Bulldogs to tank& block the stumpies, and janus/penetrator/panthers for dpsBlueTemplar wrote:First, shouldn't there be a "game strategy" subforum, because I see the strategy threads randomly spread out between General Discussion, Game Lobby, and Games and Mods.
Ok, so it's a fairly flat battleground, you have your defense line ready, you just got your t2 vehicle lab (as ARM), and you see your opponent is massing stumpies.
What t2 vehicle do you build to attack him?
[BA Strategy] What's the T2 counter for mass Stumpies?
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Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Spam Crocs if you're CORE, those tanks kick ass, and you can outrange and outmaneuver stumpies, crawling bombs are great too for Core and ARM.
For ARM, Crawling bombs work good too as the delay in stumpie shells make it easy to walk in your bombs, or mass fleas too, or Zippers, T2 Vehicles tend to be too slow and too expensive to start making an assault against massive spam so this is where fast Kbots can actually do some serious damage in T2, don't forget about Zeus either.
For ARM, Crawling bombs work good too as the delay in stumpie shells make it easy to walk in your bombs, or mass fleas too, or Zippers, T2 Vehicles tend to be too slow and too expensive to start making an assault against massive spam so this is where fast Kbots can actually do some serious damage in T2, don't forget about Zeus either.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
1 Goliath > 50% damage to packed stumpies
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
And 2 gollis = dead pack of stumpys.
If you do a little micro (aiming at where the most stumpys are in a pack), gollis do great against stumpys. Against flashes u dont even need to micro theyr aim.
Ur question was about arm T2 veh though, and imho sleska already answered that one.
Bulldogs + Panters (AA, mobility for hit & run) / Janus (raw dps and AOE) / Penetrator (range).
If you do a little micro (aiming at where the most stumpys are in a pack), gollis do great against stumpys. Against flashes u dont even need to micro theyr aim.
Ur question was about arm T2 veh though, and imho sleska already answered that one.
Bulldogs + Panters (AA, mobility for hit & run) / Janus (raw dps and AOE) / Penetrator (range).
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
I frequently use mass stumpy spam and it usually beats whatever the enemy has to offer every time. As long as your reclaiming all the stumpy wrecks you can just keep spamming.
The problem with T2 is that it costs more, takes longer to build and thus meaning you can't spam as fast as T1.
EMP drones all the way.
The problem with T2 is that it costs more, takes longer to build and thus meaning you can't spam as fast as T1.
EMP drones all the way.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
This cant be stressed enough, imo the best t1 air unit after trans.JAZCASH wrote: EMP drones all the way.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Also, cans eat stumpies for breakfast.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Emp bombers + Liche = Dead Stumpys.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Nah.Baladin wrote:Emp bombers + Liche = Dead Stumpys.
Vulcan+Krog+Nuke+Liche+Com+Bantha+Buzzsaw+Sumo+Doomsday+Brawlers+Bombers would work pretty well imo.
- Lolsquad_Steven
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Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Depends on map i guess :u
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
DTs. That's the real way to fight stumpies. Just put up some DTs and pound them with heavier stuff from the other side. Vipers/pitbulls will give them a bad day.
Otherwise, moar stumpies, with some L2 stuff in the mix to assist.
Otherwise, moar stumpies, with some L2 stuff in the mix to assist.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
The best way to kill a hoard of stumpies is to airdrop 5 levellers into the enemy base.
There's quite a few ways to beat them, but its almost impossible to suggest a method because it depends entirely on the map, ally situation, eco situation, chokepoints, which lab you have, how much AA they have etc.
On a flat map, as you said in the OP I would be tempted to get 1xt2 con, 2xt2 helpers, mobile jammer then recycle lab and make several popups (or guardian + popup?). But like I say, it depends if you can just go around them, if you want to defend and suck all the metal or if you want to push back out and grab some mex spots (assuming there are some behind the stumpies). Use mobile jammer to go reclaim the metal.
If they are far enough away, you could even place some random landmines (don't just spam them in lines) which would delay any attack because they would stop and build juno.
People suggesting drones, yeh those are great if you are Core (OP said ARM vehicles)
There's quite a few ways to beat them, but its almost impossible to suggest a method because it depends entirely on the map, ally situation, eco situation, chokepoints, which lab you have, how much AA they have etc.
On a flat map, as you said in the OP I would be tempted to get 1xt2 con, 2xt2 helpers, mobile jammer then recycle lab and make several popups (or guardian + popup?). But like I say, it depends if you can just go around them, if you want to defend and suck all the metal or if you want to push back out and grab some mex spots (assuming there are some behind the stumpies). Use mobile jammer to go reclaim the metal.
If they are far enough away, you could even place some random landmines (don't just spam them in lines) which would delay any attack because they would stop and build juno.
People suggesting drones, yeh those are great if you are Core (OP said ARM vehicles)
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Naw he said t2 counter, krog + bantha dont countJAZCASH wrote:Nah.Baladin wrote:Emp bombers + Liche = Dead Stumpys.
Vulcan+Krog+Nuke+Liche+Com+Bantha+Buzzsaw+Sumo+Doomsday+Brawlers+Bombers would work pretty well imo.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
If all you're worried about is defending against a horde of stumpies rather than going on the offensive, you can probably get away with a group of flashes rammed into the front of the stupmies. They won't kill many if there are alot of stumpies but the wrecks will mean you can use relatively few heaver / longer range T2 like bulldogs to kill them. Just concentrate on the stumpies at hte edge of all the wreckage first.
- BlueTemplar
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Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Yes, I was specifically talking about the attack, because on maps like DSD, dragon teeth in defense work fine.
Though there's also the case of the maps like DSD island, where nothing seems to beat a horde of stumpies - and if you block them with dragon teeth they'll just drive around your defenses!
Though there's also the case of the maps like DSD island, where nothing seems to beat a horde of stumpies - and if you block them with dragon teeth they'll just drive around your defenses!
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
On wide open maps, stumpies and flashtanks are king. The more area you have to cover, the better the fast, light units behave. Heavier units are for concentrating firepower into a small area... on big, open maps, you don't have to do that.BlueTemplar wrote:Yes, I was specifically talking about the attack, because on maps like DSD, dragon teeth in defense work fine.
Though there's also the case of the maps like DSD island, where nothing seems to beat a horde of stumpies - and if you block them with dragon teeth they'll just drive around your defenses!
So the correct answer is "nothing". In fact, give the flashtanks a try - if the space is that wide open that you can't defend at all, then it might be open enough that the raiders can outswarm the stumpies.
How ironic that a DSD derivative is forcing players to learn Comet Catcher gameplay.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
A few banishers supporting t1 spam are very good against stumpy spam. Except they tend to leave very few enemy wrecks to reclaim.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
Against pure tank armies, Bladewings are best
You might also like to try out microed Mavericks or Morties (maybe guarded by a few cans). If you have to hold a line as long as possible (to buy a nuke or t2 air or whatever porcer time for example, or to hold out until a back guy has finished the rescuing DDM), self-d'd Twilights or a few heavy mines (ideally in combination with DT to "lead" enemy tanks onto them) can at least delay incoming Stumpy spam.
Also, you don't desperately need expensive, sluggish Gollies to support your t1 against Stumpies, a few microed Banishers will do fine.
You might also like to try out microed Mavericks or Morties (maybe guarded by a few cans). If you have to hold a line as long as possible (to buy a nuke or t2 air or whatever porcer time for example, or to hold out until a back guy has finished the rescuing DDM), self-d'd Twilights or a few heavy mines (ideally in combination with DT to "lead" enemy tanks onto them) can at least delay incoming Stumpy spam.
Also, you don't desperately need expensive, sluggish Gollies to support your t1 against Stumpies, a few microed Banishers will do fine.
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Re: [BA Strategy] What's the T2 counter for mass Stumpies?
I don't really see the issue tbh.
Once you have T2 and got some Pitbulls and Bulldogs up, enemy stumpys are no problem anymore. One Pitbull, backed up by a few T1 units, kills pretty much any T1 army. Bulldogs are also far superior to stumpys, 3 Bulldogs kill 10 stumpies with ease.
Once T2 units are standard on the battlefield, Stumpys are reduced to just cannon fodder.
As soon as my Stumpys encounter Pitbulls or Bulldogs I usually stop the attacks and try to tech up, since I know my attacks will just fail and my T1 adv solar eco will be outdated pretty soon.
This is of course just a general rule, I've seen stumpy hordes succesfully charge pitbull fortresses, although this is quite unusual and probably just a question of unit count/economy.
TLDR: T2 owns stumpys.
btw tank units like Stumpys and Bulldogs profit a lot from decent unit control i.e. use the "fight" command so your units dont move so much so they fire faster and more precise.
Once you have T2 and got some Pitbulls and Bulldogs up, enemy stumpys are no problem anymore. One Pitbull, backed up by a few T1 units, kills pretty much any T1 army. Bulldogs are also far superior to stumpys, 3 Bulldogs kill 10 stumpies with ease.
Once T2 units are standard on the battlefield, Stumpys are reduced to just cannon fodder.
As soon as my Stumpys encounter Pitbulls or Bulldogs I usually stop the attacks and try to tech up, since I know my attacks will just fail and my T1 adv solar eco will be outdated pretty soon.
This is of course just a general rule, I've seen stumpy hordes succesfully charge pitbull fortresses, although this is quite unusual and probably just a question of unit count/economy.
TLDR: T2 owns stumpys.
btw tank units like Stumpys and Bulldogs profit a lot from decent unit control i.e. use the "fight" command so your units dont move so much so they fire faster and more precise.
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
I disagree with all of this. Sir.HectorMeyer wrote: Once you have T2 and got some Pitbulls and Bulldogs up, enemy stumpys are no problem anymore. One Pitbull, backed up by a few T1 units, kills pretty much any T1 army. Bulldogs are also far superior to stumpys, 3 Bulldogs kill 10 stumpies with ease.
Never underestimate the Stumpy.