wombat by com ends you mean in bringing that experimental comends, that when a players com gets killed all of his stuff gets instant death. No mater if teamates have a commander or not.Wombat wrote:thats coz of com ends !
Or the comends we have know, all of the teams coms gets dead everything blows up.
I assume the first, yeah it would fix a lot of problems, but it isnt ideal. losing your com can be to easy if yout trying to hold against waves of units.
THIS!, since when did getting to tier 2 evolved blowing your most essencial unit for metal.Hackfresser wrote:i think blowing com for m is the core of the problem. this shouldnt be possible.
THIS i agree.Aether_0001 wrote:Just play smaller games. Gameplay quality declines after you have more than 5 players on a team in team games. Large games are just hard to balance, and it's easy to set them up so there are people in lonely spots teching/simcitying.
In 90% of large team games I either feel like I have let down my team, my team let me down, balance was too easy (ie noob enemy team), or I didn't do enough (push well into enemy territory, and then the techer behind you steals all kills). Or I get bothered by angry specs who are mad I didn't win hard enough (for real, lol).
I disagree that dsd keeps spring alive, its killing it .