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Re: hammer/thud change revert?

Posted: 26 Apr 2009, 00:47
by Jazcash
RENERF!

Re: hammer/thud change revert?

Posted: 26 Apr 2009, 08:58
by REVENGE
JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics

Re: hammer/thud change revert?

Posted: 26 Apr 2009, 12:43
by BaNa
REVENGE wrote:
JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics
unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?

Re: hammer/thud change revert?

Posted: 27 Apr 2009, 04:07
by Lolsquad_Steven
Niobium wrote:Units are MEANT to be effective at things

Change was minor

Micro should be rewarded.

Done, keep as-is.
lol

Re: hammer/thud change revert?

Posted: 27 Apr 2009, 05:42
by REVENGE
BaNa wrote:
REVENGE wrote:
JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics
unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?
yes

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 08:01
by jackalope
Thuds are now better than crashers at AA.

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 10:28
by Wisse
Move thuds to T2!

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 14:50
by hunterw
if we nerf them lets do it in a different way so that they are less similar to rockos and fill a different role.

maybe a slight range nerf? visibility nerf?

when i say slight im talking like ~5%

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 15:21
by Pxtl
Nerfing the range - particularly on the Arm unit - would make it even more similar to the Warrior now that it has a ROF boost.

Question: is it both the Hammer and the Thud that are OP, or just the Thud? I ask because the Hammer is the worse unit - higher E-cost/build-time makes it less spammable, and it has lower armor.

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 16:41
by 1v0ry_k1ng
or, could just increase their energy costs so they appear later in the game

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 17:03
by Neddie
Wonderful. Warned for Felony 9, Bana.

Man, this thread takes me back to the AA days. Argue this way, argue that way.

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 18:01
by Gertkane
Thud is the only hard hitting t1 kbot core has. They get owned cost wise by peewees and vehicles. Just because your rocko/storm spam tactic was thrown out the window by making plasma bots useful doesnt mean they are OP.

Let the changes be for a while and only then start thinking about change. Fast buff/nerf/buff wont really balance anything.

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 19:15
by Day
thuds/hammers were fine before

Re: hammer/thud change revert?

Posted: 28 Apr 2009, 23:51
by Jazcash
Gertkane wrote:Fast buff/nerf/buff wont really balance anything.
Why not?

Anyway, my vote goes for reverting these back to how they were. I'm seeing 5-10 Thuds/Hammers getting pumped out by the minute now and they're a lot more "AGHR HALP" than they used to be. Doesn't take as much skillful microing to win with them now... Players just pump and kill.

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 00:01
by flop
just revert them please :< they were fine

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 00:17
by TheFatController
Next version i'll revert the weapon changes (reset damage and reload back to old values and remove predictboost).

The opening script change (mostly affected hammer) and mass increase (slightly higher impulse resistance) will remain in place for now.

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 00:56
by Wisse
I approve that. Good decision.

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 16:06
by 1v0ry_k1ng
/baaaaaaawwww change

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 16:53
by JohannesH
1v0ry_k1ng wrote:/baaaaaaawwww change
Try them after revert and see if they're useless or not.

Re: hammer/thud change revert?

Posted: 29 Apr 2009, 22:34
by 1v0ry_k1ng
you mean... how they were when everyone agreed they were pretty rubbish and fatcontroller decided to buff them? gee, you know I expect they will be... exactly as weak as before !

how about an incremental decrease? ie, remove the predictboost and keep the dps increase. at least they'll be a little better vs stationaries. reverting straight back to up stats because of bawwwing is just weak .