[REQ] Bring back my commandos!

[REQ] Bring back my commandos!

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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

[REQ] Bring back my commandos!

Post by Tribulex »

Please bring back the core commando t2 kbot I really miss it.
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triton
Lobby Moderator
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Joined: 18 Nov 2009, 14:27

Re: [REQ] Bring back my commandos!

Post by triton »

+1 but commando should be arm unit :mrgreen:
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: [REQ] Bring back my commandos!

Post by Pxtl »

No, keep it core... but rip the stun off and turn the capture into its weapon - have the weapon deal capture-damage.
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Neddie
Community Lead
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Re: [REQ] Bring back my commandos!

Post by Neddie »

I think I am to blame for convincing Caydr those years ago to readd them to AA.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [REQ] Bring back my commandos!

Post by Gota »

When will you make a commando?IN any of the ta mods there is no room for it...When you think commando you think a stealthy attacker that does pin point effective attacks.
It Would capture?How is that really any different than just dealing dmg? If its balanced to not be oped when will you want to capture but not attack?
Stealthy clocked units are usually no fun as they either make it into the enemy base and kill the advanced fusion or get owned on the way when they stumble on to some unit or building.
You can make an interesting unit if you add an ability to it but,well,it might feel weird as most units have no special abilities.
An example of an ability:
The command is a regular attack unit except it can transport to short distances crossing beyond thin front lines or escaping incoming dmg.
You can have different sabotage skills like sabotaging mexes or labs or something else but that would require an alarm system and some sort of visual cue for it with some sort of gadgetry..
XTA has no cloaked unit counter,Ba has an expensive building that will only be built after an attack was already made,if at all.
Having some cloaked unit taking over your stuff without you being able to do a thing for a while is annoying as fuck.

A commado can be added but how will it function?
Will it just be a unit that will be there so all can say "there is a commando unit" or will it actually have some function in game and a special place in the gameplay design?
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Tribulex
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Joined: 26 Sep 2009, 21:26

Re: [REQ] Bring back my commandos!

Post by Tribulex »

um no just copy paste it from last version. If people dont like it spring supports disabling units.

Yan if you think BA is about balance then I lol at you.
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Tribulex
A.N.T.S. Developer
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Re: [REQ] Bring back my commandos!

Post by Tribulex »

BUMP!


But srsly lets put them back in!!!!! :(
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: [REQ] Bring back my commandos!

Post by Jazcash »

I am actually in agreement with Tribulex.

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Tribulex
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Re: [REQ] Bring back my commandos!

Post by Tribulex »

YOU DONT WANT KITTEH TO DIE!
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MUST HAS COMMANDOS TO SAVE HIM!
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Sausage
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Joined: 05 Jan 2010, 23:47

Re: [REQ] Bring back my commandos!

Post by Sausage »

yes do want, make it cost 5k M and maybe have a weak but rapid fire dgun! most importantly tho >>> make it epic @ capturing.
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Tribulex
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Re: [REQ] Bring back my commandos!

Post by Tribulex »

Sausage wrote:yes do want, make it cost 5k M and maybe have a weak but rapid fire dgun! most importantly tho >>> make it epic @ capturing.
ignore the non-bolded parts.
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Sausage
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Re: [REQ] Bring back my commandos!

Post by Sausage »

well I dont want a stupid OP thing cos then everyone will spam em and I wont feel special
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: [REQ] Bring back my commandos!

Post by Tribulex »

bump?

Seriously... I want to see people post here and say YES or NO. You cant just ignore COMMANDOS!!!

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NOiZE
Balanced Annihilation Developer
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Re: [REQ] Bring back my commandos!

Post by NOiZE »

NO
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Jazcash
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Re: [REQ] Bring back my commandos!

Post by Jazcash »

NOiZE wrote:NO
YOUR OPINION IS URRELEVANT!
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: [REQ] Bring back my commandos!

Post by Pxtl »

Capture-as-nanolathe-power is incredibly tedious micro. It's a huge PITA in CA. Fix that and then want.
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Tribulex
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Joined: 26 Sep 2009, 21:26

Re: [REQ] Bring back my commandos!

Post by Tribulex »

SO WHAT this isnt a unit for NOOBS its a unit for LULZ, and ba isnt a SERIOUS MOD its a mod for LULZ.

THEREFORE ba is MISSING SOMETHING IMPORTANT ie [size=hueg]COMMANDOS[/size]
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NOiZE
Balanced Annihilation Developer
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Re: [REQ] Bring back my commandos!

Post by NOiZE »

JAZCASH wrote:
NOiZE wrote:NO
YOUR OPINION IS URRELEVANT!

You are wrong.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: [REQ] Bring back my commandos!

Post by Jazcash »

NOiZE wrote:
JAZCASH wrote:
NOiZE wrote:NO
YOUR OPINION IS URRELEVANT!

You are wrong.
http://www.youtube.com/watch?v=xKG07305CBs
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: [REQ] Bring back my commandos!

Post by Tribulex »

http://www.youtube.com/watch?v=NKLYEAC4F2U&NR=1

watch this beginning to end.... About half way through you will start laughing your ass off.
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