Re: Balanced Annihilation 7.31
Posted: 04 Apr 2011, 17:44
+1 to hoi
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
And what is the ETA on that? Cos this is exactly what is being said for a long time now. Besides, i just wanna know what code works atm; im not talking about adjusting the code to MT. So ty for your irrelevant reply.hoijui wrote:you should not/can not adjust GUI stuff to current release MT version of spring. it needs re-factoring (being done by zerver already) first. so a much better idea is to fix CPU ineffective Lua code now.
klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).
than what are you suggesting?im not talking about adjusting the code to MT. So ty for your irrelevant reply.
I think he meant that *players* should adjust to MT, not widgets themselves. He just wanted to create a list of MT-friendly widgets and maybe gut out MT-unfriendly code if it salvages a feature for MT.smoth wrote:klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).than what are you suggesting?im not talking about adjusting the code to MT. So ty for your irrelevant reply.
hell no. its pro. im sorry ur bb spam is uneffective. and samson spam.Floris wrote: - starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
hlt. beamer etc. go figureFloris wrote: So my point is: newly initiated buildings shouldn't block incomming fire at least till they are like 10...15 % build
Exactly!Pxtl wrote:I think he meant that *players* should adjust to MT, not widgets themselves. He just wanted to create a list of MT-friendly widgets and maybe gut out MT-unfriendly code if it salvages a feature for MT.smoth wrote: klapmongool wrote:than what are you suggesting?klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).
Quote:
im not talking about adjusting the code to MT. So ty for your irrelevant reply.
Not actually reworking the widgets to work on MT.
=Pxtl wrote: gut out MT-unfriendly code if it salvages a feature for MT.
reworking the widgets to work on MT.
samson spam is really annoying...Wombat wrote:Floris wrote:
hell no. its pro. im sorry ur bb spam is uneffective. and samson spam.
Ugh, worst suggestion ever... BA planes are way too unresponsive pieces of shit as it is already, rather the opposite is needed.Floris wrote:Another suggestion is to lower the turn rate of bombers since bombers can just bomb without any consequences from ground aa if you have the bomber widget and queue a move command after the attack command. And I dont see a solution in increasing the range of ground aa.
Beherith wrote:=Pxtl wrote: gut out MT-unfriendly code if it salvages a feature for MT.reworking the widgets to work on MT.
no it is just an exploit for a shitty game mechanic.Wombat wrote:hell no. its pro. im sorry ur bb spam is uneffective. and samsonFloris wrote: - starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
in your analogy it would be like only recovering a few head gaskets, rims and maybe a seat cover hardly a car not functional in any way because you still need a car, refactoring will not solve the issue only work at the engine level canActually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again.
Lol. You guys seem to fail at understanding text, possibly due the combined effects of tunnel vision and 'group think'. I'll just keep it to 'I am right, you fail' for now.smoth wrote:in your analogy it would be like only recovering a few head gaskets, rims and maybe a seat cover hardly a car not functional in any way because you still need a car, refactoring will not solve the issue only work at the engine level canActually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again.