I will put out a release every 2 weeks, on Friday. Please feel free to point out any models that are good candidates for inclusion as replacements. If you are considering creating a model, absolutely please do so, however here are some guidelines:
1) We don't want to change the feel of the game. So a replacement model should visibly fill the same role that the original did; in most cases this means it will be immediately recognizable.
2) That said, don't copyright infringe - it's fine to be inspired to make your own version of a model, but don't import the original textures or object file.
3) It's ok if you have a work in progress, or need scripts, or texturing, whatever - post what you've got and we'll try and help.
4) Try to use a similar style as other units in the faction, especially for common rank and file units.
5) These guidelines may be relaxed a bit for units that are currently buggy or very rarely used and may need changing anyway, like the transport ship.
Thank you!
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New release! http://spring.jobjol.nl/show_file.php?id=2101
Changes in V1.01
1.01:
* Rebase off BA 6.95
* Switch to Mr D's Core Gator
Textures:
- corgator1.dds
- corgator1_512.dds
- corgator2.dds
- corgator2_512.dds
Scripts:
- corgator.bos
- corgator.cob
- constants.h
Model:
- corgator.s3o
- corgator_512.s3o
* Add Mr D's Core Leveler
Textures:
- corlevel1.dds
- corlevel1_512.dds
- corlevel2.dds
- corlevel2_512.dds
Scripts:
- corlevlr.bos
- corlevlr.cob
Model:
- corleveler.s3o
- corleveler_512.s3o
Pictures will be posted soon.
Please link to promising models in this thread, however keep discussion about their particulars within the original threads. This includes licensing questions.