Kernel Panic
Moderator: Content Developer
The file is included with Dozerz, for example. I didn't remember that I have to include that...
Rattle: I thought about that but it wouldn't fit for the current units (especially the ball and the cube's cylinder would look weird with transparency because of the inverted shell I used to give them an outline) and Boirunner wanted a more consistent style instead of a mishmash like Darwinia (would've made something like a Battlezone tank that used transparency). I think the solid look works better for these primitives.
Rattle: I thought about that but it wouldn't fit for the current units (especially the ball and the cube's cylinder would look weird with transparency because of the inverted shell I used to give them an outline) and Boirunner wanted a more consistent style instead of a mishmash like Darwinia (would've made something like a Battlezone tank that used transparency). I think the solid look works better for these primitives.
?? - /me looks at sphere screenshots...KDR_11k wrote:The file is included with Dozerz, for example. I didn't remember that I have to include that...
Rattle: I thought about that but it wouldn't fit for the current units (especially the ball and the cube's cylinder would look weird with transparency because of the inverted shell I used to give them an outline) and Boirunner wanted a more consistent style instead of a mishmash like Darwinia (would've made something like a Battlezone tank that used transparency). I think the solid look works better for these primitives.
Nice, just realized you did the old "slacker cartoon shader" trick of the inverse-normal-shell. Hadn't noticed that before. Very clever.
*applause*
Man this is so awesome I just nerdgasmed playing the demo. And I don't nerdgasm lightly.
edit: to elaborate: the big guys look awesome, and the way they shoot, and the explosion... WOW. That's perfect! Love how the minilab looks, too. I adore the way you did the cube-cannon. And the lasers of the balls look sooooo sweet in a large battle. Perfect! Your work is seriously great!
edit: and the animation for building minilabs is fantastic! I absolutely love it. I'm working on unitpics now.
edit: to elaborate: the big guys look awesome, and the way they shoot, and the explosion... WOW. That's perfect! Love how the minilab looks, too. I adore the way you did the cube-cannon. And the lasers of the balls look sooooo sweet in a large battle. Perfect! Your work is seriously great!
edit: and the animation for building minilabs is fantastic! I absolutely love it. I'm working on unitpics now.
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- Posts: 20
- Joined: 30 Sep 2005, 14:26
Um you should use deceleration instead of full stop for the spheres, i.e.
Also, the cursors seem to be missing (for me).
Code: Select all
stop-spin body around x-axis decelerate 7200;
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- Posts: 20
- Joined: 30 Sep 2005, 14:26
OK then. I decided on the unitnames. We have bits, bytes, pointers, assemblers, kernels and sockets. A nerds wet dream
I made icons and unitpics, so the mod is now playable, albeit very alpha. Who's up for some testing?
Get it here.
As Blizzard 2 says, you'll need the erom_cursors.sd7 file from the dozers mod.
edit: Played a few games. Balance is, as expected, horrible. I'll try to fix that and make a release to unknown-files by the end of the week. Until then, consider the download a techdemo. BUT BELIEVE ME IT'S A FUCKING AWESOME TECHDEMO!!!! KDR_11k you are the best.
edit: updated first post with newer info.
I made icons and unitpics, so the mod is now playable, albeit very alpha. Who's up for some testing?
Get it here.
As Blizzard 2 says, you'll need the erom_cursors.sd7 file from the dozers mod.
edit: Played a few games. Balance is, as expected, horrible. I'll try to fix that and make a release to unknown-files by the end of the week. Until then, consider the download a techdemo. BUT BELIEVE ME IT'S A FUCKING AWESOME TECHDEMO!!!! KDR_11k you are the best.
edit: updated first post with newer info.
Last edited by Boirunner on 13 Feb 2007, 02:20, edited 1 time in total.
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- Posts: 20
- Joined: 30 Sep 2005, 14:26
it didn't make it to release LIEK SNES CD-ROM!rattle wrote:So what happened to HUGE LIEK XBOX?
(Yeah, I liked the joke but replaced the unit description to something normal.)
Yeah, we need some rush protection. My idea was to give the kernel much more health, and a gun like the byte, so it could hold it's own against bytes. As an alternative (or maybe added to that), one could make it so that bits and bytes cannot harm kernels and sockets, so you need pointers to kill them.Blizzard 2 wrote:And for the turret : maybe we can make it only buildable on metal patch?
Because actually we need really something to secure the main lab at least, it can be really destroyed easily by few bits or a pointers :)
Turrets only being able to fire on metal spots is a nice idea, does anyone know if it can be implemented?