hammer/thud change revert? - Page 3

hammer/thud change revert?

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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: hammer/thud change revert?

Post by Jazcash » 26 Apr 2009, 00:47

RENERF!
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REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Re: hammer/thud change revert?

Post by REVENGE » 26 Apr 2009, 08:58

JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: hammer/thud change revert?

Post by BaNa » 26 Apr 2009, 12:43

REVENGE wrote:
JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics
unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?
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Lolsquad_Steven
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Re: hammer/thud change revert?

Post by Lolsquad_Steven » 27 Apr 2009, 04:07

Niobium wrote:Units are MEANT to be effective at things

Change was minor

Micro should be rewarded.

Done, keep as-is.
lol
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REVENGE
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Re: hammer/thud change revert?

Post by REVENGE » 27 Apr 2009, 05:42

BaNa wrote:
REVENGE wrote:
JAZCASH wrote:RENERF!
You must be a fucking liberal.

/politics
unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?
yes
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jackalope
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Re: hammer/thud change revert?

Post by jackalope » 28 Apr 2009, 08:01

Thuds are now better than crashers at AA.
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Wisse
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Re: hammer/thud change revert?

Post by Wisse » 28 Apr 2009, 10:28

Move thuds to T2!
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hunterw
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Re: hammer/thud change revert?

Post by hunterw » 28 Apr 2009, 14:50

if we nerf them lets do it in a different way so that they are less similar to rockos and fill a different role.

maybe a slight range nerf? visibility nerf?

when i say slight im talking like ~5%
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Pxtl
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Re: hammer/thud change revert?

Post by Pxtl » 28 Apr 2009, 15:21

Nerfing the range - particularly on the Arm unit - would make it even more similar to the Warrior now that it has a ROF boost.

Question: is it both the Hammer and the Thud that are OP, or just the Thud? I ask because the Hammer is the worse unit - higher E-cost/build-time makes it less spammable, and it has lower armor.
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1v0ry_k1ng
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Re: hammer/thud change revert?

Post by 1v0ry_k1ng » 28 Apr 2009, 16:41

or, could just increase their energy costs so they appear later in the game
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Neddie
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Re: hammer/thud change revert?

Post by Neddie » 28 Apr 2009, 17:03

Wonderful. Warned for Felony 9, Bana.

Man, this thread takes me back to the AA days. Argue this way, argue that way.
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Gertkane
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Joined: 18 Mar 2006, 16:10

Re: hammer/thud change revert?

Post by Gertkane » 28 Apr 2009, 18:01

Thud is the only hard hitting t1 kbot core has. They get owned cost wise by peewees and vehicles. Just because your rocko/storm spam tactic was thrown out the window by making plasma bots useful doesnt mean they are OP.

Let the changes be for a while and only then start thinking about change. Fast buff/nerf/buff wont really balance anything.
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Day
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Re: hammer/thud change revert?

Post by Day » 28 Apr 2009, 19:15

thuds/hammers were fine before
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Jazcash
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Re: hammer/thud change revert?

Post by Jazcash » 28 Apr 2009, 23:51

Gertkane wrote:Fast buff/nerf/buff wont really balance anything.
Why not?

Anyway, my vote goes for reverting these back to how they were. I'm seeing 5-10 Thuds/Hammers getting pumped out by the minute now and they're a lot more "AGHR HALP" than they used to be. Doesn't take as much skillful microing to win with them now... Players just pump and kill.
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flop
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Re: hammer/thud change revert?

Post by flop » 29 Apr 2009, 00:01

just revert them please :< they were fine
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TheFatController
Balanced Annihilation Developer
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Re: hammer/thud change revert?

Post by TheFatController » 29 Apr 2009, 00:17

Next version i'll revert the weapon changes (reset damage and reload back to old values and remove predictboost).

The opening script change (mostly affected hammer) and mass increase (slightly higher impulse resistance) will remain in place for now.
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Wisse
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Re: hammer/thud change revert?

Post by Wisse » 29 Apr 2009, 00:56

I approve that. Good decision.
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1v0ry_k1ng
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Re: hammer/thud change revert?

Post by 1v0ry_k1ng » 29 Apr 2009, 16:06

/baaaaaaawwww change
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JohannesH
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Re: hammer/thud change revert?

Post by JohannesH » 29 Apr 2009, 16:53

1v0ry_k1ng wrote:/baaaaaaawwww change
Try them after revert and see if they're useless or not.
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1v0ry_k1ng
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Re: hammer/thud change revert?

Post by 1v0ry_k1ng » 29 Apr 2009, 22:34

you mean... how they were when everyone agreed they were pretty rubbish and fatcontroller decided to buff them? gee, you know I expect they will be... exactly as weak as before !

how about an incremental decrease? ie, remove the predictboost and keep the dps increase. at least they'll be a little better vs stationaries. reverting straight back to up stats because of bawwwing is just weak .
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