micro arena

micro arena

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Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

micro arena

Post by Hackfresser »

has anybody ever thought of making a micro arena submod?
each player would be given certain preset units instead of a commander. no bases, no resource management, just your micro skills.
does this even require a submod, or would a map be sufficient?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: micro arena

Post by Tribulex »

Um, mod would be preferable. Senna made a giant shitstorm with a map that was a mod.
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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: micro arena

Post by Sausage »

Tribulex wrote:Um, mod would be preferable. Senna made a giant shitstorm with a map that was a mod.
cuz his mod is awful and got very popular by exploiting newbs who thought it was dsd
Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

Re: micro arena

Post by Hackfresser »

its popularity is declining at last
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: micro arena

Post by Petah »

This would be awesome, Ive been thinking about it for some time.
But what I thought was each player gets given # amount of metal and energy st the start, and they can place units before the game starts.
You can limit the allowed units like normal.
Then its like best of 5 matches wins the game.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: micro arena

Post by Beherith »

Hackfresser wrote:its popularity is declining at last
Sorry about the OT, but its not. http://valinoreternal.no-ip.org:10004/springstats.html

I actually kinda enjoy it, since he eliminated techrushes from dsd with it.
Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

Re: micro arena

Post by Hackfresser »

what would have to be done in order to implement this? could i do it myself?
i have very little c++ programming practice, basically just the stuff i learnt at the university. would that be enough? how much time would i have to invest, roughly?
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: micro arena

Post by zwzsg »

You do not need any C++ to make a Spring mod. At worst a little Lua for everything that deviate from TA (such as starting with more than one unit).

If you already have the units you want your mod to have, and don't let the player choose them, then it could be done in less than an hour.
Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

Re: micro arena

Post by Hackfresser »

lets have another mod too, called eco arena! no buildings units, you just outeco your opponent to oblivion! ...no wait, thats basically dsd
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