[old] Balanced Annihilation V6.84 - Page 6

[old] Balanced Annihilation V6.84

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YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.84

Post by YokoZar »

TheFatController wrote:Oh yes the kbot builder being weak completely refutes his previous good feedback.

If only it had jumpjets and a gravity cannon and emp and a widget that flashed up a giant animated console when you hovered over it noone would notice it's flaws :(
Oh don't get me wrong this mod is completely great like he said.

But it's not great because you don't change things - it's great because you fix things with small, incremental patches.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Balanced Annihilation V6.84

Post by Saktoth »

TheFatController wrote:CA lol
Lets be civil now.
hoijui wrote:ARMs torpedo bombers
This is something only Torpedo Bombers do. They also attack hovercraft (no other torpedo does). Both issues can be fixed by an ONLYTARGET:WATER category. However, BA has no consistent 'water' category that can use this. BA's categories could do with a look at in general in that regard, they are OTA leftovers and kind of erratic. The other problem is amphs will have to be included, so torpedo bombers will be usable against these units when they're on land.

In CA, the torpedoes bounce off the ground instead of sinking in shallows and coasts (depthcharges do the same thing, so you can put them in shallows and swamps etc). This also means they bounce on the ground and can actually be used against land targets if the land is flat. We havent bothered fixing it either (especially because they actually hit, so you can actually use them).
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V6.84

Post by TradeMark »

Could i change all builders terraformspeed ? its annoyingly slow... and wouldnt change the game tactics really if its changed like 3 times faster.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Balanced Annihilation V6.84

Post by Pxtl »

TradeMark wrote:Could i change all builders terraformspeed ? its annoyingly slow... and wouldnt change the game tactics really if its changed like 3 times faster.
This. Terraforming sucks.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.84

Post by YokoZar »

Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.

Would it be appropriate to have them cost much less in killall games, somewhat less in team comm ends, and full price in commander ends games?
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Balanced Annihilation V6.84

Post by BaNa »

YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.

they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.84

Post by YokoZar »

BaNa wrote:
YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.

they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
They have a very nice purpose - they attract bombers and other fire
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: Balanced Annihilation V6.84

Post by Sleksa »

YokoZar wrote:
BaNa wrote:
YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.

they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
They have a very nice purpose - they attract bombers and other fire
Try loading one in a atlas and flying it over a enemy commander sometime ~~
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.84

Post by TheFatController »

Well, if you think of games where people are spamming t2 units a decoy commander isn't a huge investment in the scheme of things, if anything its high cost makes it more of an effective decoy - if it was cheap then decoys would be everywhere and noone would bother specifically targeting commanders.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Balanced Annihilation V6.84

Post by smoth »

you lot have not seen spam...
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Balanced Annihilation V6.84

Post by hunterw »

Sleksa wrote:
Try loading one in a atlas and flying it over a enemy commander sometime ~~
step 1: fly decoy comm over enemy boy
step 2: ???
step 3: profit
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V6.84

Post by TradeMark »

hunterw wrote:
Sleksa wrote:
Try loading one in a atlas and flying it over a enemy commander sometime ~~
step 1: fly decoy comm over enemy boy
step 2: ???
step 3: profit
haha good idea XD i will do that some time... they would get panic XDD then i attack in their weak places while they try to run with com XD
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