Except when you hit SUPER ECO stage and have 30 of them following around your Tech Sub they all bump into each other and clog everything up and slow down your con sub. I recently had my most successful sea battle to date (won a FFA in Throne by going sea) and you know what? The worst part of it was microing the stupid Naval Engineers that kept screwing up my build orders. My con sub got trapped in between them all for 20 seconds at a time.YokoZar wrote:The basic con ship is already vastly superior to a land nano turret. What more could you want?DarkDreams wrote:underwater nano turrets - it just needs to happen
(It's about 50 metal more in cost, and for that cost you get +50 build power, +30 energy, and +0.3 metal production)
OOOORRRRRRR.... you have 20 stationary nanos that stay out of the way, transition from task-to-task much more quickly, at the cost of being immobile and not producing energy and metal.
Leave the decisions up to the player, not the mod creator. Do I want better con ships or do I want nano turrets? Probably a good balance of both.
Lastly, they should definitely be floating, and have the same footprint as the current nanos.