Pxtl wrote:@Wisse
AK players have to micro into point-blank-range to make up for the laser weapons. Peewees have to use fleas for sight-range-support and can be micro'd to use their height bonus. Plus, Arm gets fleas and warriors, Core doesn't. Sounds fair to me. I say leave the discrepancy between Arm and Core raider-bots.
I know. It's just that rocket bots need LOS which is alot easier to maintain when playing core.
I don't actually think that peewee should be changed. I said that only to support my laziness and couse I'm biased towards arm.
1v0ry_k1ng wrote:lets disect some dumb shit!
Dumb in theory.
1v0ry_k1ng wrote:
day or rAndy could pwn less capable players with half the number of units or with the other guy at +50% handicap, because they are EXTEMELY GOOD. its worth noting here that then being EXTEMELY GOOD has nothing to do with the power of Kbots, which is FRANKLY UNDERWELMING.
That's from my own experience. And I've actually beaten rAndy few times in my Spring career (but rly only few times).
1v0ry_k1ng wrote:
No, they are alot more expensive. they cost 250% more energy/ per metal tick than a flash. what does that mean? it means while you might need 4 solars to produce flash at X metal/tick, you would need 10 solars to produce peewee at the same speed.
two diffrent resources? shit son!
the result is that you can never produce a metal cost of peewee/ak that matches the metal cost that the other guy can make flash/gator, because your energy economy will never catch up 250% unless the other guy is afk
bearing in mind the speed and HP diffrences, 2 peewee is barely the equivalent of usefulness as a flash. so this argument is teh fails1!
chain splode nerf is defo movement in the right direction, though
Ohnoes! You're talking math! When was the last time you E stalled on average map. Actually on any map that isn't SM?
1v0ry_k1ng wrote:
no, vehicles need micro too. its just vs kbots the amount of micro required is comparatively less because the only effective unit is the rocko/storm and this is a low dps skirmisher.
Ofc it's micro too. Try to loosen up ur interpretations (you must be american). I'm exaggerating to make a point.
You can actually do some dmg without any micro at all when playing veh. But you'll fail miserably with bots.
1v0ry_k1ng wrote:
so AK needs extra micro to be effective, plus arm gets fleas and warriors while core does not, peewee also gains range from height bonus ie, pwns ak on hill? how does that come out the other side of your statement as "sounds fair to me?" how about, "it sounds very much like arm kbots is a better lab?"
Read top replay.
1v0ry_k1ng wrote:
seriously,
I get that BA = conservative
but that is no excuse to say dumb shit in its defence
Try
playing BA. Don't just check Modit all day long.
Define playing: trying games ranging from 1v1 to 8v8, on many different maps.
Llamadeus wrote:<3
Thx
ginekolog wrote:
+1
I also agree that kbots are playable on any map that has some hills (where they should be used). IF AK is equaly good as gator on FLAT i ll never use vehicles again.
Tiny improvements like in 6.85 are in order though.
@Noize: Ty for your awsome contributions to most balanced and fun game of TA ever! Long live BA !!!
Exactly.
pintle wrote:you realise how hilarious that sounds to anyone with much experience of say.... S44, SWIW, CA, SA, XTA, KP, EE, Gundam... I think you have far far less comparative experience than some of the people posting in this thread.
BA is one of the _most_simple_ mods, that emphasises eco/macro bruteforcing your opponents llt spam much much more than every other *a mod, and it has the lowest real unit diversity, in high lvl 1v1, of every *a mod (I wont even get into the "lol t2 is redundant" debate)
If you cannot understand how flash/gator are cheaper per unit of dps/hp than pw... wtf are you doing flaming people's ability to play in this thread?
Also, pls post a replay of you UBARMICROing your kbots thru aa truck kiting +leveller/janus rape, cos I would reallllllly love to see that.
One last point: how is making ak/pw cost balanced vs flash/gator in any way dumbing down the mod?
Sorry for sounding so combatitive in this post but well, lol, you are inferring that BA is in some way inherently more skill based than other mods...
I think I'm pretty capable of getting the big picture rather fast, so I know mod worth playing (in competitive way) when I see it.
BA is evolving for a very long time and I've been playing it for quite a while (AA).
It's simple because we play it like that. Unit are redundant because you can spam one that's easy to micro. You can spam one because your enemy just wasted 20K metal in ur doorstep.
If there's a way to evaluate skill, I would say that we reached 20% of it in competitive team games. If we wanted 100% we would use every single unit. But we don't. There are no clans, just pub games on DSD.
AA trucks are a bitch, true. There are still ways to kill them on maps that are suitable for bots. Levelers are easy job for rockets.
Flash/Gator is supposed to rape peewees. At least in my book. While peewee can run where flash can't drive. Good enough for me.
It is dumbing down the mod. Apparently we need to bring it your level, because you can't find any use for kbots.
BA and XTA are most skill dependent mods atm.
To sum up: Don't dumb down the mod. Wait for players to get skilled enough. But you have to know that Spring's pro community just died and it'll take, let's say, a year to "grow" new skill.
+ There's no absolute balance. Not even in nature.