Pick up wreckages

Pick up wreckages

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Pick up wreckages

Post by Blue_Falcon » 28 May 2010, 20:14

Title says it all.

Flames and disagreements please! :)
0 x

SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Pick up wreckages

Post by SirMaverick » 28 May 2010, 20:30

Blue_Falcon wrote:Title says it all.
No. Via Atlas?
0 x

User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Pick up wreckages

Post by Blue_Falcon » 28 May 2010, 21:02

SirMaverick wrote:
Blue_Falcon wrote:Title says it all.
No. Via Atlas?
Yes.

And trans hover etc.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pick up wreckages

Post by Neddie » 28 May 2010, 21:08

Ehhhh... cute idea, would allow you to rebalance and reduce the reclaim ability of mobile units. Sounds like an interesting mutator.
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Pick up wreckages

Post by Gota » 28 May 2010, 21:29

Massive airlifts of entire wreckage fields ^^
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pick up wreckages

Post by Neddie » 28 May 2010, 21:31

Gota wrote:Massive airlifts of entire wreckage fields ^^
Yeah, it is a cool image, isn't it?
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Pick up wreckages

Post by Gota » 28 May 2010, 21:34

Reminded me of dune for some reason.
0 x

User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Pick up wreckages

Post by Blue_Falcon » 28 May 2010, 23:19

Wow, no flames so far? I am impress.

That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pick up wreckages

Post by Neddie » 28 May 2010, 23:36

It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
0 x

User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Pick up wreckages

Post by JohannesH » 28 May 2010, 23:41

Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
0 x

==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: Pick up wreckages

Post by ==Troy== » 28 May 2010, 23:44

JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?

3 atlas comdrop
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pick up wreckages

Post by Neddie » 28 May 2010, 23:48

JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
0 x

User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Pick up wreckages

Post by Hobo Joe » 28 May 2010, 23:48

just make it so atlas can only pick up wrecks under a certain weight or m value, obviously they shouldn't be able to pick up coms and factories and goliaths.
0 x

User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Pick up wreckages

Post by Blue_Falcon » 29 May 2010, 00:04

Hobo Joe wrote:coms and factories and goliaths.
That's mainly what I was thinking about when I had this idea.

About it not being worth it, I think it would still be used even if the reclaiming power remains the same - simply to keep the enemies from getting the wrecks.
0 x

User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Pick up wreckages

Post by JohannesH » 29 May 2010, 00:27

Neddie wrote:
JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
No it still doesnt seem much wiser decision... If reclaim is slow build more and more cons. Cons can do other stuff too. Or get transes so you can build more stuff that reclaim sitting at your base...

If just something like nanos reclaim fast, then build nanos at the wreck field.

Transing it only would make much sense with those gollies and comms and such things that you want to "steal".

Doesnt make sense to use m on transes to carry in slow amounts of small wrecks, they die too easy. Cons is still better if you control the wrecks.


This'd just be a tiny, kinda funny kinda pointlesss change
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pick up wreckages

Post by Neddie » 29 May 2010, 00:45

Well, if you take that stance, sure. But you could have a wide array of changes around this, like more resilient transports, collecting multiple wrecks up to X metal value or Y number of wrecks, etcetera. It is only a small simple decision because you're considering a limited array of options.
0 x

User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Pick up wreckages

Post by bobthedinosaur » 29 May 2010, 09:29

air dropped dragons teeth?
0 x

User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Pick up wreckages

Post by aegis » 29 May 2010, 09:50

bobthedinosaur wrote:air dropped dragons teeth?
yeah! a bomber that drops dragons teeth instead of bombs would be cool (or has CA already done this?)
0 x

User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Pick up wreckages

Post by Tribulex » 29 May 2010, 17:14

lol dt napping, techer wreck napping, dead factory napping. lulz
0 x

User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Pick up wreckages

Post by bobthedinosaur » 29 May 2010, 17:19

can you currently push wrecks with bulldozers?
0 x

Post Reply

Return to “Balanced Annihilation”