Balanced Annihilation V6.96 - Page 7

Balanced Annihilation V6.96

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

include some AA in factory buildorders

???????

proft!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

1v0ry_k1ng wrote:include some AA in factory buildorders

???????

proft!
That pretty much means you can't make good raids because AA moves too slow to support them.

Tbh, I haven't seen many games where the enemy has used Blades and has had them all taken out in their first use because of AA.
It's always, Blades attack, then you make AA in case they come back...
By which time, most of your troops have probably died.
Llamadeus
Posts: 69
Joined: 18 Aug 2008, 09:06

Re: Balanced Annihilation V6.96

Post by Llamadeus »

Possible solutions:
  • Make AA in advance
  • Make slower, more methodical pushes
  • Not feeding your opponent metal by sending in defenseless tanks piecemeal
  • Remove bladewings entirely!!
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Re: Balanced Annihilation V6.96

Post by Lolsquad_Steven »

I just tested all of llama's options, none will work unless a patch to increase flash tank speed is implemented ASAP!
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Neddie
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Re: Balanced Annihilation V6.96

Post by Neddie »

I demand NOiZE's opinion on this crucial potenial Core nerf.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation V6.96

Post by Beherith »

neddiedrow wrote:on this crucial potenial Core nerf.
Imo theres nothing to discuss, jazcash is just being his usual, whiny clueless self, because he got his ass whipped by team players using bladewings.

Also, jaz doesnt play core too often.

What he doesnt seem to understand, is that spamming blades takes a whole player, until its the endgame anyway. And that extra player isnt just noobing out in his base, but contributing to his team in an efficient manner.

That player is what every good team should have-air support, and hes doing it well.

Good use of bladewings isnt easy, its just as full of pitfalls as microing anything else well. If there are just 3-4 light aa stuff in a larger force or fortification, then one will lose 10-15 bladewings before they even have a chance to fully paralyze.
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Gota
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Re: Balanced Annihilation V6.96

Post by Gota »

There is a known issue with bladewings.
It's the fact that when units are emped and take dmg they will linger in their emped state until they are dead even if the drone flew away ages ago.
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

Beherith wrote:
neddiedrow wrote:on this crucial potenial Core nerf.
Also, jaz doesnt play core too often.
What the hell do you know about me? I play Core and Arm alternately most of the time. I rarely play the same faction 3 games in a row....
HectorMeyer
Posts: 181
Joined: 13 Jan 2009, 11:20

Re: Balanced Annihilation V6.96

Post by HectorMeyer »

My 2 cents:

Bladewings are very strong in many situations, but they come with huge sunk costs and die quickly to any resistance.

So it's all good :)

And yes, the bug Gota mentioned is very nasty, fixing it alone will nerf Bladewings a lot.
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Kixu
Posts: 44
Joined: 12 Mar 2008, 08:29

Re: Balanced Annihilation V6.96

Post by Kixu »

Bladewings are fun.


Also, what if fake commanders could capture stuff? Apart from using them as decoys for com bombs (which is late game and rare) and spamming loads for air drops they dont have too much use.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.96

Post by TheFatController »

HectorMeyer wrote:And yes, the bug Gota mentioned is very nasty, fixing it alone will nerf Bladewings a lot.
I would LOVE it if EMP worked in an intuitive way but more EMP time on damaged units is hardcoded into the engine which is pretty ridiculous imo..

Should probably raise a feature request.
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Gota
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Re: Balanced Annihilation V6.96

Post by Gota »

Was probably raised several times already.
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

my only complaint about bladewings is that they behave really stupidly by standing still in the air, letting them get shot by just about anything

they should shoot and move, if only to strafe to the sides a bit so they don't get killed by rockos
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.96

Post by TheFatController »

YokoZar wrote:my only complaint about bladewings is that they behave really stupidly by standing still in the air, letting them get shot by just about anything

they should shoot and move, if only to strafe to the sides a bit so they don't get killed by rockos
I almost like this now, as they're so effective and move so responsively it makes sense that they should be more micro heavy
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

TheFatController wrote:
YokoZar wrote:my only complaint about bladewings is that they behave really stupidly by standing still in the air, letting them get shot by just about anything

they should shoot and move, if only to strafe to the sides a bit so they don't get killed by rockos
I almost like this now, as they're so effective and move so responsively it makes sense that they should be more micro heavy
I'm very cautious of balancing a unit by making it behave stupidly unless microed. I don't find it fun, especially as the game gets larger.

The bladewing is uniquely stupid this way - even the gunship will avoid rocko hits without being babysat.

Maybe it would be interesting to have the bladewing move a bit more like a fighter (and make passes at its targets)
Llamadeus
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Re: Balanced Annihilation V6.96

Post by Llamadeus »

Microing bladewings: press a, drag a circle. This is pretty much the best way to use bladewings (they'll focus on each unit and work through each enemy unit, ignoring units already stunned), them standing still is usually a result of using the patrol or fight commands.
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Beherith
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Re: Balanced Annihilation V6.96

Post by Beherith »

I usually stick them on roam, and give them a move or fight order in a line over the enemy stuff.
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Neddie
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Re: Balanced Annihilation V6.96

Post by Neddie »

We know, Behe. Llama, myself, et al were merely dismissing Jaz in an entertaining manner.
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

Afaik llamas way is usually better than behes, because they dont attack units already stunned then.
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Neddie
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Re: Balanced Annihilation V6.96

Post by Neddie »

I just micro them individually.
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