Balanced Annihilation V6.96 - Page 8

Balanced Annihilation V6.96

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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.96

Post by Wombat »

plz stop bullying jaz is my job.

best solution is to decrease their 'emp power' a bit and remove this gay feature when flea can hold Can emped for ages
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

Llamadeus wrote:Microing bladewings: press a, drag a circle. This is pretty much the best way to use bladewings (they'll focus on each unit and work through each enemy unit, ignoring units already stunned), them standing still is usually a result of using the patrol or fight commands.
Yeah this should be their behavior when patrolling or fighting :(
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[PinK]triton
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Re: Balanced Annihilation V6.96

Post by [PinK]triton »

Bladewings are amazing its a fact, its main reason for me to go core.
but i still go core only 20% games, because i prefer arms speed.

Bladewings should move 10 or 15% slower and subject will be close.

I am surprised nobody spoke about my favorite units in ota :(
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy :(

fatboy sucks

fatboy max speed should be x2

fido sucks too (

T2 bombers should make 10% or 15% damages less

Stumpy should have 5% less hp ^^
riot should have 3% less hp

pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^

flea should have 5% or 10% more hp too.

minelayer is not usefull :( but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.

Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.

Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.

JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.

Nuke should cost 1/3 more, same for anti nuke

T1 bomber should cost 15% or 20% less energy

T1 fighters should cost 5% or 10% less energy

dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too

hlt should shoot 5% or 10% stronger and range 5% or 10% more far.

pitbull and viper should cost 5% more

ctrl d should be 3 sec only

radar should cost more

anti radar should cost 5% less energy

llt should have 15% more hp and cost 10% more metal and energy

I am a bit tired but i think many changes are really GOOD :mrgreen:

P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
Shoxter
Posts: 25
Joined: 20 Jul 2006, 18:28

Re: Balanced Annihilation V6.96

Post by Shoxter »

As were on the shitstorm of requests for things we want, heres my 2 cents :p

give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing :( as if trying to win with somewhat underpowered units isnt hard enough xD
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[PinK]triton
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Re: Balanced Annihilation V6.96

Post by [PinK]triton »

AND yes combomb is too easy atlas with commander should move slower.
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Beherith
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Re: Balanced Annihilation V6.96

Post by Beherith »

"[PinK]triton":Bladewings are amazing its a fact, its main reason for me to go core.
but i still go core only 20% games, because i prefer arms speed.

Bladewings should move 10 or 15% slower and subject will be close.

The speed nerf might be valid.

I am surprised nobody spoke about my favorite units in ota :(
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy :(

fatboy sucks

fatboy max speed should be x2

imo 25% is more like it.

fido sucks too (

yep :(

T2 bombers should make 10% or 15% damages less

not really.

Stumpy should have 5% less hp ^^
riot should have 3% less hp

dunno, dont think so

pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^

Yes on cost, no on HP.

flea should have 5% or 10% more hp too.

never ever. fleas should die from getting looked at wrong


minelayer is not usefull :( but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.

would totally screw vec balance. keep it unchanged

Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.

would make lev even better, cuz comm would be easier to pop


Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.

their speed boost would be worth much more than that dmg nerf

JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.

Nuke should cost 1/3 more, same for anti nuke

imo its fine

T1 bomber should cost 15% or 20% less energy

yes, 10-15%

t1 fighters should cost 5% or 10% less energy

yes 10%

dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too

theyre good as they are

hlt should shoot 5% or 10% stronger and range 5% or 10% more far.

NO WAY.

pitbull and viper should cost 5% more

ok

ctrl d should be 3 sec only

nope

radar should cost more

nope

anti radar should cost 5% less energy

nope

llt should have 15% more hp and cost 10% more metal and energy

no no no no
I am a bit tired but i think many changes are really GOOD :mrgreen:

P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
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[PinK]triton
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Re: Balanced Annihilation V6.96

Post by [PinK]triton »

ok i was high and tired when i writed last post.

Fatboy +25% speed wont be enough imo but at least u agree that fatboy suck cause its too slow (maybe it cost too much too )

Stumpy is best unit in ba so a small nerf wont be so bad

at least u agree on T1 fighters and T1 bombers

i forgot to speak about scouts i think they need a small nerf

if pewees and aks cost less energy, cost a bit more metal and have 10% hp more, minelayer with repair and reclaim, stumpy with little nerf and janus with more speed and 5% 10% less damage, and scouts speed nerf, i think kbot/veh balance wont be screwed
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Beherith
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Re: Balanced Annihilation V6.96

Post by Beherith »

Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
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1v0ry_k1ng
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Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

if pewees and aks cost less energy, cost a bit more metal and have 10% hp more, minelayer with repair and reclaim, stumpy with little nerf and janus with more speed and 5% 10% less damage, and scouts speed nerf, i think kbot/veh balance wont be screwed
AKs use 250% more energy:metal to produce than flash/gator or storm/rocko. that should *really* be adressed sooner or later. peewee is not as bad but still way high. nothing wrong with their cost or power imo, but no good reason why it is so much harder to mass produce than either jeffys or flash, when its power its somewhere between the two.

stump could do with a look at too, atm pros tend to just slam them on repeat the moment their economy is capable and produce nothing else all game (except maybe a small proportion of slashers to provide AA)
HectorMeyer
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Re: Balanced Annihilation V6.96

Post by HectorMeyer »

1v0ry_k1ng wrote:stump could do with a look at too, atm pros tend to just slam them on repeat the moment their economy is capable and produce nothing else all game (except maybe a small proportion of slashers to provide AA)
Nothing wrong with that. What would be the alternative? Everybody likes to have some solid tanks as the backbone of an army.

And it's really not that bad. All the other T1 vehicles are still being used a lot along stumpies mid game. Artillery against defenses, Flashes for raids and comm assasination, Slashers not only for aa but also skirmishing. T2 also tends to replace Stumpies completely.

The T1 vehicle classes are the best part of TA :)
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[PinK]triton
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Re: Balanced Annihilation V6.96

Post by [PinK]triton »

Artillery against defenses?? T1 arty is fail i never use it, i use stumpys
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

Fatboys can be good once in a while when you make them by consul near the front and it doesnt take 5 min to reach battlefield, which is kinda lame as it is kbot after all. You could also trans it around but speed boost would be welcome.

And minelayers are useful!



Slight jeffy nerf is most important imo (maybe weasel little too if you want to preserve core/arm balance better), jeffy spam can get retarded sometimes. And maybe nerf metal storage :p
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flop
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Re: Balanced Annihilation V6.96

Post by flop »

behe is spot on about most of what he says, again, dont listen to a lot of what is in this thread
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hunterw
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Re: Balanced Annihilation V6.96

Post by hunterw »

Beherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
repair, yeah, but reclaim wouldn't and it would give them a new role to fulfill
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

hunterw wrote:
Beherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
repair, yeah, but reclaim wouldn't and it would give them a new role to fulfill
Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines ;)
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Beherith
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Re: Balanced Annihilation V6.96

Post by Beherith »

YokoZar wrote: Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines ;)
That would be really illogical, also, have you ever tried to make a minelayer attack ground?
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

YokoZar wrote:
hunterw wrote:
Beherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
repair, yeah, but reclaim wouldn't and it would give them a new role to fulfill
Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines ;)
Clearing them is not enough? Not that much to reclaim in a mine.
pintle
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Re: Balanced Annihilation V6.96

Post by pintle »

Beyond lol kbot costs and shit, something that always struck me as retarded about BA was the way a minelayer could not resume construction of a mine if it stops mid way (no repair).

Making it have repair would mean it would be able to assist tho (afaik at least) and this would break the sacred and perfect kbot vs veh balance.
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

pintle wrote:Making it have repair would mean it would be able to assist tho (afaik at least) and this would break the sacred and perfect kbot vs veh balance.
Probably not necessary to make it repair to be able to resume mines. When rezbots have repair and they cannot assist construction of new buildings, I'd think its easily doable other way around too.
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1v0ry_k1ng
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Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

the sacred and perfect kbot vs veh balance.
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