BA Chicken Defense V2.56 (BA7.81) - Page 15

BA Chicken Defense V2.56 (BA7.81)

Classic game design, maintained to please you...

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abma
Spring Developer
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

http://springfiles.com/spring/games/ba- ... -defense-5

i just updated the depends...

can't we make a public repository?
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Zydox
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Re: BA Chicken Defense V2.25 (BA750)

Post by Zydox »

abma wrote:http://springfiles.com/spring/games/ba- ... -defense-5

i just updated the depends...
Thanks :mrgreen:
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smoth
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Re: BA Chicken Defense V2.25 (BA750)

Post by smoth »

abma wrote:can't we make a public repository?
This should be a branch in the ba repo yeah..
abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

an other bugfix release:

http://springfiles.com/spring/games/ba- ... -defense-6

- fix lua-error spam on gameover
- fix height of spawned burrows (burrows could be only killed by nuke/capture/...)

(+ thanks Beherith for putting it into the BA repository)
xyz
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Joined: 29 Nov 2008, 16:06

Re: BA Chicken Defense V2.25 (BA750)

Post by xyz »

Hello,
Is this mod still being maintained?

EDIT: Disregard this, forgot to read the previous posts first.
xyz
Posts: 152
Joined: 29 Nov 2008, 16:06

Re: BA Chicken Defense V2.25 (BA750)

Post by xyz »

Hello again,
Is it possible to disable the queen?
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Mach2Infinity
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Re: BA Chicken Defense V2.25 (BA750)

Post by Mach2Infinity »

Can you just play co-op? Or do you need to place at least one enemy player on the map?
klapmongool
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Re: BA Chicken Defense V2.25 (BA750)

Post by klapmongool »

Mach2Infinity wrote:Can you just play co-op? Or do you need to place at least one enemy player on the map?
The chickens are the enemy, coop is the standard mode for this game.
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Mach2Infinity
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Re: BA Chicken Defense V2.25 (BA750)

Post by Mach2Infinity »

Yeah I know. But when I run a single player game. Where I just have myself and an A.I ally. I'll get a 'game over' screen as soon as it starts?
dansan
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Re: BA Chicken Defense V2.25 (BA750)

Post by dansan »

You must add a chicken bot (different difficulties exist) as an opponent (other ally).
abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

the end game gadget is also broken a bit... (current release could be a bit better).
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Mach2Infinity
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Re: BA Chicken Defense V2.25 (BA750)

Post by Mach2Infinity »

Thanks dansan :-).
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Sgt Doom
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Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom »

With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.
abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

@Sgt Doom:
can you attach script.txt of such a gamesetup please?
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Sgt Doom
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Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom »

Yep, here:
Attachments
script.txt
(1.53 KiB) Downloaded 34 times
abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

Sgt Doom wrote:Yep, here:
can't reproduce that problem. do you have a widget enabled that spams commands?

can you please attach infolog.txt & the replay... that should help to identify the problem.
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Sgt Doom
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Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom »

I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.
zerver
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Re: BA Chicken Defense V2.25 (BA750)

Post by zerver »

There was a bug in some widget, it is fixed in latest BA versions

When the spam starts, try /luaui reload
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Sgt Doom
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Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom »

The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable to reproduce it without an AI teammate.

[f=0026994] Warning: Bandwidth limit was reached for invalid AI #1 [packets delayed]
[f=0027814] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Haven't tried /luaui reload yet, going to do that next.
Attachments
20121005_120641_BattleCity-v1_91.sdf
(2.05 MiB) Downloaded 26 times
_script.txt
(1.73 KiB) Downloaded 24 times
infolog.txt
(38.78 KiB) Downloaded 30 times
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Beherith
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Re: BA Chicken Defense V2.25 (BA750)

Post by Beherith »

Excuse my ignorance, but why is there an e323 ai in the game?
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