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Re: New BA variant

Posted: 10 Feb 2010, 08:37
by Das Bruce
Forboding Angel wrote:
Tronic wrote:(7zipping the entire BA takes a while)
BA is all of 8 mb 7zipped... You must be doing something a little backwards here. Make a mutator and you only need to distribute a 100kb mod. Seriously, look up mutators.
It takes a while because of all the little files.

Re: New BA variant

Posted: 10 Feb 2010, 11:04
by Tronic
Unpacked BA is 72 MB, but text files just compress very well.

Re: New BA variant

Posted: 12 Feb 2010, 05:21
by Forboding Angel
I can compress it it under a minute, but okiedoke. Mutator good.

Re: New BA variant

Posted: 07 Mar 2010, 05:05
by Tronic
Updated for BA 7.12.

Btw, I recall hearing of a BA experimental branch, which would be doing exactly the same that I am doing here, but I cannot find it by searching. Is there such a thing or am I just dreaming?

Re: New BA variant

Posted: 07 Mar 2010, 10:41
by Noruas
I don't want to hijack your thread but here I have a real Ba variant...
http://www.springfiles.com/show_file.php?id=2500

Image

Sorry I only spent one week on it so if there is any over-powered units please exploit it.


change log includes
BA is now XTA
Arm Atlas is now stealth and cloakable.
A new fighter for arm called Freedom Stealer, paralyzes commanders in one hit with special damages, everything else is normal.
Flea Fire range increased to Light Laser Tower range for better harassment usage.
Giant Orcrone added called Regret, Fires Atlases with Commanders out of its barrels.
I'm bored of this now

Oh i forgot, Juggernaught Hp is now infinite, once built cannot die, however its speed is decreased by half and no longer transportable...

Re: New BA variant

Posted: 07 Mar 2010, 15:49
by Tronic
Sorry, but I don't care about mods with such major changes. BA has proven to be good and balanced, and there is very little wrong with it.

Re: New BA variant

Posted: 08 Mar 2010, 02:29
by Tribulex
I just wanted to post my endorsement of Noruas's (my) new mod.

Re: New BA variant

Posted: 08 Mar 2010, 03:40
by Gota
Good stuff

Re: New BA variant

Posted: 08 Mar 2010, 12:51
by Forboding Angel
Tronic wrote:BA has proven to be good and balanced, and there is very little wrong with it.

HA!

Re: New BA variant

Posted: 08 Mar 2010, 16:11
by Pako
Forboding Angel wrote:
Tronic wrote:BA has proven to be good and balanced, and there is very little wrong with it.

HA!
Unfortunately majority is always right.

Re: New BA variant

Posted: 08 Mar 2010, 18:09
by Tribulex
Gota wrote:Good stuff
NEW PIC OF AWESOME:

Image

Re: New BA variant

Posted: 08 Mar 2010, 18:52
by JohannesH
Research Annihilation was pretty good when i played it on the weekend. Its like xta without the lameness. If you want to play a funny game thats not played on duck RA is a good choice.

Re: New BA variant

Posted: 10 Mar 2010, 23:50
by Caydr
TheFatController wrote:Just to be picky, i'd prefer it if you chose a new name rather than added to the version tag on BA (you could end the mod name with (BA7.11) ala Chicken Defense or Advanced BA.)
This should be made a rule somewhere.

Re: New BA variant

Posted: 15 Mar 2010, 23:19
by Hobo Joe
I like how the only things you changed are stuff that is only an issue in huge 8v8 games, and even then the changes are horrible. Nobody will play this.

Re: New BA variant

Posted: 16 Mar 2010, 12:39
by Tronic
Hobo Joe wrote:I like how the only things you changed are stuff that is only an issue in huge 8v8 games, and even then the changes are horrible. Nobody will play this.
Would your opinion be different if the list was reordered so that the Vulcan/Buzzsaw and Bantha changes were mentioned last?

Re: New BA variant

Posted: 03 Apr 2010, 01:47
by Tronic
[fi]Autohost4 now runs this mod. Complain to me about any balance issues you encounter.

Re: New BA variant

Posted: 03 Apr 2010, 16:11
by SpikedHelmet
I too have made a new BA variant.

Download it here.