[REQ] Bring back my commandos!
Moderator: Content Developer
[REQ] Bring back my commandos!
Please bring back the core commando t2 kbot I really miss it.
Re: [REQ] Bring back my commandos!
+1 but commando should be arm unit
Re: [REQ] Bring back my commandos!
No, keep it core... but rip the stun off and turn the capture into its weapon - have the weapon deal capture-damage.
Re: [REQ] Bring back my commandos!
I think I am to blame for convincing Caydr those years ago to readd them to AA.
Re: [REQ] Bring back my commandos!
When will you make a commando?IN any of the ta mods there is no room for it...When you think commando you think a stealthy attacker that does pin point effective attacks.
It Would capture?How is that really any different than just dealing dmg? If its balanced to not be oped when will you want to capture but not attack?
Stealthy clocked units are usually no fun as they either make it into the enemy base and kill the advanced fusion or get owned on the way when they stumble on to some unit or building.
You can make an interesting unit if you add an ability to it but,well,it might feel weird as most units have no special abilities.
An example of an ability:
The command is a regular attack unit except it can transport to short distances crossing beyond thin front lines or escaping incoming dmg.
You can have different sabotage skills like sabotaging mexes or labs or something else but that would require an alarm system and some sort of visual cue for it with some sort of gadgetry..
XTA has no cloaked unit counter,Ba has an expensive building that will only be built after an attack was already made,if at all.
Having some cloaked unit taking over your stuff without you being able to do a thing for a while is annoying as fuck.
A commado can be added but how will it function?
Will it just be a unit that will be there so all can say "there is a commando unit" or will it actually have some function in game and a special place in the gameplay design?
It Would capture?How is that really any different than just dealing dmg? If its balanced to not be oped when will you want to capture but not attack?
Stealthy clocked units are usually no fun as they either make it into the enemy base and kill the advanced fusion or get owned on the way when they stumble on to some unit or building.
You can make an interesting unit if you add an ability to it but,well,it might feel weird as most units have no special abilities.
An example of an ability:
The command is a regular attack unit except it can transport to short distances crossing beyond thin front lines or escaping incoming dmg.
You can have different sabotage skills like sabotaging mexes or labs or something else but that would require an alarm system and some sort of visual cue for it with some sort of gadgetry..
XTA has no cloaked unit counter,Ba has an expensive building that will only be built after an attack was already made,if at all.
Having some cloaked unit taking over your stuff without you being able to do a thing for a while is annoying as fuck.
A commado can be added but how will it function?
Will it just be a unit that will be there so all can say "there is a commando unit" or will it actually have some function in game and a special place in the gameplay design?
Re: [REQ] Bring back my commandos!
um no just copy paste it from last version. If people dont like it spring supports disabling units.
Yan if you think BA is about balance then I lol at you.
Yan if you think BA is about balance then I lol at you.
Re: [REQ] Bring back my commandos!
BUMP!
But srsly lets put them back in!!!!! :(
But srsly lets put them back in!!!!! :(
Re: [REQ] Bring back my commandos!
I am actually in agreement with Tribulex.
Re: [REQ] Bring back my commandos!
YOU DONT WANT KITTEH TO DIE!
MUST HAS COMMANDOS TO SAVE HIM!
MUST HAS COMMANDOS TO SAVE HIM!
Re: [REQ] Bring back my commandos!
yes do want, make it cost 5k M and maybe have a weak but rapid fire dgun! most importantly tho >>> make it epic @ capturing.
Re: [REQ] Bring back my commandos!
ignore the non-bolded parts.Sausage wrote:yes do want, make it cost 5k M and maybe have a weak but rapid fire dgun! most importantly tho >>> make it epic @ capturing.
Re: [REQ] Bring back my commandos!
well I dont want a stupid OP thing cos then everyone will spam em and I wont feel special
Re: [REQ] Bring back my commandos!
bump?
Seriously... I want to see people post here and say YES or NO. You cant just ignore COMMANDOS!!!
Seriously... I want to see people post here and say YES or NO. You cant just ignore COMMANDOS!!!
Re: [REQ] Bring back my commandos!
YOUR OPINION IS URRELEVANT!NOiZE wrote:NO
Re: [REQ] Bring back my commandos!
Capture-as-nanolathe-power is incredibly tedious micro. It's a huge PITA in CA. Fix that and then want.
Re: [REQ] Bring back my commandos!
SO WHAT this isnt a unit for NOOBS its a unit for LULZ, and ba isnt a SERIOUS MOD its a mod for LULZ.
THEREFORE ba is MISSING SOMETHING IMPORTANT ie [size=hueg]COMMANDOS[/size]
THEREFORE ba is MISSING SOMETHING IMPORTANT ie [size=hueg]COMMANDOS[/size]
Re: [REQ] Bring back my commandos!
JAZCASH wrote:YOUR OPINION IS URRELEVANT!NOiZE wrote:NO
You are wrong.
Re: [REQ] Bring back my commandos!
http://www.youtube.com/watch?v=xKG07305CBsNOiZE wrote:JAZCASH wrote:YOUR OPINION IS URRELEVANT!NOiZE wrote:NO
You are wrong.
Re: [REQ] Bring back my commandos!
http://www.youtube.com/watch?v=NKLYEAC4F2U&NR=1
watch this beginning to end.... About half way through you will start laughing your ass off.
watch this beginning to end.... About half way through you will start laughing your ass off.