BA model replacements - Page 47

BA model replacements

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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi »

To look epic krow would need a large wings like the original one. Now it looks pretty much like a regular gunship, though really nice one.

But as said, scaling is easy.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: BA model replacements

Post by Masure »

Krow's flight style doesn't match big wings plane flight style.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi »

Not a big deal, lot of things in this game does not match with reality.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: BA model replacements

Post by Masure »

SirArtturi wrote:Not a big deal, lot of things in this game does not match with reality.
The big deal is consistency. I didn't mention reality concerns when talking about plane flight style.
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Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: BA model replacements

Post by Yuri »

It looks inconsistent to me.

Look at Crows HLT laser 'muzzles' and compare it with gator's LLT laser 'muzzle'...

Also the Crows really need some scaling. They have size of an ordinary gunship now!
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Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

Thought I'd chime in from my phone here for a sec.

So, about the krow, I think it does infact need to be scaled up quite a bit. Forgot to tell you behe. A good reference, is the thrusters on the gunships. They should line up exactly with the krow's. (As they are the same object with the same uvw.)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Done it a while ago, just forgot to commit. Done now :D
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

Dare I ask to see how it looks like rescaled (with some other units, just as a delight for the eyes...)?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Looks the same, except bigger!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

Beherith wrote:Looks the same, except bigger!
Penis joke goes here
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

Can we get a new pic to see the size comparison? :)

Might have to download over the weekend to have a little play myself, i take it that it works the same as normal BA with AI?
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: BA model replacements

Post by oksnoop2 »

Works with RAI.
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

All quiet, i don't like it, needs moar...stuff.

How's the work going? :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

He went on vacation... People do that
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

They...look...awesome!
massive
Posts: 29
Joined: 29 Nov 2010, 12:29

Re: BA model replacements

Post by massive »

Beherith wrote:Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.
What map on screen?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.
massive
Posts: 29
Joined: 29 Nov 2010, 12:29

Re: BA model replacements

Post by massive »

Beherith wrote:That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.
It's nice, but i thinks people will stil play DSD :mrgreen:
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi »

What your map needs Behe is a cliff texture to make it rock.

Brown or muddy will do good considering the landscape.
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