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Re: BA Chicken Defense V2.25 (BA750)

Posted: 05 Oct 2012, 13:06
by abma
Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 05 Oct 2012, 13:36
by Sgt Doom
Beherith wrote:Excuse my ignorance, but why is there an e323 ai in the game?
In the specific game I was playing? Quite like to have some company when playing against harder chickens, and have neither friends who are interested in this game nor a decent internet connection to do an online match.
abma wrote:Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.
Going to risk disabling the limits. That AI doesn't seem to do it in any other game, so didn't realise as fast as I should've that it was a problem with it rather than BA chickens.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 05 Oct 2012, 17:31
by zerver
[f=0027955] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Like abma said it is indeed an AI error, it is stated pretty clearly. "Invalid" AI :mrgreen:

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Nov 2012, 06:32
by abma
who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Nov 2012, 19:43
by Beherith
abma wrote:who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)
Thanks a million, abma!

Re: BA Chicken Defense V2.25 (BA750)

Posted: 03 Apr 2013, 19:20
by abma
FYI: BA Chicken Defense 2.47 depends on BA 7.75: http://api.springfiles.com/?springname= ... ense+V2.47


thanks nixtux for fixing unitpredamage callin for 94+

Re: BA Chicken Defense V2.50 (BA7.78)

Posted: 02 Jul 2013, 21:34
by TheFatController
Version updated- Small changelog:

Code: Select all

- BA Version updated
- Lobbers no longer infinitely paralyze your units
- Bombardier (flamer chicken) now actually shoots fire again, damage increased a little in celebration
- Queen pathing tweaked a bit
- Few minor tweaks to units/waves

Re: BA Chicken Defense V2.51 (BA7.78)

Posted: 06 Jul 2013, 00:19
by TheFatController
2.51

Code: Select all

Changelog 2.51 (BA778)
- Fixed faction changer and a few mod errors (thanks nixtux)
- Updated some of the default mod settings, map defaults to no deform to reduce lag and queen getting stuck in craters
- Added the Epic chicken queen as a selectable option (incase you fancy losing at the end ;-) )
- Fixed the enraged lobber weapon
- Improved hiding of the chicken commander
- Usual various minor tweaks to chickens/spawns

Re: BA Chicken Defense V2.51 (BA7.78)

Posted: 06 Jul 2013, 00:24
by Silentwings
cluck cluck cluck :D

Re: BA Chicken Defense V2.56 (BA7.81)

Posted: 22 Aug 2013, 21:16
by TheFatController
Sounds like not much changed but it has!
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
- Various small changes to waves/chickens
- Fixed queen anger not rising on burrow kills, it now gets applied at a slower rate than before it broke

Re: BA Chicken Defense V2.56 (BA7.81)

Posted: 23 Aug 2013, 00:23
by dansan
TheFatController wrote:
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
Nice - that broadens the map-choice.
Thx for maintaining!