BA model replacements - Page 47

BA model replacements

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SirArtturi
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Re: BA model replacements

Post by SirArtturi » 17 Jun 2011, 11:35

To look epic krow would need a large wings like the original one. Now it looks pretty much like a regular gunship, though really nice one.

But as said, scaling is easy.
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Masure
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Re: BA model replacements

Post by Masure » 17 Jun 2011, 11:44

Krow's flight style doesn't match big wings plane flight style.
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SirArtturi
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Re: BA model replacements

Post by SirArtturi » 17 Jun 2011, 11:52

Not a big deal, lot of things in this game does not match with reality.
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Masure
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Re: BA model replacements

Post by Masure » 17 Jun 2011, 12:28

SirArtturi wrote:Not a big deal, lot of things in this game does not match with reality.
The big deal is consistency. I didn't mention reality concerns when talking about plane flight style.
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Yuri
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Re: BA model replacements

Post by Yuri » 17 Jun 2011, 14:49

It looks inconsistent to me.

Look at Crows HLT laser 'muzzles' and compare it with gator's LLT laser 'muzzle'...

Also the Crows really need some scaling. They have size of an ordinary gunship now!
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Mr. Bob
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Re: BA model replacements

Post by Mr. Bob » 17 Jun 2011, 15:01

Thought I'd chime in from my phone here for a sec.

So, about the krow, I think it does infact need to be scaled up quite a bit. Forgot to tell you behe. A good reference, is the thrusters on the gunships. They should line up exactly with the krow's. (As they are the same object with the same uvw.)
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Beherith
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Re: BA model replacements

Post by Beherith » 17 Jun 2011, 15:03

Done it a while ago, just forgot to commit. Done now :D
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Manmax
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Re: BA model replacements

Post by Manmax » 17 Jun 2011, 15:39

Dare I ask to see how it looks like rescaled (with some other units, just as a delight for the eyes...)?
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Beherith
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Re: BA model replacements

Post by Beherith » 17 Jun 2011, 15:41

Looks the same, except bigger!
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smoth
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Re: BA model replacements

Post by smoth » 17 Jun 2011, 16:58

Beherith wrote:Looks the same, except bigger!
Penis joke goes here
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liamdawe
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Re: BA model replacements

Post by liamdawe » 17 Jun 2011, 18:41

Can we get a new pic to see the size comparison? :)

Might have to download over the weekend to have a little play myself, i take it that it works the same as normal BA with AI?
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oksnoop2
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Re: BA model replacements

Post by oksnoop2 » 17 Jun 2011, 18:45

Works with RAI.
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liamdawe
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Re: BA model replacements

Post by liamdawe » 29 Jun 2011, 20:54

All quiet, i don't like it, needs moar...stuff.

How's the work going? :)
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smoth
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Re: BA model replacements

Post by smoth » 29 Jun 2011, 23:08

He went on vacation... People do that
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Beherith
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Re: BA model replacements

Post by Beherith » 30 Jun 2011, 18:09

Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.
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liamdawe
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Re: BA model replacements

Post by liamdawe » 30 Jun 2011, 19:04

They...look...awesome!
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massive
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Re: BA model replacements

Post by massive » 30 Jun 2011, 21:50

Beherith wrote:Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.
What map on screen?
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Beherith
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Re: BA model replacements

Post by Beherith » 01 Jul 2011, 09:02

That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.
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massive
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Re: BA model replacements

Post by massive » 01 Jul 2011, 11:53

Beherith wrote:That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.
It's nice, but i thinks people will stil play DSD :mrgreen:
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SirArtturi
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Re: BA model replacements

Post by SirArtturi » 01 Jul 2011, 12:19

What your map needs Behe is a cliff texture to make it rock.

Brown or muddy will do good considering the landscape.
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