Pick up wreckages

Pick up wreckages

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Blue_Falcon
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Pick up wreckages

Post by Blue_Falcon »

Title says it all.

Flames and disagreements please! :)
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SirMaverick
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Re: Pick up wreckages

Post by SirMaverick »

Blue_Falcon wrote:Title says it all.
No. Via Atlas?
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Blue_Falcon
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Re: Pick up wreckages

Post by Blue_Falcon »

SirMaverick wrote:
Blue_Falcon wrote:Title says it all.
No. Via Atlas?
Yes.

And trans hover etc.
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Neddie
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Re: Pick up wreckages

Post by Neddie »

Ehhhh... cute idea, would allow you to rebalance and reduce the reclaim ability of mobile units. Sounds like an interesting mutator.
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Gota
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Re: Pick up wreckages

Post by Gota »

Massive airlifts of entire wreckage fields ^^
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Neddie
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Re: Pick up wreckages

Post by Neddie »

Gota wrote:Massive airlifts of entire wreckage fields ^^
Yeah, it is a cool image, isn't it?
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Gota
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Re: Pick up wreckages

Post by Gota »

Reminded me of dune for some reason.
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Blue_Falcon
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Re: Pick up wreckages

Post by Blue_Falcon »

Wow, no flames so far? I am impress.

That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.
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Neddie
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Re: Pick up wreckages

Post by Neddie »

It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
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JohannesH
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Re: Pick up wreckages

Post by JohannesH »

Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
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==Troy==
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Re: Pick up wreckages

Post by ==Troy== »

JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?

3 atlas comdrop
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Neddie
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Re: Pick up wreckages

Post by Neddie »

JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
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Hobo Joe
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Re: Pick up wreckages

Post by Hobo Joe »

just make it so atlas can only pick up wrecks under a certain weight or m value, obviously they shouldn't be able to pick up coms and factories and goliaths.
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Blue_Falcon
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Re: Pick up wreckages

Post by Blue_Falcon »

Hobo Joe wrote:coms and factories and goliaths.
That's mainly what I was thinking about when I had this idea.

About it not being worth it, I think it would still be used even if the reclaiming power remains the same - simply to keep the enemies from getting the wrecks.
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JohannesH
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Re: Pick up wreckages

Post by JohannesH »

Neddie wrote:
JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
No it still doesnt seem much wiser decision... If reclaim is slow build more and more cons. Cons can do other stuff too. Or get transes so you can build more stuff that reclaim sitting at your base...

If just something like nanos reclaim fast, then build nanos at the wreck field.

Transing it only would make much sense with those gollies and comms and such things that you want to "steal".

Doesnt make sense to use m on transes to carry in slow amounts of small wrecks, they die too easy. Cons is still better if you control the wrecks.


This'd just be a tiny, kinda funny kinda pointlesss change
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Neddie
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Re: Pick up wreckages

Post by Neddie »

Well, if you take that stance, sure. But you could have a wide array of changes around this, like more resilient transports, collecting multiple wrecks up to X metal value or Y number of wrecks, etcetera. It is only a small simple decision because you're considering a limited array of options.
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bobthedinosaur
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Re: Pick up wreckages

Post by bobthedinosaur »

air dropped dragons teeth?
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aegis
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Re: Pick up wreckages

Post by aegis »

bobthedinosaur wrote:air dropped dragons teeth?
yeah! a bomber that drops dragons teeth instead of bombs would be cool (or has CA already done this?)
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Tribulex
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Re: Pick up wreckages

Post by Tribulex »

lol dt napping, techer wreck napping, dead factory napping. lulz
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bobthedinosaur
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Re: Pick up wreckages

Post by bobthedinosaur »

can you currently push wrecks with bulldozers?
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