antinukes should automatically load 100 in stockpile

antinukes should automatically load 100 in stockpile

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

antinukes should automatically load 100 in stockpile

Post by TradeMark »

if you ever build antinukes, you have the required E/M to build them, so its silly that they dont load them by default... sometimes you forget to load them...

sure there is this stockpiler widget, but its not on by default (yet?)

the point is that antinukes doesnt eat so much E/M per second that you cant afford loading them, i personally never encountered such situation.

its different situation in nukes, since they cost 1000 energy and 11 metal per second.. or something, so sometimes you cant afford them.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: antinukes should automatically load 100 in stockpile

Post by YokoZar »

There's no point building a nuke launcher/anti-nuke/juno/carrier unless you're going to queue them, so yes they should start with a queue by default.
polarstar_111
Posts: 30
Joined: 15 Mar 2008, 05:19

Re: antinukes should automatically load 100 in stockpile

Post by polarstar_111 »

I agree with this.
User avatar
Gone
Posts: 18
Joined: 07 Oct 2009, 01:24

Re: antinukes should automatically load 100 in stockpile

Post by Gone »

Yeah. It is pretty annoying setting an amount of stockpile required. Especially when some major action is going on.
polarstar_111
Posts: 30
Joined: 15 Mar 2008, 05:19

Re: antinukes should automatically load 100 in stockpile

Post by polarstar_111 »

And then there are noobs that either forget to stockpile them or only stockpile like 3.
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: antinukes should automatically load 100 in stockpile

Post by JohannesH »

3 is quite enough 95% of the time though.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: antinukes should automatically load 100 in stockpile

Post by hunterw »

YokoZar wrote:There's no point building a nuke launcher/anti-nuke/juno/carrier unless you're going to queue them, so yes they should start with a queue by default.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: antinukes should automatically load 100 in stockpile

Post by REVENGE »

JohannesH wrote:3 is quite enough 95% of the time though.
Bullshit. Even non-speedmetal games will typically see more than 3 nukes launched per launcher built.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: antinukes should automatically load 100 in stockpile

Post by YokoZar »

REVENGE wrote:
JohannesH wrote:3 is quite enough 95% of the time though.
Bullshit. Even non-speedmetal games will typically see more than 3 nukes launched per launcher built.
Yes but generally not on the same spot (since the player will start firing nukes elsewhere)
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: antinukes should automatically load 100 in stockpile

Post by TradeMark »

lol this argue again about "you only need 3! dont build more... and scream at that day when the 4th nuke would have won the battle"

We should make new engine feature that you can turn on/off the nuke building, and there would be no stockpile limit at all. unless you define that by an unit setting.
User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: antinukes should automatically load 100 in stockpile

Post by Blue_Falcon »

LuaUI Widget?
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: antinukes should automatically load 100 in stockpile

Post by JohannesH »

wtf engine change, what for? Just use the widget...
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: antinukes should automatically load 100 in stockpile

Post by TradeMark »

JohannesH wrote:wtf engine change, what for? Just use the widget...
can you make on/off button with widget and hide the stockpile number, without using luaUI? so i dont need to click it 1-100 times with mouse when i want to empty it.

it is much more logical if there was just on/off button, since theres no stockpile limit at all.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: antinukes should automatically load 100 in stockpile

Post by manolo_ »

@TM use the dynamic stockpile widget for the antinukes it could waht u want
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: antinukes should automatically load 100 in stockpile

Post by TradeMark »

thats what i already use.

still i feel it needs some nicer way of doing the stockpile thing... could have on/off button along the stockpile number, when its at "on" mode it would not care about stockpile limit at all and just build new nukes all the time, and in "off" mode it would look when the stockpile limit is reached and then stop building. default "on" and no nukes in stockpile, this way you could handle the stockpiles easily, if you need only 2 nukes for each silo, you can first set them all at "off" mode, and then add 2 nukes to stockpile.

edit: and when you have "on" mode, it would show only the nukes available, not the stockpile limit. so then it looks nice and simple...
User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: antinukes should automatically load 100 in stockpile

Post by Blue_Falcon »

TradeMark wrote:
JohannesH wrote:wtf engine change, what for? Just use the widget...
can you make on/off button with widget and hide the stockpile number, without using luaUI? so i dont need to click it 1-100 times with mouse when i want to empty it.

it is much more logical if there was just on/off button, since theres no stockpile limit at all.
Shift-Click queues 5
Control-Click queues 20
Shift-Control-Click queues 100

:P

Why not luaui though?
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: antinukes should automatically load 100 in stockpile

Post by ginekolog »

all that is needed is that widget included with BA and enabled by default:

Code: Select all

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--  file:    unit_stockpile.lua
--  brief:   adds 100 builds to all new units that can stockpile
--  author:  Dave Rodgers
--
--  Copyright (C) 2007.
--  Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

function widget:GetInfo()
  return {
    name      = "Stockpiler",
    desc      = "Automatically adds 100 stockpile builds to new units",
    author    = "trepan",
    date      = "Jan 8, 2007",
    license   = "GNU GPL, v2 or later",
    layer     = 0,
    enabled   = false  --  loaded by default?
  }
end

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


function widget:UnitCreated(unitID, unitDefID, unitTeam)
  local ud = UnitDefs[unitDefID]
  if ((ud ~= nil) and (unitTeam == Spring.GetMyTeamID())) then
    if (ud.canStockpile) then
      -- give stockpilers 100 units to build
      Spring.GiveOrderToUnit(unitID, CMD.STOCKPILE, {}, { "ctrl", "shift" })
    end
  end
end


--------------------------------------------------------------------------------
-------------------------------------------------------------------------------- 
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: antinukes should automatically load 100 in stockpile

Post by TradeMark »

enabled = false -- loaded by default?
:P
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: antinukes should automatically load 100 in stockpile

Post by Wombat »

f11
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: antinukes should automatically load 100 in stockpile

Post by TradeMark »

whats that?
Post Reply

Return to “Balanced Annihilation”