Pointers stuck inside the Kernel

Pointers stuck inside the Kernel

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Pointers stuck inside the Kernel

Post by PauloMorfeo »

I'm seeing units getting stuck when trying to leave the Kernel somewhat often.
I remember seeing Pointers stuck, but also Bytes and Bits I think.
(talking about KP is a ton of fun)

I can try to get a replay, if someone wants.

I've only tried System so far and it appears to be related to the 4 corner "horns" of the Kernel.

The units just keep trying to leave the kernel but bump into the cornes and eventually fail - with human intervention the problem is solvable manually - I'm going to try to make the AI adapt to it.

---

Another pathing issue:
Whenever I order the Kernel to move somewhere (thus making all its creations be born with that order), when the units are born they have 2 move orders instead:
  • Move to what looks like to be (X=0; Z=Factory's_Z)
  • Move to the intended destination
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Pointers stuck inside the Kernel

Post by Anarchid »

Just posting this to say i absolutely love the topic's title.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Pointers stuck inside the Kernel

Post by PicassoCT »

I played against the Linus Torvaldus AI and it totally rejected my Patch
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Pointers stuck inside the Kernel

Post by zwzsg »

It seems it only happens when the pointer is given an order before leaving the factory. Otherwise, they may spin around a bit, but eventually exit. So I suggest not giving orders to pointer or kernels, only ordering them after they exited.

It is still an annoying bug though. But I am not sure I am qualified enough to fix pathfinding.

Also, which start position mode are you using? It is possible that it's harder to exit kernels that aren't grid-aligned.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Pointers stuck inside the Kernel

Post by knorke »

lab producing non-moveable units - status:resolved
http://springrts.com/mantis/view.php?id=4587
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Pointers stuck inside the Kernel

Post by PauloMorfeo »

zwzsg wrote:... But I am not sure I am qualified enough to fix pathfinding.
...
I'm pretty sure you aren't - that almost certainly runs deep in the engine's code in a puzzle of C++ code.

I still thought it would be useful to mention, because you could find a work-around for it - ex: making the factory not have the 4 corners be path-blocking, to ease the path-finding - or whatever.

Also, the 2nd issue I described, with the unit leaving the factory with an existing move order to somewhere X=0, I imagined that it might be being created by something in the «mod» overriding Spring's normal behaviour? But, of course, you'll have a better idea whether that's possible or not.
zwzsg wrote:... Also, which start position mode are you using? It is possible that it's harder to exit kernels that aren't grid-aligned.
Can't remember for sure, since because of work I stopped playing around with the AI stuff (I'm even considering looking for another job) but I think I saw the Bytes stuck inside the Kernel in the maps Data Cache L1 and Marble Madness. Regarding units being ordered to X=0 after creation, I think I saw that happen in Corrupted Core(?) and a few others.

I was using always the standard start positions, since I had no code for my AI to choose a start pos for itself.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Pointers stuck inside the Kernel

Post by PicassoCT »

nobody is qualified to solve such puzzles.. and then you poke your head in and get qualified..
the real question is, will the sollution be worth the price you have to pay in some other situations..

or do you rather make a reset function, that detects stuck inside producing building units, and moves them to a "emptyExitPoint" every factory unit must have..

Not beautifull but functional..
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