a) anyone wants to help
b) anyone can think of a faster method to what i'm doing
Essentially the result will be that instead of having massive spheres units would have hitboxes proportional to their model, eg:
My current process for this is:
1) Paste this code into the bottom of the units fbi file:
Code: Select all
collisionVolumeOffsets=0.0 0.0 0.0;
collisionVolumeScales=20.0 25.0 15.0;
collisionVolumeType=box;
3) Load spring, /cheat, /give unit
4) Hit Alt-B to see the hitbox
5) Note how much it needs adjusting and return to step 2 until the hitbox looks okay
So if anyone wants to help do a few units (I've already done t1 kbots) please post the unitdef names and the code for the hitbox here, otherwise as I said above if anyone can enlighten me as to a faster way of doing this i'd be grateful :)
Note: this is not a change going straight into BA so please keep rage to a minimum