BA Chicken Defense V2.56 (BA7.81)
Moderator: Content Developer
Re: BA Chicken Defense V2.25 (BA750)
http://springfiles.com/spring/games/ba- ... -defense-5
i just updated the depends...
can't we make a public repository?
i just updated the depends...
can't we make a public repository?
Re: BA Chicken Defense V2.25 (BA750)
This should be a branch in the ba repo yeah..abma wrote:can't we make a public repository?
Re: BA Chicken Defense V2.25 (BA750)
an other bugfix release:
http://springfiles.com/spring/games/ba- ... -defense-6
- fix lua-error spam on gameover
- fix height of spawned burrows (burrows could be only killed by nuke/capture/...)
(+ thanks Beherith for putting it into the BA repository)
http://springfiles.com/spring/games/ba- ... -defense-6
- fix lua-error spam on gameover
- fix height of spawned burrows (burrows could be only killed by nuke/capture/...)
(+ thanks Beherith for putting it into the BA repository)
Re: BA Chicken Defense V2.25 (BA750)
Hello,
Is this mod still being maintained?
EDIT: Disregard this, forgot to read the previous posts first.
Is this mod still being maintained?
EDIT: Disregard this, forgot to read the previous posts first.
Re: BA Chicken Defense V2.25 (BA750)
Hello again,
Is it possible to disable the queen?
Is it possible to disable the queen?
- Mach2Infinity
- Posts: 14
- Joined: 05 Apr 2010, 21:55
Re: BA Chicken Defense V2.25 (BA750)
Can you just play co-op? Or do you need to place at least one enemy player on the map?
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA Chicken Defense V2.25 (BA750)
The chickens are the enemy, coop is the standard mode for this game.Mach2Infinity wrote:Can you just play co-op? Or do you need to place at least one enemy player on the map?
- Mach2Infinity
- Posts: 14
- Joined: 05 Apr 2010, 21:55
Re: BA Chicken Defense V2.25 (BA750)
Yeah I know. But when I run a single player game. Where I just have myself and an A.I ally. I'll get a 'game over' screen as soon as it starts?
Re: BA Chicken Defense V2.25 (BA750)
You must add a chicken bot (different difficulties exist) as an opponent (other ally).
Re: BA Chicken Defense V2.25 (BA750)
the end game gadget is also broken a bit... (current release could be a bit better).
- Mach2Infinity
- Posts: 14
- Joined: 05 Apr 2010, 21:55
Re: BA Chicken Defense V2.25 (BA750)
Thanks dansan .
Re: BA Chicken Defense V2.25 (BA750)
With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.
Re: BA Chicken Defense V2.25 (BA750)
@Sgt Doom:
can you attach script.txt of such a gamesetup please?
can you attach script.txt of such a gamesetup please?
Re: BA Chicken Defense V2.25 (BA750)
Yep, here:
- Attachments
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- script.txt
- (1.53 KiB) Downloaded 34 times
Re: BA Chicken Defense V2.25 (BA750)
can't reproduce that problem. do you have a widget enabled that spams commands?Sgt Doom wrote:Yep, here:
can you please attach infolog.txt & the replay... that should help to identify the problem.
Re: BA Chicken Defense V2.25 (BA750)
I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.
Re: BA Chicken Defense V2.25 (BA750)
There was a bug in some widget, it is fixed in latest BA versions
When the spam starts, try /luaui reload
When the spam starts, try /luaui reload
Re: BA Chicken Defense V2.25 (BA750)
The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable to reproduce it without an AI teammate.
[f=0026994] Warning: Bandwidth limit was reached for invalid AI #1 [packets delayed]
[f=0027814] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]
Haven't tried /luaui reload yet, going to do that next.
[f=0026994] Warning: Bandwidth limit was reached for invalid AI #1 [packets delayed]
[f=0027814] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]
Haven't tried /luaui reload yet, going to do that next.
- Attachments
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- 20121005_120641_BattleCity-v1_91.sdf
- (2.05 MiB) Downloaded 26 times
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- _script.txt
- (1.73 KiB) Downloaded 24 times
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- infolog.txt
- (38.78 KiB) Downloaded 30 times
Re: BA Chicken Defense V2.25 (BA750)
Excuse my ignorance, but why is there an e323 ai in the game?