You have a d-gun dont you?bartvbl wrote:The power of krog and jugg should not be able to end a game; that would only make it extremely boring. If someone then managed to make a krog or jugg the whole game would be over. So forget it.
BA Feature Requests (post features & units here)
Moderator: Content Developer
Re: BA Feature Requests (post features & units here)
Re: BA Feature Requests (post features & units here)
Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
Re: BA Feature Requests (post features & units here)
Will you just stop with this kind of worthless and useless ideas? No. This will not happen. Planes are planes, and a part of the planes spins while going down. If you don't like it, go ahead and make a seperate mod with all the stuff you can come up with instead of spamming them in this thread.mar3moset wrote:Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: BA Feature Requests (post features & units here)
Maybe, but consider the fact that the bombers can still attack when they're already effectively dead.bartvbl wrote:Will you just stop with this kind of worthless and useless ideas? No. This will not happen. Planes are planes, and a part of the planes spins while going down. If you don't like it, go ahead and make a seperate mod with all the stuff you can come up with instead of spamming them in this thread.mar3moset wrote:Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
Re: BA Feature Requests (post features & units here)
Yeah, because dead planes crashing into targets doesn't happen in real life....Blue_Falcon wrote:Maybe, but consider the fact that the bombers can still attack when they're already effectively dead.bartvbl wrote:Will you just stop with this kind of worthless and useless ideas? No. This will not happen. Planes are planes, and a part of the planes spins while going down. If you don't like it, go ahead and make a seperate mod with all the stuff you can come up with instead of spamming them in this thread.mar3moset wrote:Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: BA Feature Requests (post features & units here)
I dont think its possible for bombers to drop their bombs while crashing, fighters can still shoot, but lets be honest, if a few more missiles ends the game, chances are something else would have done it within a second or two anywaymar3moset wrote:Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
Re: BA Feature Requests (post features & units here)
Actually i think bombers can drop bombs after they are killed.Pressure Line wrote:I dont think its possible for bombers to drop their bombs while crashing, fighters can still shoot, but lets be honest, if a few more missiles ends the game, chances are something else would have done it within a second or two anywaymar3moset wrote:Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can you imagine how tightly packed the bombs are inside those things
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: BA Feature Requests (post features & units here)
Yes. That's why I was complaining.Gota wrote: Actually i think bombers can drop bombs after they are killed.
Re: BA Feature Requests (post features & units here)
What a fag..Regret wrote:There wont be underwater nanos, there wont be floating nanos, there wont be flying nanos and there wont be underground nanos.
Thanks for your valuable input on this matter. Next.
Re: BA Feature Requests (post features & units here)
Its what I was trying to say as well, if a bomber is over a object as it is doing that animation it can still drop its bombs except it has a huge resistance to all damage as it dies like that, either removing its ability to drop bombs when it spins out or not letting it preform that death sequence will do for fixing it.Blue_Falcon wrote:Yes. That's why I was complaining.Gota wrote: Actually i think bombers can drop bombs after they are killed.
Re: BA Feature Requests (post features & units here)
Yeah, because dead planes crashing into targets doesn't happen in real life....[/quote]
NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that!
I also noticed that when it does spin out, IT GAINS HEALTH?!
NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that!
I also noticed that when it does spin out, IT GAINS HEALTH?!
Re: BA Feature Requests (post features & units here)
t2 scout planes should stop working (showing enemy stuff) when shot down... its so frustrating that u kill scout but,even dead, it fly into ur base
Re: BA Feature Requests (post features & units here)
NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that!
I also noticed that when it does spin out, IT GAINS HEALTH?![/quote]
why does that matter?
1. it doesnt reach full health
2. it does not pull up anymore
In any way it goes down to the ground, so why care?
Re: BA Feature Requests (post features & units here)
why does that matter?bartvbl wrote:NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that!
I also noticed that when it does spin out, IT GAINS HEALTH?!
1. it doesnt reach full health
2. it does not pull up anymore
In any way it goes down to the ground, so why care?[/quote]
Okay if it is effectivly dead AND CAN STILL FIGHT that isnt balanced, especally if it can kill a t2 metal maker in one attack run, this adds a possibility of chance and uncertanty to the game, Will my t2 bombers fly over his huge porc economy and drop bombs, most of the time yes. Just about every dsd game has this occurance when t2 bombers are in play, watch closely you will usually catch one of those things in the act of dropping bombs in that death sequence.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: BA Feature Requests (post features & units here)
hmm. im not sure if bombs can be blocked via script. I'll test it next time I remember to.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: BA Feature Requests (post features & units here)
Reading this thread makes me wonder if this graph was more accurate than I had intended.
bring back sleksa
bring back sleksa
Re: BA Feature Requests (post features & units here)
You are who you hang with!
Re: BA Feature Requests (post features & units here)
please include the widget attached in this post in next version:
http://springrts.com/phpbb/viewtopic.ph ... 32#p392932
http://springrts.com/phpbb/viewtopic.ph ... 32#p392932
Re: BA Feature Requests (post features & units here)
when will we speak about biggest ba problem...
Stumpy is op its obvious that this unit is best unit in ba in ffa, team games, and 1vs1.
it just needs a small nerf imo.
Stumpy is op its obvious that this unit is best unit in ba in ffa, team games, and 1vs1.
it just needs a small nerf imo.
Re: BA Feature Requests (post features & units here)
triton wrote:when will we speak about biggest ba problem...
Stumpy is op its obvious that this unit is best unit in ba in ffa, team games, and 1vs1.
it just needs a small nerf imo.