cost little more but micro better due to increased acceleration, scout little cheaper , destroyer better. So core sea is slightly better than arm but arm has nothing to offer in return in t1.
Amphi complex Core
Another point for core on the sea, corcs are very popular units for the right reason, triton is not bad either but has double buildtime which makes it hard to recommend.
Hover platform Arm
Arm has better hovertank , but core halberd has it uses for taking out the seaguy just have to be careful with it since they can be kited by corvettes, hovertanks and very tasty target for a dgun.
So generally as Core you want crocs for land raiding but as arm you pick skimmer , anaconda and later you want pelicans for this role. Corcs are better once the fighting start on land but hovers have greater versatility.
T2 sea Arm
Arm is much better simply in all category.
T3 Core
Karganeth
Yea my favorite is the better factory, and of course always open for discussion new players cant go wrong with the above choices.
Last edited by Drac on 30 Jul 2011, 02:35, edited 1 time in total.
Re: Favourite faction and factories, and why?
You got me. Guilty as charged.Jazcash wrote:You obviously haven't played BA in a whileMidKnight wrote:t1 flashtank arm