BA Co-operative 1.05 (BA691)

BA Co-operative 1.05 (BA691)

Classic game design, maintained to please you...

Moderator: Content Developer

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

BA Co-operative 1.05 (BA691)

Post by TheFatController »

Image

Communist Mode!
- Spawns additional commanders for extra players on a comsharing team.
- Allows each player on the team to pick a commander's faction and start point.
- Notifies the team when a self destruct order is given (who gave it and the affected units).

Instructions:
- Set up teams with everyone on the same ID.
- Please don't press 'READY' until everyone has chosen a start point and faction.
- Right click anywhere on the map to change faction, your start point message will change ie. (ARM) or (CORE)

Download: http://spring.jobjol.nl/show_file.php?id=2015

Please post any bugs or suggestions here!
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Co-operative 1.01 (BA691)

Post by TheFatController »

Changelog

1.04 -> 1.05
- Fixed the cursor icon for allied cursors widget, tracking improved, renamed so it doesn't clash with versions people may have in /luaui/.
- Fixed lua errors when spectators sent a teamchange request.
- Improved handling of coop teams allied with single players.
- No sharing to enemies mod option on by default.

1.02 -> 1.04
- You should now also see allied teams start points.
- Corrected version number (1.02 was tagged 1.03 oops).

1.01 -> 1.02
- Fixed Comgate for multiple commanders.
- Fixed minimap start pos indicators.
- Fixed spectators spawning extra commanders for the team they were watching.
- Spectators now see all start points and see self destruct notifications for the team they're watching.

1.00 -> 1.01
- Coop startbox widget now just stops your existing startbox widgets rather than disabling them.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.02 (BA691)

Post by YokoZar »

Hmm why does 1.02 label itself as "1.03" when I host a game
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.02 (BA691)

Post by YokoZar »

Bugs:

If you have two separate coops on a team, you can't see the allied coops start pyramids

One player connected very late (I think after his coop buddy clicked a point and hit ready), resulting in a desync

We tried two largish games with different hosts and it got rather laggy. This might not be a coincidence - if every player were sending duplicate commands for their entire coop (like we observed with the start points), then the number of commands would increase exponentially (for 2v2 would have 4 times the number of commands as 1v1, and a 4v4 would have 4 times the number of commands as a 2v2 (so about as much as a 16 player normal game). A 7v7 like we tried would thus have a number of commands equal to what would otherwise be a 98 player game (!!!)

If this is the case, then the lag is due to an engine bug.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Co-operative 1.02 (BA691)

Post by TheFatController »

YokoZar wrote:Hmm why does 1.02 label itself as "1.03" when I host a game
Oops :P
YokoZar wrote:If you have two separate coops on a team, you can't see the allied coops start pyramids
Can fix this.
One player connected very late (I think after his coop buddy clicked a point and hit ready), resulting in a desync
I can possibly see this happening if they connected after GameStart, i'll look into fixing this.
We tried two largish games with different hosts and it got rather laggy. This might not be a coincidence - if every player were sending duplicate commands for their entire coop (like we observed with the start points), then the number of commands would increase exponentially (for 2v2 would have 4 times the number of commands as 1v1, and a 4v4 would have 4 times the number of commands as a 2v2 (so about as much as a 16 player normal game). A 7v7 like we tried would thus have a number of commands equal to what would otherwise be a 98 player game (!!!)

If this is the case, then the lag is due to an engine bug.
There's no duplicate commands that was due to something unrelated in the early gadget for coop mode which is now fixed.

The lua behind coop pretty much lays dormant once the game is started aside from watching for self D orders, if there was noticeable lag in this mode but not in a normal game it would be due to something in the engine.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: BA Co-operative 1.04 (BA691)

Post by el_matarife »

This needs a Lua widget where you can trigger kick votes for players in game, possibly pausing it while you take a vote.
==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: BA Co-operative 1.04 (BA691)

Post by ==Troy== »

It would be great to see the player's view (like the markers in CA) with the different colour per player (and have adv player list widget show that)

and as was said before, highlighting selected units by a different player (with relevant colour) is a must-have too, as well as possibly have it to display a command given to a unit (i.e. move order) for 2-5 seconds with fading. Should prevent players having to give a number of orders to a unit, trying to make it fallback in different directions
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: BA Co-operative 1.04 (BA691)

Post by BaNa »

yes seeing the other peoples cursor would be win.
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: BA Co-operative 1.04 (BA691)

Post by Niobium »

BaNa wrote:yes seeing the other peoples cursor would be win.
Include the already-made 'ally cursors' widget as a default, and done :o
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: BA Co-operative 1.04 (BA691)

Post by el_matarife »

Niobium wrote:Include the already-made 'ally cursors' widget as a default, and done :o
Ally cursors widget doesn't label who's cursor is which. And I'm also pretty sure it doesn't show which units are selected by your allies.

By the way, I'm thinking it may be handy to disable control-Z in coop games to prevent unfortunate accidental grabbing of units with orders queued already.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.04 (BA691)

Post by YokoZar »

Also would be nice if the name of the commander unit was the name of whatever player made that start point
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Co-operative 1.05 (BA691)

Post by TheFatController »

Updated

If someone writes a widget that automatically draws the order queue of units you have selected that would be useful (so you can see it changing or what's previously been ordered etc).
User avatar
Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: BA Co-operative 1.05 (BA691)

Post by Niobium »

TheFatController wrote:Updated

If someone writes a widget that automatically draws the order queue of units you have selected that would be useful (so you can see it changing or what's previously been ordered etc).
Spring.DrawUnitCommands
( number unitID ) -> nil
( { [1] = unitID, ... } [, false ] ) -> nil
( { [unitID] = anything, ... }, true ) -> nil

^ Might be what you are looking for? Draws queue for specified unit IDs exactly as if they were selected and shift held.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: BA Co-operative 1.05 (BA691)

Post by el_matarife »

Suggestion: either a "No self-d" mod option or make regular mexes have a one or two second countdown again.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.05 (BA691)

Post by YokoZar »

here's a weird bug: somehow a spectator was able to ctrl-a+ctrl-d. It didn't do anything, but it did trip the lua widget that says "player x issued a self destruct order to x units"
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Co-operative 1.05 (BA691)

Post by TheFatController »

YokoZar wrote:here's a weird bug: somehow a spectator was able to ctrl-a+ctrl-d. It didn't do anything, but it did trip the lua widget that says "player x issued a self destruct order to x units"
I suppose that would happen cause technically they're on the right team, but i didn't think their "orders" were real orders heh.. i'll fix that thanks.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.05 (BA691)

Post by YokoZar »

TheFatController wrote:
YokoZar wrote:here's a weird bug: somehow a spectator was able to ctrl-a+ctrl-d. It didn't do anything, but it did trip the lua widget that says "player x issued a self destruct order to x units"
I suppose that would happen cause technically they're on the right team, but i didn't think their "orders" were real orders heh.. i'll fix that thanks.
If spectators have a bunch of order-issuing widgets (eg immobile builders), would those possibly get confused and try to keep sending out orders to the server anyway? If so spectators might be a source of lag, and we should be ignoring every unit order they send.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: BA Co-operative 1.05 (BA691)

Post by YokoZar »

I saw the desync again.

Code: Select all

LogOutput initialized.
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS
Enabled log subsystems: 
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script /home/scott/.spring//script.txt
using configuration source "/home/scott/.springrc"
OS: Linux
Using read-write data directory: /home/scott/.spring/
Using read-only  data directory: /usr/share/games/spring/
Using read-only  data directory: /usr/lib/spring/
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /home/scott/.spring/maps
Scanning: /home/scott/.spring/base
Scanning: /home/scott/.spring/mods
Video mode set to  1440 x 900 / 32 bit
[      0] SDL:  1.2.13
[      0] GL:   3.0.0 NVIDIA 180.44
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce 8600M GS/PCI/SSE2
[      0] GLEW: 1.5.0
[      0] Connecting to 95.118.239.174:65432 using name [LLJK]YokoZar
[      0] Starting demo recording
[      0] Using map DeltaSiegeDry.smf
[      0] Recording demo demos/20090427_152226_DeltaSiegeDry_0.78.2.sdf
[      0] Using script Commanders
[      0] Using mod BA Co-operative 1.05 (BA6.91)
[      0] Using mod archive BACoop105.sd7
[      0] Became player 2 (team 0, allyteam 0)
[      0] OpenAL: 1.1
[      0] OpenAL: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[      0] Parsing unit icons
[      0] Loading all definitions:  0.702000
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Pathing data checksum: f66105da
[      0] Creating sky
[      0] Loading LuaRules
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/doesnotcount.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/doesnotcount.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  No Self-D           <unit_noselfd.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  MultiCom            <mo_coop.lua>
[      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  Does Not Count v2   <doesnotcount.lua>
[      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/doesnotcount.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/doesnotcount.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  MultiCom            <mo_coop.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Lups                <lups_wrapper.lua>
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Failed to load: gui_attack_aoe.lua  (duplicate name)
[      0] Failed to load: gui_center_n_select.lua  ([string "LuaUI/widgets.lua"]:751: attempt to index field 'whInfo' (a nil value))
[      0] Loaded widget:  BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget:  LolUI               <lolui.lua>
[      0] Loaded widget:  MexUpg Helper       <helper.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  ImmobileBuilder     <unit_immobile_buider.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  Autoquit            <autoquit.lua>
[      0] Loaded widget:  MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  XrayHighlight       <gui_xray_highlight.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  DT                  <gui_dt.lua>
[      0] Loaded widget:  Defense Range       <gui_defenserange.lua>
[      0] Loaded widget:  Improved MetalMakers  <unit_improved_metal_maker.lua>
[      0] Loaded widget:  Coop StartBox replacement  <gui_coop_startbox_replacement.lua>
[      0] Loaded widget:  CoopInfo            <gui_coop_info.lua>
[      0] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  Prospector          <gui_prospector.lua>
[      0] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[      0] Loaded widget:  CoopAllyCursors     <gui_coop_ally_cursors.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.78.2.0
[      0] Build date/time: Mar 20 2009 09:01:01
[      0] Player [LLJK]YokoZar connected with number 2 (client version 0.78.2.0)
[      0] Player [PinK]bombastic connected with number 8 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player quarkwing connected with number 9 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player [PB]pokemon connected with number 5 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player [SB]Kaboom connected with number 15 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player [PYB]mar3usmc connected with number 13 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player [BBC]momfreeek connected with number 3 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player []lennart connected with number 1 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player [PWN]Raghna connected with number 16 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] > [[LOeT]Station]again..
[      0] Player [PB]pokemon finished loading and is now ingame
[      0] > [[LOeT]Station]can not connect
[      0] Player TheM finished loading and is now ingame
[      0] Player quarkwing finished loading and is now ingame
[      0] Player [PinK]accele finished loading and is now ingame
[      0] Player Warlord_Net finished loading and is now ingame
[      0] Player [PYB]mar3usmc finished loading and is now ingame
[      0] Player [SB]Kaboom finished loading and is now ingame
[      0] Player [PinK]bombastic finished loading and is now ingame
[      0] Speed set to 1.5 [quarkwing]
[      0] Player [LLJK]YokoZar finished loading and is now ingame
[      0] Player [CoX]Malric finished loading and is now ingame
[      0] quarkwing added point: Start 0
[      0] quarkwing added point: Start 0
[      0] Player [LOeT]Eatme finished loading and is now ingame
[      0] Player [LOeT]Station connected with number 7 (client version 0.78.2.0)
[      0] Player [BBC]momfreeek finished loading and is now ingame
[      0] Player []lennart finished loading and is now ingame
[      0] Player [RC]cmdbrisco finished loading and is now ingame
[      0] > [[LOeT]Station]ah.. now
[      0] []lennart added point: Start 0
[      0] > [[LOeT]Station]connection is here :D
[      0] Player [LOeT]Station finished loading and is now ingame
[      0] [BBC]momfreeek added point: Start 0
[      0] [PB]pokemon added point: Start 0
[      0] [BBC]momfreeek added point: Start 0
[      0] Player [PWN]Raghna finished loading and is now ingame
[      0] <[]lennart> hmm why didnt it work the other time?
[      0] [BBC]momfreeek added point: Start 0
[      0] [CoX]Malric added point: Start 0
[      0] <[BBC]momfreeek> cause quarkwing did cbalance]
[      0] <[PinK]accele> which nub made the boxes?
[      0] <[BBC]momfreeek> just before we started
[      0] [LLJK]YokoZar added point: Start 0
[      0] <[]lennart> ah k..
[      0] <[BBC]momfreeek> i made boxes
[      0] <[CoX]Malric> we should be on ts...
[      0] GameID: fc2ff6491b726d7c539d9aae23d07bce
[     14] Sync error for [LOeT]Station in frame 1 (9eaf3d5a)
[     56] <[BBC]momfreeek> about an hour agao
[    316] Speed set to 1.0 [[PinK]bombastic]
[    410] Sync error for [LOeT]Station in frame 402 (b2af8de3)
[    494] Speed set to 0.8 [[PWN]Raghna]
[    517] Speed set to 1.0 [[PWN]Raghna]
[    814] Sync error for [LOeT]Station in frame 803 (fe27c518)
[    903] <[PinK]accele> lol
[    945] <[PinK]accele> bastard
[   1068] [LLJK]YokoZar added point: build the energy in teh back where its safe
[   1213] Sync error for [LOeT]Station in frame 1204 (fb136476)
[   1329] [BBC]momfreeek added point: solars
[   1521] <[]lennart> one unsynced?
[   1564] <[LLJK]YokoZar> we need to kick Station
[   1614] Sync error for [LOeT]Station in frame 1605 (869a176a)
[   1855] <[LOeT]Station> why?
[   2015] Sync error for [LOeT]Station in frame 2006 (46d4e1e9)
[   2036] <[BBC]momfreeek> ur desynched
[   2075] <[LLJK]YokoZar> you're desync
[   2232] <[LLJK]YokoZar> I've seen this happen in coop before
[   2333] <[LLJK]YokoZar> we're trying to nail down the bug
[   2417] Sync error for [LOeT]Station in frame 2407 (10a685e1)
[   2420] <[LOeT]Station> oh
[   2510] <[LLJK]YokoZar> if you could paste infolog that would help
[   2566] <[PWN]Raghna> WTF
[   2568] <[LLJK]YokoZar> did you join late?
[   2647] Buildings set to face East
[   2699] <[PWN]Raghna> what's wrong with you????
[   2773] []lennart paused the game
[   2773] <[LOeT]Station> i joined late
[   2773] [PinK]accele unpaused the game
[   2777] <[]lennart> whats going on over there
[   2779] Sync error for [LOeT]Station in frame 2774 (ce36b380)
[   2838] <[PWN]Raghna> game ruiner
[   2933] [[PYB]mar3usmc] trolls
[   2995] <[BBC]momfreeek> coool
[   3181] <[LOeT]Station> haha
[   3185] Sync error for [LOeT]Station in frame 3175 (98c37219)
[   3228] <[PWN]Raghna> this sucks
[   3378] <[PinK]accele> ctrl z rules
[   3588] Sync error for [LOeT]Station in frame 3576 (c5561b2b)
[   3602] <TheM> very funny ...
[   3605] No sync response from []lennart for frame 3304
[   3893] <[BBC]momfreeek> Allies: wotrs with all teh kbots?
[   3953] <[LOeT]Station> anyone can press ctrl-a ctrl-d - dangerous!
[   3987] Sync error for [LOeT]Station in frame 3977 (66080c96)
[   4000] <TheM> !voteexit
[   4006] No sync response from []lennart for frame 3705
[   4009] <[BBC]momfreeek> Allies: make some vehicles ffs
[   4061] > Do you want to exit this game? !vote 1 = yes, !vote 2 = no
[   4262] <[PWN]Raghna> !vote 1
[   4262] > option 1 has 1 of 7 votes
[   4273] Player []lennart left the game:  timeout
[   4273] Lost connection to []lennart
[   4385] Sync error for [LOeT]Station in frame 4378 (6e34b089)
[   4539] <[LOeT]Station> !vote 2
[   4540] > option 2 has 1 of 7 votes
[   4769] <[LOeT]Station> see..
[   4795] Sync error for [LOeT]Station in frame 4779 (dd65ccd3)
[   4925] <[LLJK]YokoZar> oh wow
[   5005] <[LLJK]YokoZar> I NEVER WOULD HAVE THOUGHT
[   5047] <[LLJK]YokoZar> AMAZING
[   5090] <[BBC]momfreeek> Allies: u self d all?
[   5177] <[LLJK]YokoZar> YOU DISCOVERED A BUG!!!
[   5195] Sync error for [LOeT]Station in frame 5180 (e20490d1)
[   5402] <[LLJK]YokoZar> WOW!
[   5525] <[PinK]accele> this game is AMAZING!
[   5570] Team1 (TheM) had a major malfunction
[   5579] Game over
[   5591] Sync error for [LOeT]Station in frame 5581 (cf4fdf46)
[   5600] [[PinK]accele] WTF!?!?!
[   5639] Game has ended
[   5639] <autoquit> Automatically exiting in 12 seconds. Move mouse to cancel.
[   5639] > Game over, exiting
[   5682] <[LLJK]YokoZar> Guys did you know you can KILL YOUR OWN TEAM?!
[   5689] Player Warlord_Net left the game:  normal quit
[   5689] Spectator Warlord_Net left
[   5691] <autoquit> Autoquit canceled.
[   5699] Player [PinK]bombastic left the game:  normal quit
[   5699] Spectator [PinK]bombastic left
[   5702] Player [LOeT]Station left the game:  normal quit
[   5702] Spectator [LOeT]Station left
[   5706] Player [BBC]momfreeek left the game:  normal quit
[   5706] Player [BBC]momfreeek left
[   5709] [[PinK]accele] AWESOME
[   5729] Path cache hits 377 60%
[   5729] Path cache hits 483 55%
[   5729] Statistics for UDP connection:
Received: 162917 bytes in 3684 packets (44.2229 bytes/package)
Sent: 71704 bytes in 3385 packets (21.1829 bytes/package)
Relative protocol overhead: 0.424872 up, 0.203515 down
59 incoming packets had been dropped, 0 outgoing packets had to be resent
0 packets were splitted due to MTU
User avatar
Peet
Malcontent
Posts: 4382
Joined: 27 Feb 2006, 22:04

Re: BA Co-operative 1.05 (BA691)

Post by Peet »

(...)
[ 0] Player []lennart connected with number 1 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player [PWN]Raghna connected with number 16 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))

(...)

[ 0] Player [LOeT]Station connected with number 7 (client version 0.78.2.0)

(...)

[ 14] Sync error for [LOeT]Station in frame 1 (9eaf3d5a)
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Co-operative 1.05 (BA691)

Post by TheFatController »

They didn't drag the startscript onto spring.exe after crashing did they? Cause I witnessed a sync error from someone doing this too.
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