Looking for: Water games - Page 2

Looking for: Water games

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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Looking for: Water games

Post by Johannes »

MrCucumber wrote:Burn the bot, Burn it with fire!

It gave me false hope that someone wanted to water 1v1 :(
Just ask in lobby, not here
gonpost
Posts: 77
Joined: 22 Oct 2008, 00:43

Re: Looking for: Water games

Post by gonpost »

Cucumber I'm always up for water 1v1. Just catch me when I'm on. I'd also recommend Xanthe as a good water player.
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: Looking for: Water games

Post by Aether_0001 »

if you want water games, you'll have to stalk me down and pray i'm not busy.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Looking for: Water games

Post by Johannes »

Btw, a really nice water map, it's been played a bit in the last months:
http://springfiles.com/spring/spring-ma ... edvalleyv2
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Jools
XTA Developer
Posts: 2812
Joined: 23 Feb 2009, 16:29

Re: Looking for: Water games

Post by Jools »

Aether_0001 wrote:Anteer Strait
Ring Atoll
Evad River Confluence
Gods of War

All good water maps, there's remakes all over the place if you look hard enough. I have them, if they're not anywhere else.

OTA FTW
If you play Anteer Strait for spring, then be aware that it has a bunch of "extras", such as meteors and aliens appearing from them, but these can be deselected in the mapoptions if you want a "normal" game.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Looking for: Water games

Post by Saktoth »

Skeeter rush is useless mostly because of capture. Capture is the comms ultimate weapon underwater. If you make 2-3 skeeters, the number required to actually do some damage despite capture, then that costs the same as a vette and you might as well be making that instead, since it will beat 2-3 skeeters. Skeeter rush is only ever good if you suspect air.

Also, Hovers + Subs is deadly, since hovers are immune to everything that hurts subs, and vice-versa.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Looking for: Water games

Post by Johannes »

Who loses a skeeter to capture though? Sure you can't stay indefinitely because of that but it's easy enough to not get fully done. Just pop in and out, wail on that tidal, and force the comm to not building for a moment. And get out alive.

Its main reason should be to just scout anyway, and force the enemy to protect its cons.
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Jools
XTA Developer
Posts: 2812
Joined: 23 Feb 2009, 16:29

Re: Looking for: Water games

Post by Jools »

Saktoth wrote: Also, Hovers + Subs is deadly, since hovers are immune to everything that hurts subs, and vice-versa.
Except crawlings...
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