BA model replacements - Page 46

BA model replacements

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liamdawe
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Re: BA model replacements

Post by liamdawe » 11 Jun 2011, 20:42

It looks frakkin sweet, is there much left to do?
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pyra
Posts: 29
Joined: 04 Dec 2010, 08:06

Re: BA model replacements

Post by pyra » 12 Jun 2011, 07:38

humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
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Gigamez
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Re: BA model replacements

Post by Gigamez » 12 Jun 2011, 12:06

new textures are better, but now there is a little much contrast in team colors' parts, in my opinion: too brilliant team's colors can't give the "old battle" sensation.

An idea: why don't put a little turning light in every contructor or factory? For example a red turning light for core, and a yellow one for arm ..just to improve the feeling of "under construction" XD
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Beherith
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Re: BA model replacements

Post by Beherith » 12 Jun 2011, 15:43

pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Absolutely, sorry for not telling you before posting it.
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smoth
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Re: BA model replacements

Post by smoth » 12 Jun 2011, 16:36

pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Do you want the psd? i have all the adjustment layers on the current version saved.
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pyra
Posts: 29
Joined: 04 Dec 2010, 08:06

Re: BA model replacements

Post by pyra » 13 Jun 2011, 05:30

prolly not gonna need anything done to that one as far as i can tell so no need to send me one but for the next texture i mean.
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MidKnight
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Re: BA model replacements

Post by MidKnight » 13 Jun 2011, 08:12

May as well upload it to be safe. :-)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA model replacements

Post by Forboding Angel » 15 Jun 2011, 04:50

Beherith wrote:What it really looks like (with all the bells and whistles)

Image
Needs ceg effects that aren't awful. Where is the svn for this again?
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Petah
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Re: BA model replacements

Post by Petah » 15 Jun 2011, 06:49

Forboding Angel wrote:
Beherith wrote:What it really looks like (with all the bells and whistles)

Image
Needs ceg effects that aren't awful. Where is the svn for this again?
http://code.google.com/p/baremake/source/checkout
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Forboding Angel
Evolution RTS Developer
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Re: BA model replacements

Post by Forboding Angel » 15 Jun 2011, 07:35

ok, I'll have a look and see what I can do
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: BA model replacements

Post by Noruas » 16 Jun 2011, 05:37

Yeah those default explosions need to be replaced... If the weapons are the same as they are in Original BA i can crank out uniform explosions.
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Beherith
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Re: BA model replacements

Post by Beherith » 16 Jun 2011, 09:11

The weapons are the same, I can give you commit rights to the svn if you pm me a google account.
Thanks very much!
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Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob » 16 Jun 2011, 09:44

I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
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marciolino
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Re: BA model replacements

Post by marciolino » 16 Jun 2011, 13:56

Have a nice trip... and then come back to keep us dreaming :lol:
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: BA model replacements

Post by PicassoCT » 16 Jun 2011, 14:44

Slave escaping the galley... hold him, fetch him! ;)
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smoth
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Re: BA model replacements

Post by smoth » 16 Jun 2011, 16:07

Mr. Bob wrote:I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
Does the trip last until the end of summer as well? Bwahaha
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi » 16 Jun 2011, 17:10

Gotta say that from that screenshot it looks like a whole new game. Units look very sweet on the deep green ground.
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Johannes
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Re: BA model replacements

Post by Johannes » 16 Jun 2011, 17:57

Krow should be scaled bigger imo.
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Manmax
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Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax » 16 Jun 2011, 19:03

It looked bigger on the no-texture screen shot displaying all planes.
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Forboding Angel
Evolution RTS Developer
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Re: BA model replacements

Post by Forboding Angel » 17 Jun 2011, 11:30

Don't get ahead of yourselves. Things like scale are very minor and easy to change.
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