BA Chicken Defense V2.56 (BA7.81) - Page 16

BA Chicken Defense V2.56 (BA7.81)

Classic game design, maintained to please you...

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abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: BA Chicken Defense V2.25 (BA750)

Post by abma » 05 Oct 2012, 13:06

Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.
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Sgt Doom
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Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom » 05 Oct 2012, 13:36

Beherith wrote:Excuse my ignorance, but why is there an e323 ai in the game?
In the specific game I was playing? Quite like to have some company when playing against harder chickens, and have neither friends who are interested in this game nor a decent internet connection to do an online match.
abma wrote:Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.
Going to risk disabling the limits. That AI doesn't seem to do it in any other game, so didn't realise as fast as I should've that it was a problem with it rather than BA chickens.
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zerver
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Re: BA Chicken Defense V2.25 (BA750)

Post by zerver » 05 Oct 2012, 17:31

[f=0027955] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Like abma said it is indeed an AI error, it is stated pretty clearly. "Invalid" AI :mrgreen:
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abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma » 16 Nov 2012, 06:32

who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)
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Beherith
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Re: BA Chicken Defense V2.25 (BA750)

Post by Beherith » 16 Nov 2012, 19:43

abma wrote:who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)
Thanks a million, abma!
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abma
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Re: BA Chicken Defense V2.25 (BA750)

Post by abma » 03 Apr 2013, 19:20

FYI: BA Chicken Defense 2.47 depends on BA 7.75: http://api.springfiles.com/?springname= ... ense+V2.47


thanks nixtux for fixing unitpredamage callin for 94+
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TheFatController
Balanced Annihilation Developer
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Re: BA Chicken Defense V2.50 (BA7.78)

Post by TheFatController » 02 Jul 2013, 21:34

Version updated- Small changelog:

Code: Select all

- BA Version updated
- Lobbers no longer infinitely paralyze your units
- Bombardier (flamer chicken) now actually shoots fire again, damage increased a little in celebration
- Queen pathing tweaked a bit
- Few minor tweaks to units/waves
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TheFatController
Balanced Annihilation Developer
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Re: BA Chicken Defense V2.51 (BA7.78)

Post by TheFatController » 06 Jul 2013, 00:19

2.51

Code: Select all

Changelog 2.51 (BA778)
- Fixed faction changer and a few mod errors (thanks nixtux)
- Updated some of the default mod settings, map defaults to no deform to reduce lag and queen getting stuck in craters
- Added the Epic chicken queen as a selectable option (incase you fancy losing at the end ;-) )
- Fixed the enraged lobber weapon
- Improved hiding of the chicken commander
- Usual various minor tweaks to chickens/spawns
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Silentwings
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Re: BA Chicken Defense V2.51 (BA7.78)

Post by Silentwings » 06 Jul 2013, 00:24

cluck cluck cluck :D
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TheFatController
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Re: BA Chicken Defense V2.56 (BA7.81)

Post by TheFatController » 22 Aug 2013, 21:16

Sounds like not much changed but it has!
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
- Various small changes to waves/chickens
- Fixed queen anger not rising on burrow kills, it now gets applied at a slower rate than before it broke
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dansan
Server Owner & Developer
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Re: BA Chicken Defense V2.56 (BA7.81)

Post by dansan » 23 Aug 2013, 00:23

TheFatController wrote:
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
Nice - that broadens the map-choice.
Thx for maintaining!
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