Balanced Annihilation 7.31 - Page 7

Balanced Annihilation 7.31

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Beherith
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Re: Balanced Annihilation 7.31

Post by Beherith » 31 Mar 2011, 10:45

Regular vamp: 9 pieces
1500 regular corvamp patrolling: 30 fps
1500 regular corvamp landed: 32 fps

optimized vamp: 4 pieces
1500 optimized corvamp patrolling: 53 fps
1500 optimized corvamp landed: 55 fps
When all are changing direction: 45 fps

Similar ratios with idle AKs being rendered.
If you have a fixed lag version of BA please post it!
Dont, submit the changes to me. I will nuke 3rd party releases.
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 10:48

Wombat wrote:my point, isnt that strange ?
Well my computer isn't really good enough to run crysis on full graphics at 30+ fps all the time.. but it soaks up green balls like a pedo in a candy factory
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 10:50

did that just prove my point or im still trolling ?
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 10:54

Wombat wrote:decreasing animated parts of ak and flea gives best effects tbh.
Noone is denying it gives results, just that it's not the only thing causing lag as this sentence seems to suggest
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 10:56

i see it hurts very much if u start giving silly excuses

(also it gives EPICAMAZING results compared to time it needs to be fixed)
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 10:58

Nixa wrote:There are simple solutions to many of the lag issues.

1) models (more specifically - reducing model piece number)
Btw if you scroll back to page 5 I also made this point, no silly excuses needed
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 11:00

why did u argue with own suggestion then ? :D

moarrrr !
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 11:01

Nixa wrote:
Wombat wrote:decreasing animated parts of ak and flea gives best effects tbh.
Noone is denying it gives results, just that it's not the only thing causing lag as this sentence seems to suggest
Anyway, now we've wasted another 2 pages of this thread, a question for beherith. What are the piece counts like on the new models?

edit: wait nvm he hasn't modelled units yet (well maybe the hawk)
Last edited by Nixa on 31 Mar 2011, 11:05, edited 1 time in total.
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 11:05

Then you come along with nothing but a random opinion and post it as a fact.
im so sorry i made u argue about obvious things.
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 11:16

I will admit, I didn't think it would've made that much fps gain. In saying I'm going to test it myself.
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 11:25

i would like to ask triton to play 8v8badsd with nano particle set to max and to half, to prove even more that nixa fails ^^
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 11:33

Alrighty then. It's a bit sad though that we are designing a game with limitations that it has to run on ancient hardware. If you did that at any game development company they'd probably put you out to be shot.

It's pretty simple, if you have a shit computer, change your own settings. Don't cry about it and demand it be changed because it's so hard to go into spring settings...

Edit: btw, I have an old 386 in the basement, would you mind changing BA so it can run on that at 30+. Thanks in advance
Last edited by Nixa on 31 Mar 2011, 11:43, edited 1 time in total.
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 11:43

sad thing is u call my pc antient >:(

limitations ? are u seriously suprised there are some 'limitations' in a rts game with 6-8k units on screen ? (looks like average number of units in badsd for me)

also funny u give other games example. they create game for profit and want everyone to play it, even ppl with 'bad' pcs. why should 'spring' think otherwise ? do we got community big enough to say 'sorry sir, ur amiga sux, gtfo' ? lol, no.

u simply cant have rts with Xk units on screen and uber graph, especially when it negatively affects ur gameplay experience ( like triton said, noob spamming tons of shit so he cant move his mouse)

i think majority of ppl here are rather adults who buy their pcs for pron. they dont go to the shop and say 'can i haz epic pc to play new gta on max graph?'
It's pretty simple, if you have a shit computer, change your own settings. Don't cry about it and demand it be changed because it's so hard to go into spring settings...
u tell me about spring settings if u dont even know nano particle limit can be changed, jesus
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Nixa
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Re: Balanced Annihilation 7.31

Post by Nixa » 31 Mar 2011, 11:46

Wombat wrote: u tell me about spring settings if u dont even know nano particle limit can be changed, jesus
What? I pointed you towards spring settings for a reason? Heresy!

Anyway womby, it's been fun trolling with ya. Some of us have jobs and need sleep :-)
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Wombat
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Re: Balanced Annihilation 7.31

Post by Wombat » 31 Mar 2011, 11:53

turning into a joke and personal flaming coz u were wrong ^^
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Johannes
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Re: Balanced Annihilation 7.31

Post by Johannes » 31 Mar 2011, 13:36

Nixa wrote:Alrighty then. It's a bit sad though that we are designing a game with limitations that it has to run on ancient hardware. If you did that at any game development company they'd probably put you out to be shot.
Bullshit, they design their games to run on current consoles...
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macbeth
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Re: Balanced Annihilation 7.31

Post by macbeth » 31 Mar 2011, 14:46

I will nuke 3rd party releases.
build anti, FAST !
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Jazcash
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Re: Balanced Annihilation 7.31

Post by Jazcash » 31 Mar 2011, 18:09

Same point in the game:
FPS.png
FPS.png (7.24 KiB) Viewed 489 times
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smoth
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Re: Balanced Annihilation 7.31

Post by smoth » 31 Mar 2011, 22:19

disabled as in you have done what?
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Jazcash
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Re: Balanced Annihilation 7.31

Post by Jazcash » 31 Mar 2011, 22:27

smoth wrote:disabled as in you have done what?

/luaui disable
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